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Chon, the Living Embodiment Of Sounds

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1 Growth 18 1 Growth 18
Health 395 (+78) Attack damage 48 (+2.4)
Health regen. 6 (+0.5) Attack speed 0.625 (+2%)
Mana N/A Armor 9 (+3)
Mana regen. N/A Magic resist. 30 (+0.5)
Attack range 150 Mov. speed N/A

Chon, the Living Embodiment Of Souls is a custom champion in League of Legends.

Abilities

Transparency / Tornado Of Souls
RANGE: 400
COOLDOWN: 6 minutes 40 seconds (400)
ChampionSquare

Transparency: Chon earns 15% reduced slow effects and AoE damage (counts after defense stats).

Tornado Of Souls: When Chon dies, after brief while he becomes revived and turns into Tornado Of Souls, becoming untargetable and dealing 30 / 50 / 75 / 105 / 125 plus (+ 25% AP) magic damage to nearby enemies each second, also healing for 10% damage done to minions and monsters and 75% of damage done to champions. However, he loses health regen for the duration. After 5 seconds, he becomes revived in normal form, gaining the health gathered during Tornado Of Souls. This ability has a cooldown that is unaffected by cooldown reduction.

Tornado Of Souls' cooldown is reduced by 1 second each time Chon hits an enemy champion with an ability.


Killing The Dragon
RANGE: 750
COST: no cost
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ChampionSquare

Chon shots the target, dealing magic damage and stealing a percent of target's armor for 3 seconds. Deals increased damage to targets that are knocked up in the moment of strike and increases the duration of knockup by 0.5 seconds.

  • Magic damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP)
  • Bonus damage: 25 / 40 / 55 / 70 / 85 (+ 25% AP)
  • Stolen armor: 6% / 7% / 8% / 9% / 10%


The Final Frontier
RANGE: 400
COST: N/A
COOLDOWN: 19 / 18 / 17 / 16 / 15
ChampionSquare

Chon creates an area of energy around himself for 3 seconds. If an enemy champion enters it, the champion earns magic damage and becomes stuned for 1 second and Chon enters stealth for 1.5 seconds. Then, the area remains in place of activation for 1 second and still can damage and stun other targets, but won't trigger stealth anymore.

Minions and monsters entering the range are also damaged and stunned, but they won't trigger the stealth.

Each target can be affected once per one cast.

  • Magic damage: 50 / 80 / 110 / 140 / 170 (+ 50% AP)


Ride The Lightning
RANGE: 800
COST: N/A
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Chon creates a lightning path in chosen direction, dealing magic damage and knocking up all enemies hit. Chon gains magic penetration for each enemy champion hit for 3 seconds.

  • Magic damage: 80 / 125 / 170 / 215 / 260 (+ 75% AP)
  • Magic penetration: 2 / 2.5 / 3 / 3.5 / 4
  • Path width: 80 / 90 / 100 / 110 / 120


Hearts On Fire
RANGE: 2000
COST: no cost
COOLDOWN: 140 / 130 / 120
ChampionSquare

First cast: Chon increases movement speed of all allies within 750 range for 2 seconds. Chon gains doubled bonus. Second cast: Chon shots a burning soundwave on chosen place, dealing true damage to all targets hit and silencing them.

  • Movement speed bonus: 20% / 25% / 30%
  • True damage: 100 / 200 / 300 (+ 35% AP)
  • Silence duration: 1 / 1.25 / 1.5
  • Soundwave's radius: 100


Things like background etc. will be added later (propably).

All abilities' names are in reference to rock/metal songs (except Transparency). Mordekaiser approves.

Concept may be disbalanced (surely it is). Any advice about it is something i'd like to see.

Note: I've marked the post as custom champion blog. Unfixed Wiki's bug strikes once again.

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