This is one of my shorter blogs. This time, i want to talk about something specific that is going around one of my favorite champs.
Darius, the badass dunkmaster. We all know him, some people like him, some not. As i said, he is one of my favorites since his release. I've spent a lot of time dunking all around by different tactics. In simple words - i tried to master him, become almost perfect. To be honest, i can't tell if i've seriously done it, though my statistics as Darius are good, and i'm not talking only about kills.
Going further, i've been playing enough long to feel even slightest change done to him or one of items i usually build. After all this time, i think that Riot seriously very slowly nerfs him in ways we can't see that. I'll tell what is certainly nerfed, but let me talk about one thing before.
To be absolutely honest, Darius is oftenly misused and played badly. It's nothing special - every free week champion becomes an object of testing, still... He is different. People seem to really misunderstand his possibilities. I would talk about it for very long time, but not this time - maybe i'll explain it in other post. But as well - if he isn't feared too much, and his competitive/high tier rankeds use isn't outstanding too much, so he is rather under the main scene. So why would even Riot do this? I heard about few items/champions being "OP, but luckily underused", can we consider him as one of these?
To not extend this post too much, i'll show you what i've noticed. Slight, slowly applied nerfs.
- The first thing that got nerfed was Hemorrhage's AD ratio, though it was mentioned in a patch. And that was a good nerf - it was dealing nearly 2x basic attack damage in magic damage, which isn't really hard to apply, so - 50% ratio drop, and it was K.
- Second one, <span title="Guillotine of
one thousandfive dunks">Guillotine of one thousandfive dunks</span> was reworked to be less dominating. Simply, after scoring a kill in lane, he isn't anymore able to keep it all the time, and became vulnerable to ganks for this time. How much different the game became, i can't tell. I usually didn't used it that much often and i still don't do. This, of course was mentioned in a patch.
And now, the hidden nerfs.
- First thing i noticed - seems like Riot was moving Noxian Guillotine's range a bit. Finally, it seems to be reduced by 20 from original. I got this when i was checking one of my old posts, where i mentioned his range as 20 units further than it is now. There is no way it was a mistake - i've written exact same range two different times.
- Second, strange changes done to Get over here. It was noticed by people, even if official notes didn't mentioned it, it was easy to see as heck - pull animation became slow, clunky and unmatching the sound, and cast time was extended, simply became slower. After it was noticed by players, in next patch you could see its animation and speed is back again like before the previous patch - it was quick again. With one exception - range reduced from 550 to 540. Wait, what?
- To be honest, it still seems to be slightly slower than before the first change.
- Third, some glitches that begun to happen, but didn't happened before. Though, bugs are bugs and can be just unintended.
- If Mini Wither with bonus ad ratio is active, and Darius begins to perform a basic attack and its duration ends, the basic attack gets glitched and deals no damage. lul Also, the duration of enchanced attack got reduced over time, nearly twice less time to apply it right now.
- This bug occurs since few weeks.
- Apprehend was an fun-to-use ability since you could grab the target even by last bits of the range. Recently, i've noticed you can't do it anymore on that much far point, like another 10 units of range got cut away.
- I may be wrong here though. Anyone to check it?
- Noxian Dunk'o'tine has different casting time and animations. In some cases, Darius will jump up like basketball player, freeze in air for few miliseconds, and then dunk the target down. In other moments, he won't jump up, instead he will knock the axe like it's too heavy for him, slightly coming up into the air and landing the hit. Surprisingly, the second animation is noticably faster, even if it seems like this armor and axe slow him down a lot.
- This is actually important. The first animation is much more noticable and gives more time for such opponents like My sister is underplayed or I was a wizard before but i took an nerf to the knee to use their ultimates. Second animation seems to occur more often if combining the ultimate with quick combo from other abilities.
- I've noticed that you don't have to score the kill to get refresh. Seems to be depending on player's ping and server stability - from 0.1 to even full one second of time to grab the kill after using it, or let one of allies to take it. Though, this one rather works as help than power drop.
- His autoattack targeting seems to reset under some circumstances. Happens to me only when playing as Darius.
Any ideas why Riot would do such things? Is there really any point in adjusting numbers by ~2% or something?
Tell me if you noticed same things or even any further nerf. Also, i'd like to hear if any other champions are changed in this way.