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Inkarsa, the Dawn of Fire

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1 Growth 18 1 Growth 18
Health 423 (+92) Attack damage 52 (+3.1)
Health regen. 5 (+0.5) Attack speed 0.659 (+2.9%)
mana 203 (+42) Armor 17 (+3.5)
  Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A

Inkarsa, the Dawn of Fire is a custom champion in League of Legends.


Abilities

Flamebreak
RoznosicielCiast Flamebreak

Every 30 / 28 / 24 / 14 / 10 seconds, using an ability increases Inkarsa's movement speed by 35% for 3 seconds after 1 second delay. For this duration, Inkarsa leaves a trail of fire for 3 seconds whereever she walks. Enemies standing in this path receive magic damage every 0.5 seconds.


  • Magic damage per 0.5 seconds: 10 / 15 / 25 / 40 / 50 (+ 10% AP)


  • Magic damage over 3 seconds: 60 / 90 / 150 / 240 / 300 (+ 60% AP)


Arcane Ray
RANGE: 850
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
RoznosicielCiast Arcane Ray

Passive: Every (26 - current level) seconds, Arcane Ray is turned into a single target ability instead of a skillshot.

Active: Inkarsa sends a blast of power in straight line that deals magic damage to first target it hits. Therefore, the target is revealed (does not reveals stealth) and receives magic damage per second over 3 seconds.


  • Projectile speed: 1500

  • Magic damage: 60 / 95 / 130 / 165 / 200 (+ 65% AP)
  • Magic damage over 3 seconds: 30 / 45 / 60 / 75 / 90 (+ 15% AP)
  • Total magic damage: 90 / 140 / 190 / 240 / 290 (+ 80% AP)


Impact Sphere
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
RoznosicielCiast Impact Sphere

Inkarsa creates a shining sphere around herself for 4 seconds. The sphere grants her a shield for its duration.

If Inkarsa approaches an enemy champion or a monster to no more than 225 distance, the shield is removed and sphere explodes, dealing magic damage and stunning enemies in 250 radius for 1 second.

If an enemy destroys the shield before it wears off or explodes, this enemy is blinded for short time.

  • Shield amount: 85 / 130 / 175 / 220 / 265 (+ 75% AP)
  • Magic damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Blind duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8


Enchant Embers
COST: 8 / 11 / 14 / 17 / 20 mana to activate
COOLDOWN: 1.5
RoznosicielCiast Enchant Embers

Passive: Basic attacks deal bonus magic damage on hit (doubled against monsters) and grant bonus movement speed for 2 seconds.

Active: Inkarsa meditates, increasing her health and mana regen. If she meditates for at least 4 seconds, she gains bonus ability power for next ability cast.

Inkarsa can meditate as long as she wants and is considered as channeling while meditating. Enchant Embers has no per second cost.

Every second of meditating generates a stack for purposes of Sunfire Pulse.

  • Health and mana restored per second: 4 / 6 / 8 / 10 / 12 (+ 1% AP)
  • Bonus AP for one cast: 30 / 45 / 60 / 65 / 80 (+ 10% AP)
  • On-hit magic damage: 12 / 20 / 28 / 36 / 44 (+ 10% AP)
  • On-hit bonus movement speed: 15 / 25 / 35 / 45 / 55


Sunfire Pulse
RANGE: 600
COST: 100 / 125 / 150 mana
COOLDOWN: 60 / 55 / 50
RoznosicielCiast Sunfire Pulse

Inkarsa releases a powerful blast of heat in chosen direction, dealing magic damage and silencing enemies in the way for 1 second.

Before being able to cast Sunfire Pulse, Inkarsa has to generate enough stacks through Enchant Embers. Every stack thereafter increases damage done to a maximum cap of 20 additional stacks. Reaching max stacks will additionally cause to additionally slow enemies by 50% for duration of silence.

After using Sunfire Pulse, Inkarsa gains 25% bonus tenacity for 3 seconds.

Casting Sunfire Pulse removes all current stacks. When leveled up for first time, Sunfire Pulse will already have 25 stacks.

  • Minimum amount of stacks to activate: 34 / 23 / 12
  • Minimum magic damage (34/23/12 stacks): 160 / 250 / 340 (+ 70% AP)
  • Magic damage per additional stack: 4 / 7 / 10 (+ 1% AP)
  • Max magic damage (54/43/32 stacks): 240 / 390 / 540 (+ 90% AP)


Background

Lore

TBA

Quotes

Upon Selection

  • "You don't have to stay away from the fire, it's gonna reach you anyway."

Movement

  • "I hope i won't accidentally ignite something up."
  • "Yeah."
  • "It's hot over there."
  • "I bring heat."

TBA

Attacking

TBA

Taunt

  • "Burns so much, eh?"
  • "Told you it's gonna reach you anyway."
  • "I forget you can't catch those, sorry."
  • "That's why you don't mess with fire."

Joke

  • "Ergh, yeah, those flames are not fake."
  • "Seriously, they're real, wanna check it?"
  • "It's not another magic tri... Oh, wait, in fact it is."
  • "I guess you expected some "i'm hot" joke. Shame i don't know one."

Joke on Howling Abyss

Inkarsa attempts to pick up some snow, but it instantly melts.

  • "Up for a snowball fi... err... damn it..."
  • "Let's make a snowman together... i mean, waterman... steamman..."
  • "I will bury you under the snow... water... or not at all..."
  • "I wish i could touch it... Damn you, Howling Abyss!"

Notes

I don't really know if concept is balanced, so some feedback would be good.

I've made custom ability icons again!

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