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Ion, the Electric Guard

Rowtuh April 14, 2012 User blog:Rowtuh

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Force Recharged
(Innate): Ion gains 1 Positivity stack for taking physical damage, capped at 6 stacks, and 1 Negativity stack for taking magic damage, capped at 4 stacks. These stack types are independent and they last up to 3 / 3.5 / 4 seconds each. Ion can only gain Positivity stacks from minions or monsters once per 2 seconds.
  • Bonus armour per Positivity: 1.5 - 9 (based on level)
  • Bonus magic resistance per Negativity: 2 / 6 / 10 / 14
  • Maximum Positivity: 9 - 54 (based on level)
  • Maximum Negativity: 8 / 24 / 40 / 56


Ability Description Leveling up
Ability.jpg
Discharge
(Active): Ion launches a violent spark in a direction, dealing magic damage and slowing movement and attack speed of the first target hit. If it hits, Ion gains half of these reductions, and the cooldown of Discharge is reduced by 0.5 seconds per stack of Force Recharged.
  • Cooldown: 10 seconds
  • Duration: 1.5 seconds
  • Range: 850

Cost: 60 / 65 / 70 / 75 / 80 mana

Slow: 20% / 25% / 30% / 35% / 40%

Magic Damage: 75 / 110 / 145 / 180 / 215 (+0.6 per ability power)

Ability.jpg
Alternate Current
(Toggle Off): Ion gains increased movement speed.

Movement speed: 7% / 9% / 11% / 13% / 15%

(Toggle On): Ion gains cooldown reduction and deals magic damage to his attackers, including when he's targetted by a spell.
  • Activation Cost: 25 mana
  • Toggle Cost: 8 mana per second
  • Cooldown: 6 seconds

Magic Damage: 9 / 13 / 17 / 21 / 25 (+0.1 per ability power)

Cooldown Reduction: 2% / 4% / 6% / 8% / 10%

Ability.jpg
Agitate
(Active): Ion extends a chain of lightning. If it hits any enemy, Ion dashes to the target, stunning briefly and dealing light magic damage. His next attack silences, deals magic damage every second for 4 seconds, and reveals them.
  • Cost: 80 mana
  • Cooldown: 12 seconds
  • Dash Stun Duration: 0.5 seconds
  • Range: 1000

Attack Silence Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds

Magic Damage from chain: 40 / 50 / 60 / 70 / 80 (+0.2 per ability power)

Magic Damage per second: 10 / 15 / 20 / 25 / 30 (+0.1 per ability power)

Total Damage from attack: 40 / 60 / 80 / 100 / 120 (+0.4 per ability power)

Total Damage: 80 / 110 / 140 / 170 / 200 (+0.6 per ability power)

Ability.jpg
Shimmering Coalescence
(Passive): While Shimmering Coalescence is not active, every time Ion is attacked by a champion, Shimmering Coalescence's cooldown is reduced.

(Passive): Every time Ion is attacked by a minion or monster, the cooldown is instead reduced by 0.5 seconds. This can only occur once per 2 seconds.

Reduction on champion hit: 1 / 1.5 / 2 seconds

(Active): Ion incorporates the completion of his mission on Valoran into his form. He gains damage reduction and taunts the nearest two champions every 1.5 seconds. Every fourth basic attack from a champion against Ion causes lightning to be released, dealing magic damage to the attacker and leaping onto nearby enemies for halved damage, prioritizing champions; single-target damaging spells count as two attacks (only on cast for DoT spells).
  • Cost: 120 mana
  • Duration: 9 seconds
  • Radius of Taunt: 550
  • Range of First Jump: 1200 (to attacker)
  • Range of Lightning: 350 (from any jump)

Cooldown: 140 / 120 / 100 seconds

Damage Reduction: 25% / 35% / 45%

Magic Damage: 50 / 80 / 110 (+0.25 per ability power)

Taunt Duration: 0.5 / 0.75 / 1 seconds

Bounces: 2 / 3 / 4 targets

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