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Tamashii, The Netherworld Princess

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1 Growth 18 1 Growth 18
Health 400 (+70) 1590 Attack damage 50 (+3.5) 109.5
Health regen. 4.5 (+0.6) 14.7 Attack speed 0.6 (+1.8%) 31.2%
mana 250 (+52) 1134 Armor 12 (+4) 80
  Magic resist. 30 (+1.25) 51.3
Attack range 550 Mov. speed 345


Tamashii, The Netherworld Princess, is a custom champion in League of Legends.

Abilities

Gifted by Ancestors
Damnation

When Tamashii last hits a minion with her basic attacks or spells, there is a 20% chance there spawns a divine spirit moving towards Tamashii that grants 0,25 bonus mp/5 and 7 mana, and granting 25 / 40 / 55 bonus ability power and 10% cooldown reduction at maximum amount of spirits. There is a cap on amount of spirits collected per spell and a maximum of 30 / 40 / 50 spirits collected overall (for a maximum of 7,5/10/12,5 mp/5 and 210/280/350 mana. When dead, Tamashii loses a third of her collected spirits.



Soul Escaping Butterflies
RANGE: 625
COST: 70/75/80/85/90 mana
COOLDOWN: 5 / 4.75 / 4.5 / 4.25 / 4
MCLucky Yuyuko P

Active: Tamashii shoot a fan of flying butterflies in a cone outwards, dealing magic damage to all enemies hit by the enemies and reducing the targets magic resistance for 3 seconds.

  • Projectile Speed: 1200

  • Magic Damage: 90 / 120 / 150 / 180 / 210 (+ 70% AP)
  • Magic Resist Reduction: 5 / 8 / 11 / 14 / 17


Melancholy
RANGE: 900
COST: 80/90/100/110/120 Mana
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9
Orb of Deception

Passive: While this spell is not on cooldown, Tamashii conjures an orb lantern, gaining bonus armor and magic resistance depending on amount of spirits collected.

 

  • Bonus Armor and Magic Resistance per Spirit: 1

Active: Tamashii shoots her lantern to towards target location, dealing magic damage to targets hit. The lantern then explodes after a delay, dealing magic damage and snaring the enemies hit for a short duration.

  • Magic Damage: 40 / 60 / 80 / 100 / 100 (+ 40% AP)
  • Secondary Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 50% AP) 
  • Total Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 90% AP) 
  • Snare Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8


Grasp of Life
RANGE: 800
COST: 30/35/40/45/50 Mana
COOLDOWN: 10

 Toggle: Tamashii marks a target area that becomes ignited, dealing magic damage to all enemies each second and laying a stack of spirit fire. Each stack slows the enemy for 5% for 4 seconds.

 

  • Magic Damage Per Second: 20 / 35 / 50 / 65 / 80 (+ 30% AP)
  • Maximum Stacks: 3 / 3 / 4 / 4 / 5


Reaching Nirvana
RANGE: 550
COST: 200 Mana
COOLDOWN: 45 / 37.5 / 30
Dark Sphere

Toggle: Tamashii reaches nirvana and ascends to a new form, creating a great vortex of natural energy in an area, decreasing damage by all enemies in the area and draining mana each second. Allied champions are healed for 25% of the damage decreased. Tamashii can prolong the effect as long as she has mana to spend on it. When the effect ends the energy is released, dealing magic damage to enemies within the vortex, silencing and blinding them for 1,2 seconds.

 

  • Damage Reduction: 5% / 9% / 14%
  • Mana Reduction: 5 / 12 / 19
  • Magic Damage: 200 / 300 / 400 (+ 100% AP)



Lore

Sister to Yuyuko, Tamashii is a ghost princess residing in Hakugyokurou. Tamashii, like her sister, died and became a princess, but unlike her sister got summoned to Valoran. Tamashii made a deal with the League's summoners to fight in exchange for greater power. Tamashii now willingly fights in the League of Legends for the privilege of being able to use her powers to kill her enemies again and again.

"And at that time, a certain someone will be revived."
Karthus

Comments

I wanted to create a cc-heavy poke and farm mage unlike the assassin meta nowadays. So i created Tamashii. She has a farm-encouraging passive, a low-cooldown farming Q, a CC AoE W, a toggle E not unlike Anivia's ult and Karthus' E, and a teamfight disabler ult with a low cooldown. Tamashii emphasizes farm and has a insane late game because of the high AP ratios, but has a weak early game because of her low base damages and being very squishy.

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