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Meremiles, the "title here :v"

1 Growth 18 1 Growth 18
Health 375 (+85) Attack damage 48 (+3)
Health regen. 6 (+0.5) Attack speed 0.650 (+1.2%)
Mana 220 (+55) Armor 16 (+3.2)
Mana regen. 7 (+0.7) Magic resist. 32 (+1)
Attack range 500 Mov. speed N/A
Meremiles, the "i have no idea for title" is a custom champion in League of Legends.

Abilities

Essence Combinations
ChampionSquare

Passive: Special combinations of Essence Colors in addition to normal bonuses also grant him aditional stats (sequence order must be same).

Red-Red-Green - Bonus 12% of AP scaling for all damage in spells

Blue-Blue-Green - Bonus 12% spell vamp

Green-Green-Red - Bonus 10% cooldown reduction and 15% + 10 magic penetration

Green-Green-Blue - Bonus 15% range to all spells and 30 movement speed


Shocking Chain
RANGE: 800
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 15
ChampionSquare

Active: Meremiles catches selected target with magic chain, dealing magic damage each second for 3 seconds. If target stays caught in for whole duration, it earns additional true damage and gets silenced and slowed for 1 second. Chain is broken when target gets out of 1000 range.

  • Magic Damage Each Second: 25 / 40 / 55 / 70 / 85 (+ 25% AP)
  • True Damage: 30 / 50 / 70 / 90 / 110 (+20% AP)
  • Slow Percent: 40 / 45 / 50 / 55 / 60


Essence Drain
RANGE: 650
COST: 75 Mana
COOLDOWN: 19 / 18 / 17 / 16 / 15
ChampionSquare

Active: Meremiles drains life from enemies in selected area, dealing magic damage and restoring mana and health per every unit hit. Also, cooldown of Essence Setting is reduced by 1 second for each enemy champion hit.

  • Magic Damage: 45 / 80 / 115 / 150 / 185 (+30% AP)
  • Health Per Unit: 5 / 7.5 / 10 / 12.5 / 15
  • Mana Per Unit: 2 / 3 / 4 / 5 / 6
  • AoE diameter: 350


Magic Smash
RANGE: 600
COST: 50 / 65 / 80 / 95 / 110 Mana
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12
ChampionSquare

Active: Meremiles strikes a single enemy with magical fist, dealing magic damage and stunning it for short duration.

  • Magic Damage: 65 / 105 / 145 / 185 / 225 (+85% AP)
  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Essence Setting
COST: 25 Mana
COOLDOWN: 24 / 20 / 16 / 12
ChampionSquare

Passive: Meremiles can hold 3 stacks of Essence Colors. Each stack gives him bonus statistics and lasts permamently if not changed.

Active: Meremiles enters Essence Setting mode, which makes him able to gain Essence Colors stacks. By pressing Q, W and E he can set colors (Q for Red, W for Blue, E for Green), up to 3 times. After adding 3 stacks, Essence Setting mode ends and he returns back to normal stance.

Red stacks grant magic penetration. Blue stacks grant bonus mana regen per 5 seconds. Green stacks grant additional % of cooldown reduction.

Meremiles is unable to cast spells when in Essence Setting mode.

Cast this spell again to cancel new stacks and return into normal stance.

This ability has already 1 point at level 1.

  • Magic Penetration Per 1 Red Stack: 2 / 3 / 4 / 5
  • Mana Regen Per 5 Seconds Per 1 Blue Stack: 2 / 3 / 4 / 5
  • Cooldown Reduction Per 1 Green Stack: 2 / 3 / 4 / 5


Lore

To be added later.

Tactics, meta, gameplay

To be added later

Other

Some of values can be disbalanced. I can change these, but concept must remain like this.

Idea for title please :x

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