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Sanae, Modern Living God

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1 Growth 18 1 Growth 18
Health 390 (+84) 1818 Attack damage 50 (+3.5) 109.5
Health regen. 4.5 (+0.6) 14.7 Attack speed 0.7 (+2,5%) %
mana 300 (+65) 1405 Armor 12 (+5) 97
  Magic resist. 30 (+1.25) 51.3
Attack range 575 Mov. speed 345



Daytime Guest Stars
COOLDOWN: 3
Thundering Shuriken

Using an ability at an enemy champion will add a mark for 3 seconds, amplifying all damage dealt to the target by 3% / 4% / 5% / 6%. Subsequent abilities will only refresh the mark.



Gray Thaumaturgy
RANGE: 600
COST: 80/75/70/65/60 mana
COOLDOWN: 12/11/10/9/8
Orb of Deception

Passive: Sanae earns bonus magic penetration on marked enemies and cooldown reduction pernamently.

 

  • Bonus Magic Penetration: 5 / 7.5 / 10 / 12.5 / 15
  • Bonus Cooldown Reduction: 3% / 6% / 9% / 12% / 15%

Active: Sanae fires a stationary star of energy at the ground. When an enemy champion comes within 67.5 range of the star, the star detonates dealing magic damage surrounding enemies in a 250-range area, adding a mark on the enemy and revealing units in a 500-range area for 6 seconds afterwards. Sanae can set up to 3 stars and each lasts 3,25 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

 

  • Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 55% AP)


Yasaka's Divine Wind
RANGE: 900
COST: 80/90/100/110/120 Mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Zephyr

Active – On ally cast: Sanae surrounds a target ally with a wind shield that absorbs incoming damage for 5 seconds. While the shield persists, enemy champions in a 200-range area around the shielded is slowed by 25%. 

 

  • Shield Strength: 75 / 115 / 155 / 195 / 235 (+ 85% AP)

Active – On enemy cast: Sanae sends a burst of wind dealing magic damage to the target and debuffs it for 3 seconds , dealing additional damage per second to the target and enemies in a 175-range area around the target.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 35% AP)


  • Magic Damage Per Second: 10 / 15 / 20 / 25 / 30 (+ 10% AP) 


  • Total Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 65% AP) 


Wily Toad
RANGE: 900
COST: 85 Mana
COOLDOWN: 13
Flash Frost

 Active – On ally cast: Sanae blesses an ally with the power of the earth, empowering them for 6 seconds or until they have attacked 4 times. Ally also earns 15% life steal for the duration.

 

  • On-Hit Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)

Active – On enemy cast: Sanae shoots an homing toad that snares the enemy hit for a short duration, deals magic damage and slows by 20% for 3 seconds afterwards.

 

  • Magic Damage: 85 / 120 / 155 / 190 / 225 (+ 50% AP)


  • Snare Duration: 1 / 1.15 / 1.3 / 1.45 / 1.6


Random Omikuji Barrage
RANGE: 625
COST: 200 Mana
COOLDOWN: 100 / 90 / 80

Active: Sanae sends a wave of energy dealing magic damage and places a time-delayed bomb on a target unit, which detonates after 4 seconds dealing magic damage to all surrounding enemies in a 250-range area and stunning them briefly for 0.5 seconds.

 

  • Magic Damage: 50 / 75 / 100 (+ 30% AP)


  • Explosion Magic Damage: 100 / 200 / 300 (+ 50% AP)


  • Total Magic Damage: 150 / 275 / 400 (+ 80% AP)


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