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Custom champion - Smith, The Black Agent

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1 Growth 18 1 Growth 18
Health 425 (+85) Attack damage 59.675 (+3.5)
Health regen. 5 (+0.6) Attack speed 0.651 (+0.31%)
Mana 215 (+40) Armor 15.5 (+2.1)
Mana regen. 6.45 (0.5) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Ever wish there was a Matrix-themed assassin/adc that was great at initiating, bursting down and then getting away? Wish no more! Smith used to be top-lane focused, but now that I've reworked him, I feel he could probably work well in any position (other than support, obviously).

Feedback is very, very welcome. This is mostly just exploring a concept and is my first custom champion so it probably isn't particularly balanced and I imagine some of the stats/damage scalings are a bit off. He's supposed to be a fairly squishy burst AD champion, and I think I've got the stats right, but I might have messed some of his base stats up.

Abilities

Hacking
ChampionSquare

Every time Smith attacks an enemy, he shreds 6% of its armor (max 30%). This effect is lost after the unit stays more than 800 units away from him for 3 seconds.


Data Burst
RANGE: 600
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 15 / 15 / 14 / 13 / 12
ChampionSquare

Active: Smith distorts the data stream, firing 5 shots that hit the target with a 0.4 second delay between them. He also teleports 300 units towards the cursor after the last shot fires.

  • Damage (per shot): 10 / 15 / 20 / 30 / 40 (+ 10% AD)


Break the Flow
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 15
ChampionSquare

Passive: Smith gains Slow Resist. This passive is lost while this ability is on cooldown.

  • Slow Resist: 7.5% / 10% / 12.5% / 15% / 20%

Active: Smith breaks the barriers of time, granting him bonus movement speed and the ability to walk through units for 3 seconds. Basic attacks against enemy champions grant bonus movement speed as long as this ability is active (max 5 attacks).

  • Flat Movement Speed: 15 / 20 / 25 / 35 / 50
  • Movement Speed (per attack): 4 / 5 / 6 / 8 / 10


Rend
RANGE: 700
COST: 65 / 60 / 60 / 60 / 55 mana
COOLDOWN: 13 / 13 / 12 / 11 / 10
ChampionSquare

Active: Smith rips through the laws of physics and fires a piercing shot at target position, dealing physical damage. This bullet deals 10% less damage each time it hits an enemy. Smith can reactivate this ability to pull the bullet back towards him. If he catches the bullet, this ability's cooldown is reduced by 3 seconds.

  • Physical Damage: 35 / 45 / 55 / 65 / 75 (+60% Bonus AD)


Erase All Programs
RANGE: 650
COST: 100 / 125 / 150 mana
COOLDOWN: 180 / 165 / 150
ChampionSquare

Active: Smith channels and attempts to delete all nearby enemies for 5 seconds, dealing true damage based on their current health per second and slowing them for the duration of the channel.

  • True damage (per second): 100 / 150 / 200 (+10% Bonus AD)
  • Slow: 10% / 15% / 20%


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