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Minarai Character Concept

Roz3y May 14, 2013 User blog:Roz3y
1 Growth 18 1 Growth 18
Health 445 (+55) Attack damage 42 (+2)
Health regen. 2.5 (0.3%) Attack speed 0.69%
Mana (+0) Armor 16 (+1.4)
Mana regen.   (+0) Magic resist. 20 (+1.5)
Attack range 525 Mov. speed N/A
Minarai, The Calm before the Storm is a custom champion in League of Legends.

Abilities

Aqua Armour
COOLDOWN: 30
ChampionSquare

When hit by an ability, Minarai's armor and magic resist are both increased by 10 for 5 seconds. In the 5 seconds, if hit again, her armor and magic resist increase by another 10 stacking up to 3 times.



Minarai uses a flask of refilling water as her source of energy. While not using an ability, she's granted +5 water every second. When she is in a source of water terrain, the water refills twice as quick.


Vapor Geyser
RANGE: 900
COST: 50 Water
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: An area of the floor is cast with vapor and after a 1 second delay, casts a geyser of water vapor up dealing magic damage. After the geyser has disappeared, a vapor area is left which speeds allies and slows enemies by 15% for 1 second.



Current Runner Form: The vapor area cast before hand now slows enemies for 15% and the vapor area created after is now amplified to 30 for both slowing enemies and speeding allies.

  • Magic damage: 70 / 100 / 130 / 160 / 200 (+70% AP)


HydroDome
RANGE: 650
COST: 50 Water
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active:On Ally Casts a shield on ally or self and shields damage for 5 seconds. The shield also prevents from any stuns,roots or snares.



Current Runner Form: The shield now shields for an amplified 8 seconds and now deflects slows as well as stuns.



  • Damage shielded: 30 / 40 / 50 / 60 / 70 (+ 20% AP)

Active:On Enemy For 5 seconds, a hydro-dome marks an enemy revealing them. If hit by another ability during the time this is on, the ability's damage is amplified by 20%. If not hit by another ability,a small explosion occurs on the champion dealing magic damage.



Current Runner Form: While the hydro-dome stays on the enemy, their magic resist and armor is now decreased by 10% for the seconds applied.

  • Magic Damage on explosion: 15 / 20 / 25 / 30 / 40 (+ 25% AP)


Oceanic Twines
RANGE: 700
COST: 50 Water
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Oceanic Twines casts itself upon an ally or enemy and stays there for 2 seconds. After 2 seconds, it attaches itself to the closest ally/enemy. It prioritizes champions. It also prioritizes what was first cast upon.

  • Magic damage: 20 / 40 / 60 / 80 / 100 (+ 40% bonus AP)

Active:On Ally Twining When attached to an ally, it increases their base attack damage by 10 and attack speed is increased by 10%. Allied minions have 1/2 of the effects applied to them



Current Runner Form: The applied stat increases are doubled with the attack damage being now 20 and and attack speed to 20%.

Active:On Enemy Twining On enemy twining, it deals scaling magic damage. The next twining will deal 2% more damage on contact. Max percentage being 20%. If the twining kills, the twining stops and does not apply to the next enemy.

Current Runner Form: The applied damage on enemy hit is doubled. The scaling stays the same for next hit.


Current Runner
COOLDOWN: 150
ChampionSquare

Active: For a time period, Minarai becomes empowered by the ocean and has amplified base stats and all abilities have different effects on the abilities.



Vapor Geyser: The vapor area cast before hand now slows enemies for 15% and the vapor area created after is now amplified to 30 for both slowing enemies and speeding allies.

HydroDome: On Ally: The shield now shields for an amplified 8 seconds and now deflects slows as well as stuns.

HydroDome: On Enemy: While the hydro-dome stays on the enemy, their magic resist and armor is now decreased by 10% for the seconds applied.

Active:On Ally Twining The applied stat increases are doubled with the attack damage being now 20 and and attack speed to 20%.

Active:On Enemy Twining The applied damage on enemy hit is doubled. The scaling stays the same for next hit.

  • Armor: +15


  • Magic Resist: +15


  • Movement Speed: +10%


  • Ability Power: +5%


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