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Shinarch, the Prismatic Golem

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1 Growth 18 1 Growth 18
Health 455 (+85) Attack damage 48 (+2.4)
Health regen. 6 (+0.8) Attack speed 0.625 (+1.5%)
Mana 220 (+42) Armor 22 (+3.5)
Mana regen. 6 (+0.45) Magic resist. 30 (+1)
Attack range 125 Mov. speed N/A

Shinarch, the Prismatic Golem is a custom champion in League of Legends.

Abilities

Diamond Core
ChampionSquare

Shinarch converts 16% of magic damage taken into ability power, reaching maximal cap at 60 - 175 (based on level) bonus ability power for 3 seconds (counts after defense stats and is unafected by ability power multipliers such as Rabadon's Deathcap). Additionally, he gains spell vamp equal to 8% of his total armor.


Brightrock Toss
RANGE: 950
COST: 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Shinarch tosses a shiny rock to selected place, dealing physical damage to enemies it passes through. At the end of range, the rock explodes, dealing magic damage to enemies in 200 range and reducing their attack range for 2 seconds.

  • Physical damage: 40 / 70 / 100 / 130 / 160 (+ 25% AP)
  • Magic damage: 50 / 90 / 130 / 170 / 210 (+70% AP)
  • Range reduction: 12% / 14% / 16% / 18% / 20%
  • Missile speed: 800 / 825 / 850 / 875 / 900


Reflective Sphere
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 22 / 21 / 20 / 19 / 18
ChampionSquare

Shinarch shields himself from damage for 3 seconds. Gains crowd control reduction and can move through units as long as shield holds.

  • Shield amount: 60 / 100 / 140 / 180 / 220 (+ 50% AP) (+ 25% of total magic resistance)
  • Crowd control reduction: 12% / 15% / 18% / 21% / 24%


Blazing Lights
RANGE: 900
COST: 50 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Passive: Shinarch's abilities deal aditional damage over 3 seconds. This damage does not procs unique spell effects such as Rylai's slow, but still procs magic penetration etc. Active: Sends a small light towards, dealing magic damage to first target hit. If the target is standing back, it earns additional magic damage and becomes rooted for 1 second.

  • Magic damage: 75 / 110 / 145 / 180 / 215 (+ 80% AP)
  • Additional magic damage: 10 / 25 / 40 / 55 / 70 (+ 10% AP)
  • Bonus passive damage over time: 8 / 12 / 16 / 20 / 24 (+ 4% AP)
  • Missile speed: 900 / 925 / 950 / 975 / 1000


Brightness
COST: 150 mana
COOLDOWN: 140 / 130 / 120
ChampionSquare

Shinarch channels all the light inside him for 1 second, instantly healing himself, dealing magic damage to all enemies nearby and revealing 2000-range area around him. After the channel ends, he gains increased movement speed for 1.5 seconds.

  • Magic damage: 180 / 300 / 420 (+ 85% AP)
  • Healed amount: 100 / 200 / 300 (+ 45% AP)
  • Movement boost: 50 / 85 / 120


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