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User blog:RoznosicielCiast/Custom rework attempt for Fiora (even through real rework is soonly gonna happen, why not?)


Custom rework attempt for Fiora (even through real rework is soonly gonna happen, why not?)

Hey guys!

I don't want to put a huge wall of DOOM text here as i sometimes tend to, so let's be quick and clear.

It's already stated that Fiora An awesome duelist is getting reworked to be more about dancing around enemies. So i thought i'd write my own idea for "dancing duelist".

Numbers can be changed, so if you feel some of them are too high/low, post your feedback in comments.

And a small note: Her difficulty would be a lot higher than original.

Let's go!

Health 550 +85 Attack damage 60 +3.3
Health regen. 8.25 +0.55 Attack speed [*] 0.69  (+ 0 +3.2%)
Mana 300 +40 Armor 24 +3.5
Mana regen. 8 +0.7 Magic resist. 32.1 +1.25
Melee 150 Move. speed 345



Every 20 / 15 / 10 seconds, Fiora becomes ready to begin a duel. Upon attacking an enemy champion or monster Fiora marks the target for 4 seconds. For this time, all other enemy champions and monsters deal 20% less damage to Fiora from all their sources, while marked target is revealed (does not reveal stealth) for the duration. For the case of champions, attacking other enemy champion will remove this effect. Attack that triggers Duelist will also restore Fiora's health by amount equal to 90% of her total AD over 9 / 5 / 2 seconds.

  • Simple - they do less damage to you except the target you want to duel, so beware.
  • Can't tell if it's not broken.
    • At least, differently from original ability, it's about dueling - screw others, you can force your eyes on the target.
  • Fiora will benefit from damage reduction for up to only 1 second if target dies before the mark duration ends.
  • You can't use it as Poppy Poppy's ultimate - you'll loose the bonus if you attack other champion. Though, you won't lose this if you switch targets between monsters.
  • Health regen component is not really broken considering it takes some time to heal and you can't have it triggered all the time.

Blade Waltz
RANGE: 600
COST: 50 mana
Blade Waltz

Fiora becomes untargetable for 0.3 seconds and strikes the target, dealing physical damage and applying on-hit effects. Afterwards Fiora is placed back into the place where she begun Blade Waltz, her movement speed is increased and she can move through units for 3 seconds. Upon scoring a kill or assist up to 3 seconds after using Blade Waltz, its cooldown resets.

  • Physical damage: 10 / 50 / 90 / 130 / 170 (+ 100%/105%/110%/115%/120% total AD)
  • Bonus movement speed: 20 / 25 / 30 / 35 / 40

  • You still can jump a lot. Yay.
  • Small bonus of movement speed is only for purposes of closing the gap that was made from casting Blade Waltz (since Fiora doesn't move anywhere for those 0.25 seconds).
  • Puts some pressure on lane opponent instead of going full rambo to force trades.
  • Feel free to trigger Duelist on the target you want.

RANGE: 200
COST: 60 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7

Fiora quickly jumps away from the target and then jumps again onto it, dealing physical damage. Whole process takes 0.55 seconds to be done. Any incoming basic attacks against Fiora will be missed. If Fiora dodges an attack from the target, Riposte's base damage and bonus AD scaling are increased and ignore 30% of target's armor.

  • Base physical damage: 10 / 50 / 90 / 130 / 170 (+ 100% base AD) (+ 85% bonus AD)
  • Increased physical damage: 20 / 65 / 110 / 155 / 200 (+ 100% base AD) (+ 100% bonus AD)

  • It grants an opportunity to make plays. You can dodge skillshots coming from sides if you use it at right moment.
  • Incoming attacks will miss from 0.1 seconds before Riposte begins and 0.1 seconds after it ends, making the true dodge duration 0.75 seconds.
    • This means Riposte's damage is applied to the target with 0.1 second delay.
  • Jump-out distance is 500.
    • Jump back will follow onto the target for up to 275 distance from where the target was while Riposte was casted. If target extends the distance further, Riposte's damage will still be applied, but Fiora won't jump any closer.
  • Fiora cannot use movement-forcing abilities while performing the jumps.
  • Base ability's damage + bonus AD and base AD damage are applied in two different hits, which means Riposte will apply spell effects twice (think about The Black Cleaver item.png The Black Cleaver here).

RANGE: 500
COST: 60 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10

Passive: Fiora's attack damage is increased by 5.

Active: Fiora dashes forward, stabbing enemies in the way, dealing physical damage to them and gaining bonus attack speed for 4 seconds if she hits any enemy.

If a target marked by Duelist is damaged, additional damage is dealt equal to 6% of target's missing health (capped at 125 against monsters) and Fiora's attack damage is increased for 5 seconds.

  • Physical damage: 55 / 100 / 145 / 190 / 235 (+ 75% bonus AD)
  • Bonus attack speed: 30% / 38% / 46% / 54% / 62%
  • Attack damage increase: 12 / 16 / 20 / 24 / 28

  • Passive bonus AD is here only to make up for removing it from Riposte, since Fiora might feel weaker without free bonus AD. It's only 5, since the abilities deal more damage than her original ones and she can obtain more from certain use of Lunge.
  • While dash range is 500, the actual range of dealing damage is 650.
  • Missing health damage is not capped against minions since you can't mark a minion with Duelist.
  • Keep in mind that she won't gain bonus attack speed if she won't hit anything.
    • Minions will trigger the bonus attack speed if hit.
  • First ability to rank up in jungle.

Burst of Speed
COST: 100 mana
COOLDOWN: 100 / 85 / 70
Burst of Speed

Fiora gains bonus attack speed for 6 seconds and bonus movement speed for 6 seconds that quickly fades over first 2.5 seconds to lower amount. While Burst of Speed is active, Fiora can activate Swift Leap twice.

  • Bonus attack speed: 30% / 50% / 70%
  • Initial bonus movement speed: 50% / 55% / 60%
  • Lowered bonus movement speed: 14% / 20% / 26%
Swift Leap
RANGE: 225
COOLDOWN: 1 / 0.75 / 0.5

Fiora jumps onto opposite side of the target, dealing physical and true damage to it.

  • Physical damage per leap: 80 / 120 / 160 (+ 60% bonus AD)
  • True damage per leap: 20 / 30 / 40 (+ 15% bonus AD)
  • Total mixed damage of two leaps: 200 / 300 / 400 (+ 150% bonus AD)

  • Bonus movement speed will reduce slower over first second and rapidly over next 1.5.
  • Fiora will attempt to place herself near 175 distance from the target after Swift Leap.

Do you like this and wish it was an actual rework?

The poll was created at 13:20 on April 12, 2014, and so far 30 people voted.

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