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Champions bugs!!! What are they? I must know!!!

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So I am compiling a list of champion and game bugs here and would like anyone who knows of any champion bugs to submit them. I have Nidalee bugs covered so don't bother there but there are numerous champions with numerous bugs and I want to know what they are. let me know and I will update my list as we go.

General Bugs:

  • Sudden Death syndrome: Ever just randomly die to small damage focus fire and it never equated to lethal damage? Maybe death recap is bugged? Maybe not?
  • Skill shots of all kinds disappear and become invisible making them harder to doge or even see coming
  • If you gain enough distance between any point and click spell that has a missile it will fizzle out.
  • Pathing enough said!
  • Knock-up effects occasionally send champions into orbit for prolonged an random durations normally caused if another champion walks underneath them while being knocked-up.
  • Terrain modifying abilities leave behind invisible obstacles that screw with pathing.
  • There is an HP bar bug that causes champions to retain the same look on their hp bar from level 1 and beyond. Basically a level 18 champion with 2k or more hp will have an hp bar with only four or five blocks in it which makes it look like he has very low hp when he really has tons of hp.
  • On-hit abilities such as SS and PAC and certain dash skills drop their initial targets after cast or causes a champion to cease pursuit of a selected target upon being activated. The target of any spell should also be the automatic target of any auto attacks after wardsand vice versa, the target of any auto attacks should be the target of any on next hit spells. (Basically you activate these abilities or use them on an enemy and then your champions either stops or attacks a different target)


Akali Akali

  • Using Shadow Dance.png Shadow Dance on other champions, especially other dashing champions, can sometimes cause Akali to get stuck suspended in the dashing animation above the other champion. Normally you cannot cast spells or attack so unless the other champion performs an action that frees you; they will normally kill you.
  • Shadow Dance.png Shadow Dance sometimes bugs and moves akali in a sliding animation (not the Shadow Dance.png Shadow Dance animation) moving her slower than intended but also allowing her to auto attak while in motion.
  • On hit abilities bug. (Mark of the Assassin.png Mark of the Assassin)

Alistar Alistar

  • Poor design more than a bug, but Headbutt.png Headbutt direction seems to be determined by combining the vector of the target's movement to the Headbutt.png Headbutt direction.
  • Occasionally Headbutt.png Headbutt does no damage and does not knockback on impact.
  • General Knock-up bug.(Pulverize.png pulverize)

Amumu Amumu

Anivia Anivia

  • Crystallize.png Crystallize will sometimes trap champions inside itself especially if it is cast on top of a champion that is dashing getting them stuck inside it for the duration.

Annie Annie

  • n/a

Ashe Ashe

  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow is too high off the ground making it harder to determine what the arrow is going to hit and or if it will hit. This is bad for both ashe and the target.

Blitzcrank Blitzcrank

Caitlyn Caitlyn

  • 90 Caliber Net.png 90 Caliber Net will sometimes not move you anywhere despite there being no obstacles.

Cassiopeia Cassiopeia

  • n/a

Cho'Gath Cho'Gath

Corki Corki

  • Missile Barrage.png Missile Barrage missile's animation goes further than the actual missile can actually hit.

Dr. Mundo Dr. Mundo

Evelynn Evelynn

  • On hit abilities bug. (Ravage.png Ravage)

Ezreal Ezreal

Fiddlesticks Fiddlesticks

  • Drain.png Drain Does not draw turret or minion agro when used on champions

Galio Galio

  • n/a

Gangplank Gangplank

  • n/a

Garen Garen

  • Demacian Justice.png Demacian Justice sometimes fizzles out when targets move away too fast or flash doing no damage and going on cooldown.
  • Demacian Justice.png Demacian Justice will sometimes hit from way further than it can be cast.

Gragas Gragas

Heimerdinger Heimerdinger

Irelia Irelia

  • Bladesurge.png bladesurge cannot dash through walls unless you are snug up against the wall. Despite this the ability goes on Cooldown but still does damage if used on a nearby enemy on the other side of the wall.
  • Using Hiten Style.png Hiten Style and then Transcendent Blades.png Transcendent Blades often causes Irelia to leave behind glowing orbs.
  • Using Transcendent Blades.png Transcendent Blades and then Hiten Style.png Hiten Style often causes Irelia to get a permanent unusable blade that hovers above her until death or the end of the game
  • The first blade of Transcendent Blades.png Transcendent Blades often fires direcly behind Irelia if used directly upon activating it.
  • On hit Abilities bug. (Bladesurge.png Bladesurge)

Janna Janna

Jarvan IV Jarvan IV

  • Cataclysm.png Cataclysm walls are too thick causing most dash and flash abilities to smack into his wall instead of exiting.
  • Cataclysm.png Cataclysm will sometimes send enemy champions rocketing away as though they were hit by knock-back if standing right where his wall forms when he uses his ult.
  • General Terrain ability bug. (Cataclysm.png Cataclysm)
  • General Knock-up bug. (Dragon Strike.png Dragon Strike)- Rare

Jax Jax

Karma Karma

  • n/a

Karthus Karthus

  • n/a

Kassadin Kassadin

  • Using Force Pulse.png Force Pulsee directly after rift walk will often cause it to cast behind you often costing a kill
  • Pathing and terrain will sometimes cause his Riftwalk.png Riftwalk not to go as far as intended or sometimes to go futher.

Katarina Katarina

  • n/a

Kayle Kayle

Kennen Kennen

  • Thundering Shuriken.png Thundering Shuriken animation and hit box speed and alignment are all out of whack. The hit box is faster than the animation so it hits you before it visually hits you and the animation normally keeps going after it hits you.

Kog'Maw Kog'Maw

LeBlanc LeBlanc

  • n/a

Lee Sin Lee Sin

  • There is a bug that allows Lee Sin to double cast his abilities. (specifically Safeguard.png Safeguard)
  • When Lee Sin follows up with Resonating Strike.png Resonating Strike and there are obstacles like minions or walls in the way he will often hit the obstacle and stop or even get stuck instead of reaching his destination target.

Lux Lux

  • n/a

Malphite Malphite

Maokai Maokai

Master Yi Master Yi

Malzahar Malzahar

  • n/a

Miss Fortune Miss Fortune

Mordekaiser Mordekaiser

Morgana Morgana

Nasus Nasus

Nidalee Nidalee

Javelin Toss.png Javelin Toss:

  • 1)When tossing Javelin Toss.png Javelin Toss immediately after transforming from Aspect of the Cougar.png Aspect of the Cougar you will toss it behind you instead of at the selected destination.
  • 2)Javelin Toss.png Javelin Toss animation goes further than it can hit meaning it visually touches the target but doesn't actually hit.
  • Bushwhack.png Bushwhack:
    • 1)When transforming immediately from Aspect of the Cougar.png Aspect of the Cougar and trying to lay a Bushwhack.png Bushwhack Nidalee lays them directly below her instead of where your cursor is.
    • 2)Also don't know if this has been fixed yet but they don't do damage to invisible targets. - This appears to have been fixed.
    • 3)Bushwhack doesn't always reveal the area for placement like it should or it removes FOW but doesn't show enemies that are in fact there
    • 4)Bushwhack.png Bushwhack can be placed off the map and in general areas that wards cannot be placed like inside walls.
  • Primal Surge.png Primal Surge:
    • 1)When directly transforming from Aspect of the Cougar.png Aspect of the Cougar and trying to cast Primal Surge.png Primal Surge Nidalee immediately heals herself. This is kinda ok unless you are trying to clutch heal an ally.
    • 2)Another notable problem, not so much a bug, is the animation time is much longer than other heals meaning she can try to heal a target that would normally be saved by the heal but they will die in the middle of the animation instead of being healed. Cooldown and mana isn't spent even though the full animation goes through but it is an annoying problem. Just an animation timing issue there nothing more.
  • Takedown.png takedown:
    • 1)This is a problem with all champions with an attack modifying ability. Nidalee will drop whatever her last target was and strike the nearest target if she uses an ability and follows up with take down. So if you Pounce.png pounce to a target and click on them and activate Takedown.png takedown chances are you could blow a killing blow on a minion if there is one nearby. This bug happens with Siphoning Strike.png Siphoning Strike, Decisive Strike.png Decisive Strike, and Devastating Blow.png Devastating Blow as well.
    • 2)Takedown.png takedown misses if blinded.
    • 3)Takedown.png takedown doesn't properly crit like it should and will sometimes do less damage if it crits.
  • Pounce.png pounce:
    • 1)If you transform from human to Aspect of the Cougar.png Aspect of the Cougar you will Pounce.png pounce backward if done immediately upon transforming.
    • 2)If chasing and/or running from enemies and you spam Pounce.png pounce chances are you will Pounce.png pounce backwards. This might be due to spam clicking on target while spamming Pounce.png pounce as that is the only time it seems to happen to me.
    • 3)Nidalee will sometimes get stuck inside objects and terrain such as walls near Blue or minions and sometimes even champions. Getting stuck inside champions almost always results in death as your abilities become locked and the enemy can still attack you but you cannot attack them.
    • 4)When she pounce at stationary targets she will sometime do no damage just because her Pounce.png pounce goes just far enough to where the target is outside the aoe. Suggest making pounce do damage on contact rather than landing if possible.
    • 5)Nidalee is unable to Pounce.png pounce over walls as effectively as she was on release. She will often Pounce.png pounce into the wall and just smash her face against it and go nowhere or do the infamous backwards Pounce.png pounce.
    • 6)Nidalee will often Pounce.png pounce in place moving nowhere often when she is spamming Pounce.png pounce and clicks while chasing and or running away.
    • 7)Nidalee Pounce.png pounces in the direction she is facing so if anything just so happens to get in the way she will Pounce.png pounce in whatever direction she happens to turn to.
    • 8)If she engages an enemy in the process of jumping a wall she will Pounce.png pounce to them instead of over the wall.
  • Swipe.png Swipe:
    • 1)Nothing really other than sometimes it still seems like the AP scaling isn't counted although it may just be because of the low scaling.
  • Aspect of the Cougar.png Aspect of the Cougar:
    • 1)Multiple skills in cougar form have random tool-tip errors all the way from abilities saying they do 0 damage plus the AP scaling to there being level 1 text on a level 3 ability. The last one being the rarest.
    • 2)The AD buff on Nidalee a few patches ago was only applied to her Human form not her Cougar form. "Human 52 AD - Cougar 49 AD" - Fixed*3)Buying recommended items while in Aspect of the Cougar.png Aspect of the Cougar doesn’t remove them from the list in the shop.
  • Pathing:
    • 1) Aspect of the Cougar.png Aspect of the Cougar pathing is terrible which is one reason why her skills don't always act as intended, it make navigating through minions a pain in the ass because her hit box is more like a torpedo than a normal human. I could be wrong there but that's how it seems she moves.
    • 2)Pathing in human form is pretty bad and as I did in my last bug list I will blame this on the Anchors for boots she has which, btw ,if you do happen to fix her pathing issues do you mind getting her boots like she does in the Chinese art as the current one are atrocious.

Nocturne Nocturne

Nunu Nunu

  • Graphical bug with Absolute Zero.png Absolute Zero not showing when Nunu is out of sight via the brush.

Olaf Olaf

Pantheon Pantheon

Poppy Poppy

  • Poppy will sometimes knock people through walls using Heroic Charge.png Heroic Charge resulting in her losing a kill</p>
  • Sometimes poppy will go through the wall when she is knocking a champion into it with Heroic Charge.png Heroic Charge.
  • Poppy will sometimes get stuck inside other dashing champion but she can still attack and use skills while the other champion cannot often resulting in the other champions death.
  • Poppy’s Diplomatic Immunity.png Diplomatic Immunity particle doesn’t go away if her target dies and sometimes even after her ult wears off
  • Using a moving kill like flash or other dash skills while poppy is using Heroic Charge.png Heroic Charge will pull champions right back to where they moved from once the animation goes off.(you teleport back into poppy’s hands! Wtf?)
  • Poppy's Heroic Charge.png Heroic Charge will also sometimes fizzle out when a champion uses a flash type skill or teleport.
  • on hit abilities bug. (Devastating Blow.png Devastating Blow)

Rammus Rammus

  • Powerball.png Powerball does not move Rammus to the cursors location an will not move to hit a target you click on but instead will go to the area right outside where you clicked. ( try to powerball blue without being on top of if at the start)

Renekton Renekton

Ryze Ryze

  • n/a

Shaco Shaco

  • n/a

Shen Shen

  • n/a

Singed Singed

  • Fling.png Fling sometimes Fizzles out.
  • Fling.png Fling will still fling targets that have flashed away or used a moving skill despite being way too far to be flung if the animation goes off. (same as poppy… Wtf he just flung me with a telekinetic boot!)

Sion Sion

  • n/a

Sivir Sivir

Sona Sona

  • n/a

Soraka Soraka

  • n/a

Swain Swain

  • n/a

Taric Taric

  • n/a

Teemo Teemo

  • Noxious Traps are absorbing skillshots before stealthing but taking no damage.

Tristana Tristana

  • n/a

Trundle Trundle

  • Pillar of Filth.png Pillar of Filth…. If pathing wasn’t bad enough this skill just compounds it further. Why on earth is there a skill in the game that takes advantage of the games terrible pathing? Not only does it make you champion run around like an idiot but it slows you too.

Tryndamere Tryndamere

  • Spinning SlashSpinning Slash.png Spinning Slash's animation doesn’t go as far as the damaging effect.

Twisted Fate Twisted Fate

Twitch Twitch

  • Expunge.png Expunge doesn’t always clear deadly venom off the target.

Udyr Udyr

  • Bear Stance.png Bear Stance can sometimes stun twice even though it hasn’t been 6 seconds. (might be due to cleansing effects)
  • activating any stance the first time at level 1 yields no cool down, so you can activate the same stance again.
  • Udyr appears to have more than one set of recommended items depending on which team he is on.
  • on hit abilities bug. (lol)

Urgot Urgot

Veigar Veigar

  • Baleful Strike.png Baleful Strike sometimes doesn’t draw turret and minion agro when used on champions.

Vladimir Vladimir

  • Transfusion.png Transfusion often doesn’t draw turret and minion agro when used on champions.

Warwick Warwick

Xin Zhao Xin Zhao

  • Three Talon Strike.png Three Talon Strike can be used two times in a row if Audacious Charge.png Audacious Charge is used after the second strike allowing for a double knockup. - This appears to be fixed
  • Audacious Charge.png Audacious Charge puts Xin right in the middle of most champions causing pathing errors and sometimes completely preventing enemy movement.
  • Audacious Charge.png Audacious Charge will cause champion abilites on his target to become greyed out and unusable as though they were silenced often.
  • General Knock-up bug. (Three Talon Strike.png Three Talon Strike) - Rare
  • on hit abilities bug. (Audacious Charge.png Audacious Charge)

Zilean Zilean

  • Zilean's Time Bomb.png Time Bomb will sometimes do less damage if the target dies before the bomb goes off.
  • If Zilean double Time Bomb.png Time Bombs a target that would have died to the first bomb alone the bombs do triple damage. - I believe this was hotfixed already. - This was hotfixed.

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