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Aqui

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 600 Move. speed N/A



Aqui, the Puzzle Jester is a custom champion.

It is a tribute to Aqui, the tiny red devil from the Devil Dice series. I've always been rooting for characters with an incredibly deceiving strength, and those bearing very complex kits.

Aqui falls into both categories: a frail (and adorable) mage with tons of utility through an extremely challenging gameplay, whose burst relies on the perfect positioning of every conjured "Dice" when they trigger the passive component of its ultimate. This way, Aqui could potentially inflict huge damage to all enemies inside its area of effect. As broken as it may sound, it takes much time and precision to set up its nukes: this makes Aqui a premium objective-oriented fighter, strategically similar to Heimerdinger Heimerdinger, yet very reminiscent of Syndra Syndra for its Dice manipulation and mana toll.

Abilities

Dicepectacular!
RANGE: 1000
Destiny

Any champion that is atop a Die is locked atop it. One Die has only room for one champion,and can't be passed through by a champion walking on another Die.

For every Die that is inside range, Dice Race's cooldown is reduced by 0.5 seconds.

Aqui's Dice grant vision in a 252 radius, and will disappear after 30 seconds if Aqui is away from the passive's range.

Conjuring a seventh die will make the first die disappear: Aqui can therefore control up to six dice at once.

Ability Details


Dice Race
COST: 90 / 106 / 123 / 138 / 160 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Loaded Dice

Active: Aqui conjures one six-faced Die under himself, and starts to walk atop it.

Any champion walking on a die makes it roll, according to movement direction. While walking atop a die, Aqui can reactivate the ability to get off it.

If an ally rolls a "1" when atop it, the die will be consumed, healing the ally. An enemy Champion rolling a "1" will suffer magic damage for the same amount.

  • Heal: 65 / 95 / 125 / 155 / 185 (+ 40% AP)
  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 40% AP)
Ability Details


Translation
RANGE: 125
COST: 35 / 40 / 45 / 50 / 55 mana
COOLDOWN: 3 / 2.75. / 2.5 / 2 / 1.5

Passive: Any allied champion walking on a die gains bonus Movement Speed. This bonus is doubled for Aqui.

Active: Aqui pushes a die straight in a line up to 850 units away, dealing magic damage.

  • Movement Speed Bonus: 4 / 5 / 8 / 10.5 / 12% (+ 3% per 100 AP)
  • Magic Damage: 120 / 180 / 240 / 300 / 360 (+ 70% AP)
Ability Details


Fixation
RANGE: 800
COST: 0 mana
COOLDOWN: 13 / 12 / 10 / 9 / 8
Illumination

Active: Aqui locks all dice in range. Enemy champions standing atop any die are dealt magic damage, knocked up and stunned for 1.5 seconds, and those dice are consumed.

All other dice become impassable terrain for 3 seconds, and disappear 30 seconds after the activation. Any die inside range can be affected multiple times by this skill, but their duration will not be refreshed more than once.

  • Magic damage: 40 / 70 / 100 / 130 / 160 (+ 39% AP)
Ability Details


Alea Iacta Est!
RANGE: 1000
COST: 100 mana
COOLDOWN: 3
Dark Flight

Passive: Creating a group of adjacent dice with identical pips shown upwards, when the size of the group is at least equal to the number of pips, instantly triggers every die in the group to inflict magic damage that scales with the number of pips. Dice have 252-unit radius detonation which increases by 33% (83 units) for every die triggering the explosion.

For every enemy champion hit, damage is reduced by 8%.

Active: Aqui instantly blinks one die at his position. If Aqui is atop a die, the position of that die is switched with the position of the die targeted by Aqui.

  • Magic Damage: (100 / 200 / 300 (+ 33% bonus AP) × number of pips)
  • 2 dice with 2 pips (335 radius): 200 / 400 / 600 (+ 66% bonus AP)
  • 3 dice with 3 pips (418 radius): 300 / 600 / 900 (+ 99% bonus AP)
  • 4 dice with 4 pips (501 radius): 400 / 800 / 1200 (+ 132% bonus AP)
  • 5 dice with 5 pips (584 radius): 500 / 1000 / 1500 (+ 165% bonus AP)
  • 6 dice with 6 pips (667 radius): 600 / 1200 / 1800 (+ 198% bonus AP)
Ability Details


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