Hey guys!

As title says, i'm just throwing out random ideas for items here. It's my second list of item ideas (gonna link it later)

Numbers or mechanics might be disbalanced, so feel free to discuss in comments.


Recipe Edit

Tactics and Notes Edit

  • Works well for high health tanks.
  • Increases chasing potential as well.
  • Note that it grants 50 movement speed instead of 45 for average upgraded boots.
  • All enchants are available for Treestompers.
  • This would give an alternative for 2x Rejuvenation Bead item Bead, instead of forcing the player to sell them or build Warmog's Armor item Warmog's Armor or Ravenous Hydra item Ravenous Hydra out of them.







Recipe Edit

Tactics and Notes Edit

  • As a gold generating item, this is good choice for supports.
  • It's purely gold generating item which builds into nothing - it is simply meant to only increase support's gold flow, while also granting some mana.
  • It may pay for itself very quickly if player scores assists enough often.
    • And when assisted 10 times, its sell price increases, making it gold efficient even if sold.








Recipe Edit

Tactics and Notes Edit











Recipe Edit

Tactics and Notes Edit

  • Aggresive support item.
    • Its bonus health also helps to stay longer in fight.
  • At the moment, it might be not efficient due to not building into any other item. I don't have any idea for upgrade ATM.









Recipe Edit

Tactics and Notes Edit

  • Useful in both increasing overall damage output and blasting through defenses.
  • Active Root might help with bursting fastly moving targets.