Active: Sanae fires a stationary star of energy at the ground. When an enemy champion comes within 67.5 range of the star, the star detonates dealing magic damage surrounding enemies in a 250-range area, adding a mark on the enemy and revealing units in a 500-range area for 6 seconds afterwards.
Sanae can set up to 3 stars and each lasts 3,25 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.
Active – On ally cast: Sanae surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, enemy champions in a 200-range area around the shielded is slowed by 25%.
Active – On enemy cast: Sanae sends a burst of wind dealing magic damage to the target and debuffs it for 3 seconds , dealing additional damage per second to the target and enemies in a 175-range area around the target.
Active: Sanae sends a wave of energy dealing magic damage and places a time-delayed bomb on a target unit, which detonates after 4 seconds dealing magic damage to all surrounding enemies in a 250-range area and stunning them briefly for 0.5 seconds.