Each minion kill Jett gets, his physical damage is enhanced by (0.40%) and stacks up to 5 times until he is slain. Each time Jett re-spawns after he dies, the minion count goes up by one to gain a stack of physical damage.
COOLDOWN: 115 / 95 / 75 / 55 / 35
Active: Jett runs full force at a selected enemy target, throwing lightning fast punches at them for 1 second dealing physical damage, knocking the target up with an uppercut punch after, knocking them up.
Active: Jett jumps up, landing down anywhere that’s selected within his range. If landed on an enemy target, they take little physical damage and are slowed for 1.5 seconds any other targets that weren’t targeted, but still in the range are slowed, taking no damage.
Active: Jett kicks a selected enemy target, knocking them back 390 units, dealing little physical damage. If any allied enemy targets are in the way of the knockback, they’ll take damage and be knocked back 300 units as well for half the range the target took.
Toggle: Jett transforms, gaining bigger arm and leg muscles. When he casts this ability, he is granted extra physical damage with his auto attacks, also empowering Immense Kick and Godspeed which lasts for 15 seconds before he goes back to normal.
Ranks in All Jacked Up increases the rank of Immense Kick and Godspeed for 15 seconds.