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Sara, the Delicate Mortician - Remake 1

Rowtuh January 6, 2013 User blog:Rowtuh

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The below is a significant modification of Sara, the Delicate Mortician.

-
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 175 Mov. speed N/A

Sara, the Delicate Mortician is a champion design in League of Legends.

She wields a long wicked hook and holds macabre blades on her back. Her clothes are stained with old blood and formaldehyde.

Abilities

Endorphin Addiction
ChampionSquare

Sara deals 15% increased damage to champions below 80% health, and an additional 15% increased damage to champions below 35% health.


Painkiller
RANGE: 875
COST: 45 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Active: Sara throws a deadly blade in a line, striking the first two enemies it hits and dealing damage to each; the second target takes 80% damage, including reduced Exacerbation damage. Their damage dealt is reduced and they are revealed for 2.5 seconds. If it hits at least one target, Sara can cast Chronic Pain within the next 2.5 seconds, and has a visible chain linking herself to the would-be target of Chronic Pain.

  • Physical damage: 50 / 75 / 100 / 125 / 150 (+ 30% AP) (+ 75% bonus AD) (+ Exacerbation)
  • Second target physical damage: 40 / 60 / 80 / 100 / 120 (+ 24% AP) (+ 60% bonus AD) (+ 0.8 * Exacerbation)
  • Damage reduction: 8% / 11% / 14% / 17% / 20%
Chronic Pain
RANGE: 1150
COST: 25 mana
ChampionSquare

Active: Sara instantly erupts the blade in Painkiller's last target, dealing damage to and stunning all nearby enemies for 0.75 seconds, then dashes to the target.

  • Diameter of AoE: 375

  • Physical damage: 20 / 50 / 80 / 110 / 140 (+ 25% AP) (+ 70% bonus AD) (+ Exacerbation)
  • Combined primary damage: 70 / 125 / 180 / 235 / 290 (+ 55% AP) (+ 145% bonus AD) (+ 2 * Exacerbation)
  • Combined secondary damage: 60 / 110 / 160 / 210 / 260 (+ 49% AP) (+ 130% bonus AD) (+ 1.8 * Exacerbation)


Exacerbation
COST: 55 mana
COOLDOWN: 9
ChampionSquare

Passive: Sara's attacks and active abilities deal bonus magic damage and apply Exacerbation stacks for 4 seconds). If any target reaches 3 Exacerbation stacks, Sara deals identical damage a second time in a small AoE around the target (and to the target), and the stacks immediately empty.

  • Diameter of AoE: 375

  • Bonus magic damage: 15 / 25 / 35 / 45 / 55 (+ 20% AP)

Active: For 4 seconds, Sara gains a shield and increased attack speed; while the shield holds, she slows with her attacks and abilities for 1 second. If Sara receives a kill or an assist, the cooldown of this ability resets (shield resets, not stacked, if cast twice).

  • Shield strength: 45 / 65 / 85 / 105 / 125 (+ 70% AP)
  • Movement slow: 10% / 15% / 20% / 25% / 30%
  • Bonus attack speed: 30% / 45% / 60% / 75% / 90%


Preserve Specimen
RANGE: 275
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ChampionSquare

Passive: Sara gains passive flat magic penetration.

  • Magic penetration: 4 / 7 / 10 / 13 / 16

Active: Sara swings the tail end of her hook into an enemy champion, dealing magic damage and injecting a drug concoction which silences and slows the target for 1.5 seconds. Damage from this ability receives double the benefit of Sara's passive (this fully applies to its non-stack-based Exacerbation damage as well).

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP) (+ 90% bonus AD) (+ (bonus*2) * base Exacerbation)
  • 80% magic damage: 91 / 143 / 195 / 247 / 299 (+ 65% AP) (+ 117% bonus AD) (+ 1.3 * base Exacerbation)
  • 35% magic damage: 112 / 176 / 240 / 304 / 368 (+ 80% AP) (+ 144% bonus AD) (+ 1.6 * base Exacerbation)
  • 35% damage with rank 5 W: 200 / 264 / 228 / 392 / 456 (+ 112% AP) (+ 144% bonus AD)
  • Attack speed slow: 40% / 45% / 50% / 55% / 60%
  • Movement slow: 20% / 30% / 40% / 50% / 60%


Mortify
COST: 100 / 70 / 40 mana
COOLDOWN: 95 / 85 / 75
ChampionSquare

Active: Sara enters a state of total clarity, analysing her foes' weaknesses. For the next 8 seconds, Sara has increased movement speed, and causes the area effect of Exacerbation whenever she would normally instead apply Exacerbation stacks (in addition to the single-target damage). During that time, Sara can activate Biopsy, starting with 2 Mortician stacks (which fully empties when Mortify ends). If Sara receives a kill or assist during Mortify's duration, Mortify lasts for another 4 seconds (up to 8 seconds), and Sara gains another Mortician stack (no cap; empties when Mortify ends).

  • Bonus movement speed: 14% / 24% / 34%
Biopsy
RANGE: 725
COST: 1 Mortician stack
COOLDOWN: 1
ChampionSquare

Active: Sara dashes to an enemy champion and deals a base value plus a % of their current health as magic damage.

  • Base magic damage: 20 / 30 / 40
  • Magic damage: 6% / 10% / 14% (+ 3% per 100 AP) target's current health (+ Exacerbation)


Behaviour notes

The W applies a .2-.26 AP ratio to every other ability once it's skilled.

Note that during Mortify (R1), Chronic Pain (Q2) will only apply the damage of one Exacerbation AoE - even though it damages multiple targets. The total AoE is increased (it stems from every target hit), but only one AoE will affect any one target when considering damage. Note that it does apply Exacerbation stacks to all targets hit.

W active (or WA) will reset the shield if cast again before it fully expires. For a similar mechanic, reference Lux's Prismatic Barrier.

Balance notes

Most of her abilities are deceptively weaker than they look. A character that gains attack speed, a shield, a slow, and on-hit damage from a single ability seems strong until you look at the numbers - other characters often experience quadratically increased power as a player's skill level increases. See Lux's shield - a .35 AP ratio shield isn't that significant; but with a refresh, a .7 ratio shield on 4 members of the team is huge. Sara's abilities seem to do a lot, but the numbers don't do most things quite as well as someone else's.

Note that her abilities gain about 50-55 damage per rank in an optimal scenario. This is comparable to that of most other mages such as Galio, Brand, Veigar, etc. When the AP ratio of Exacerbation is included (between .2 and .26 - on average, around .23), their scaling is also comparable (.3+.25 becomes .53+.48, .5 becomes .73).

She has a lot of dashes (Q2, R2); keep that in mind when considering CC and durability - especially the Exacerbation active. Note that she has a persistent MS slow from Exacerbation's shield (WA), an AS/MS slow and silence from Preserve Specimen (E), and a brief AoE stun from Chronic Pain (Q2) - but minimal hard CC. For a number of characters with varying degrees of similarity, note characters like Galio, Diana, Evelynn, Fizz, Katarina, Lee Sin, Urgot, and Corki.

The 15% damage increase does not apply during most periods in lane - harrass with her Q1 won't be enough to dip targets below 80% health, and people take health potions. However, once she's forced heavy trading she earns a slight advantage (or, at least, works off her disadvantages). The second 15% damage increase is probably not going to kick into effect a lot of the time - imagine a situation where it would, and you'll probably recognise it's pretty much just when people are leaving.

Design notes

Sara is designed to be played as an AP, AD, or hybrid assassin with some light bruiser aspects. She is extremely mobile as long as she's playing aggressively, and gains high offensive potential as a teamfight develops due to her passive abilities. However, her defensive abilities are limited to a shield based on her AP and a number of slows - it's hard to dash to safety.

She has a short stun akin to Riven's Ki Burst to catch people as she dives in with Chronic Pain, a persistent movement slow during her shield from Exacerbation, and a much more powerful but shorter movement and AS slow with her finishing move Preserve Specimen.

Her ult is meant to serve as a tool to follow up after initiation, dipping her first target into a realm of health that Sara likes to play with. With its percentage based damage, it serves to soften up a frontline (if she's playing keepaway for her AD carry); with its mid-range dash, it offers the ability to dive onto squishies (if she's taking an assassin role).

She has very minimal AoE besides proccing Exacerbation stacks (or Mortified Exacerbation); just Chronic Pain.

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