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Caitlyn suggested changes

Rowtuh June 23, 2012 User blog:Rowtuh

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A

Caitlyn, the Sheriff of Piltover is a champion in League of Legends.[1]

Abilities

Patch Unknown
Headshot
Headshot
(Innate): Every 8th / 7th / 6th auto-attack fired is enhanced to be a headshot, dealing 150% damage to a champion or 250% damage to a minion or monster and increasing her attack speed by 10% - 50% (based on level) for 2.5 seconds. Attacks from brush increase the attack counter by two instead of one.


Ability Description Leveling up
Piltover Peacemaker
Piltover Peacemaker
(Active): Caitlyn's next attack revs up her rifle to unleash a penetrating shot in a line which will deal physical damage to all targets hits. If the attack would critically strike, the damage is multiplied against all affected enemies by half of Caitlyn's critical bonus damage. It will deal 15% less damage for each subsequent target hit, down to a minimum of 40% damage dealt.
  • Range: 1300

Cost: 50 / 60 / 70 / 80 / 90 mana

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Total Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.3 per attack damage)

Minimum Physical Damage: 12 / 22 / 32 / 42 / 52 (+0.52 per attack damage)

Yordle Snap Trap
Yordle Snap Trap
(Active): Caitlyn sets a trap at the target nearby location. The trap triggers when a champion walks over it. This trap is visible to both allies and enemies. When sprung, the trap snares the champion for 1.5 seconds, dealing magic damage over the duration and additionally revealing the target for 9 seconds. Caitlyn can set up to 3 traps and they last 4 minutes. When she sets a trap once the cap has been reached, the oldest trap will deactivate itself.
  • Cost: 50 mana
  • Placement Range: 800
  • Activation Range: 135

Cooldown: 20 / 17 / 14 / 11 / 8 seconds

Total Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per ability power)

90 Caliber Net
90 Caliber Net
(Active): Caitlyn fires a heavy net in front of her, knocking herself back in the opposite direction. If it hits, the net will increase her movement speed by 12%, slow down the first target hit by 50%, and will deal magic damage to it.
  • Cost: 75 mana
  • Range: 1000
  • Knockback Distance: 400

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)

Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

Speed Duration: 1.5 / 1.875 / 2.25 / 2.625 / 3 seconds

Ace in the Hole
Ace in the Hole
(Active): Caitlyn marks an enemy champion at a huge range and channels for a few seconds to line up the perfect shot, providing vision of the target for the duration. She then fires the projectile to deal massive physical damage. Enemy champions can intercept the bullet for their ally, taking half of the bullet's damage. This ability adds max Headshot stacks when it hits.
  • Cost: 100 mana
  • Projectile Speed: 3200

Cooldown: 90 / 75 / 60 seconds

Channel Time: 2 / 1.5 / 1 seconds

Range: 1900 / 2075 / 2250

Physical Damage: 250 / 475 / 700 (+1.8 per bonus attack damage)

References

Changes

Headshot

Now applies an attack speed buff for a short time when used.

Piltover Peacemaker

Functions as an attack animation refresh.

Can apply critical damage at halved effect. (250% crit post-Infinity Edge becomes 175% when using Piltover Peacemaker.)

Base value at higher levels lowered significantly, base value at level 1 raised.

Yordle Snap Trap

No changes.

90 Caliber Net

Now applies a movement speed buff for a short time if it hits an enemy.

Ace in the Hole

Bullet pierces through enemies for halved effect per enemy. (50% damage on first champion, 25% on second, etc. Remaining damage applied to target.)

Channel time at higher levels lowered.

Caitlyn gains a Headshot proc for her next attack once it hits.

Lowered attack damage ratio to 1.8 from 2.0.

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