Imamori control his bones , so every 10 attack he deal 20 - 110 (based on level) / 125 - 290 (based on level)(+ 80% of ability power). Hitting an enemy with one skill will count as 2 attack.
COST: 3% of maximum health point
Passive: If Phalanx Bullet hit an enemy unit , Imamori next skill will heal him based on his maximum life, 10 seconds cooldown.
Active: Imamori fire his phalanx with an high speed dealing magic damage. If Phalanx Bullet kill an enemy he refound his cost of health.
Active: Imamori fires his bones near him in all direction dealing magic damage on hit , slowing the enemy hit and have a 40% of chance to silence the target. Using it in the next seconds will cost 1% of maximum health more and will deal an increased 5% damage for stack. Stack up to 3 time.
Active: Imamori summon a skeleton for 30 seconds , that take halfed damage and if he get killed it explode dealing damage to a small area around him. If Imamori is on this area he's healed for half of skeleton's maximum health.
Health Point: 100 / 150 / 200 / 250 / 300 + 15 per level
Armor: 2 / 4 / 8 / 12 / 16
Magic Resist: 0 / 2 / 4 / 6 / 8
COST: 4% of maximum health
Toggle: Imamori throw his backbone dealing magic damage to the first enemy target. The damage is increased by 1 every 10 hp that Imamori is missing.
Magic Damage: 75 / 105 / 135 / 165 / 195 (+50% of ability power)(25% of attack damage)
Toggle: Imamori adapt his body to a bones structure of a demon, losing half of ability power and converting it to attack damage but loses 325 range. He also gain increased health regen and new set of abilty.