Serene, tender, and nebulous,holds an intricate allure whose grace is only matched by its absolute capacity to ruin an infinite entireties. Said to embrace all with null prejudice, none are exempt from their respective meet with the climax of life, as the world's entirety is subject to the weft and weave of the ; save for one: the one whose deeds were of pure anarchy, and intent impure; the day in which the night was killed, was the period when the absolute cycle was shattered, and hence one lone soul rejected from the eternal revolution.
In contest, Malefic marks those who are of dearest purpose to his opposers, pursuing them with null relent, and vigorously maiming those afflicted with the bane of his ill regard; the vile grips of Malefic's note are but absolute. Erratic and unrelenting, Malefic clearly unveils his intent with the declaration of his mark in every bout: to entirely abolish.
Vile Climax is an event which would occur in games between an opposing Malefic and .
The event would begin after the following conditions have been met, limited to once per game:
- Malefic would autonomously heed champion, allowing him to heed 2 enemy champions at once. Malefic would prioritize facing the normally heeded enemy champion. in combat, in addition to his target enemy
"To part the fiend, once more..."― Malefic
- on-hit damage would be modified to 1.25% of target's maximum health physical damage per stack against enemy champions, and the damage type changed to true damage specifially against Malefic.
"It is time for the Sinner's final retribution."―
"I will shred the pest asunder!"―
is feared and rejected by the subjected, as most are driven to ultimately despair against the unknown, regardless of the entirety of the unheeded's facets. In the darkness of mortals, the aforementioned emotions stirred for a partial eternity, until the rapacious incarnate of vile was starkly manifested.
To be blunt, I was notably disappointed with Riot's recent implementation of; a marking system which did not require direct contact was something in which did not exist in the game before: I was expecting greatness, but I was simply met with none other than a dull and dire cheating of the interface. I wasn't impressed.
Regardless, I can openly concur that, in my opinion,itself isn't a failure of a design. In fact, I personally have grown rapidly fond of and the majority of their aspects. But I find that greatness is also somewhat of an adverse reminder of what could've been, if only the vitals were correctly taken just a step further.
But totally fret I did not, as withshortcomings came inspiration to me also, from my recognition: a marking system which does not cheat the interface, but still achieves its purpose of striking irrational fear into those who have been chosen; to openly unveil one's intent, but also grant tremendous amounts of presence and utility in turn.
The notion then had me deliberating: who would best thematically fit the role of someone who hunts, regards, and heeds? A bahamut? A warrior? Or perhaps awithout the tentacles and just the eye?
Then it struck me: a sinner, deprived of all as retribution, but their own source, their normal, and their nature.
Everything else following the sudden thought basically just slid into place. I did however take special care in relating the sinner to, in the hopes that it may accent not only the differences between the two marking systems, but also their similarities, and how the two are basically the bane of each other. The intent of their strained relationship was to exaggerate what I would have personally done differently for , and the potentials of different marking systems.