League of Legends Wiki

Comment1

Wamdron, the Armored King

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 422 (+90) Attack damage 51 (+3.2)
Health regen. 8 (+1) Attack speed 0.632 (+2.05%)
Mana 210 (+40) Armor 22 (+3.8)
Mana regen. 5 (+0.4) Magic resist. 30 (+1)
Attack range 150 Mov. speed N/A

Wamdron, the Armored King is a custom champion in League of Legends.

Abilities

Sharpened Guillotine
ChampionSquare

Wamdron's basic attacks deal additional true damage equal to 12% of his total attack damage over 3 seconds against targets with Grevious Wounds debuff. His abilities also gain additional effects if target is debuffed.


Strong Slash
RANGE: 500
COST: 50 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Wamdron strikes all enemies in 100 degrees cone, dealing physical damage and slowing them by 70% for 1 second. Grevious Wounds bonus: Ability gains additional 10% armor penetration and applies Sharpened Guillotine's damage effect.

  • Physical damage: 75 / 115 / 155 / 195 / 235 (+ 90% bonus AD)


Cobalt Shield
COST: 75 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
ChampionSquare

Passive: Wamdron's armor and magic resistance increases for each nearby enemy champion with Grevious Wounds applied.

Active: Wamdron places his shield on ground, losing passive for yourself, but applying it to allies in 1000 range. Shield remains over the place for 5 seconds and is inpassable. While Wamdron is behind the shield, enemies attacking him from front deal reduced damage to him.

Cast the ability again to return shield to yourself, dealing magic damage and knocking up all enemies in path. This also happens after duration of ability ends.

Grevious Wounds bonus: Knocked enemies are additionally damaged for 12% of their current health in magic damage.

  • Magic damage: 40 / 70 / 100 / 130 / 160 (+ 35% AP)
  • Damage reduction: 20% / 25% / 30% / 35% / 40%
  • Bonus armor and magic resist per champion: 3 / 3.5 / 4 / 4.5 / 5
  • Shield width: 80 / 85 / 90 / 95 / 100


Shield Strike
COST: 50 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Next Wamdron's basic attack deals only half damage, but in exchange gains additional range and stuns the target for 1.5 seconds. Grevious Wounds bonus: Deals full damage. Stun duration is increased by 0.5 seconds.

  • Bonus range: 60 / 80 / 100 / 120 / 140


Hammer of the Gods
RANGE: 500
COST: 150 mana
COOLDOWN: 130 / 110 / 90
ChampionSquare

Wamdron strikes the target with hammer from the skies, dealing true damage and applying Grevious Wounds to the target for 2.5 seconds. Grevious Wounds bonus: Deals additional true damage equal to 8% of target's max health. Cooldown is reduced by 10 seconds.

  • True damage: 250 / 375 / 500 (+ 50% bonus AD) (+ 20% AP)


Gameplay

To be added later.

For that moment, i'm sure that Executioner's Calling would be core for him.

Background

Armored guy with really large axe and shineh shield.

Rest will be added later.

Notes

To Wiki admins: I'm absolutely sure that i've marked this post as Custom Champion concept in categories. If something will get bugged again, please, don't blame me for it.

Yes, he is propably disbalanced. I'm posting it here to hear if something is underpowered or overpowered.

Whole Lotta True Damage

Also on Fandom

Random Wiki