So some of you may have seen some of my old blog posts about this but I firmly believe Nidalee needs a remake. Agree or not I don't really care but if it bothers you so much just pretend this is a new champion concept. Now what do you think of it?

My aim here is make Nidalee's kit more cohesive, more reliable, more of a sustained damage dealer, and more useful as a whole to the team effort.

To make Nidalee's kit more cohesive I added hybrid scaling on certain abilities and changed some of the damage types from magic to physical.

To make her kit more reliable I made Javelin Toss faster and sacrificed its early damage output for better late game scaling. I removed the armor and MR shred from bushwhack and placed it on Swipe but at a smaller % that stacks up and I added a small slow to bushwhack in its place. Lastly I added an additional effect to Nidalee's passive that allows her to ignore unit collisions making pounce in clustered area's less likely to send Nidalee in a random direction.

To make Nidalee a better sustained damage dealer I increased her attack range and reworked primal surge from a burst heal with a cast time to a passive effect with an instant cast active. The passive and active effect grant attackspeed and a % of damage dealt heal. The active basically doubles the passive. Finally reduced the damage on pounce and swipe but increased scaling and added hybrid scaling. Swipe is now physical with half the cooldown but also has its cooldown reduced by 1 second every time Nidalee auto attacks or uses an ability. Swipe applies Bushwhacks old debuff and does physical damage which allows it to off put allot of physical damage when fighting enemy champions.

Lastly to make Nidalee a better team asset I gave her some light CC. She has a stacking slow on her traps, and a stagger effect on both Javelin Toss and Takedown. The strength of stagger is in basically being able to end channeled effects or stop an enemy from getting off a single auto attack. Finally Nidalee new Primal Surge is now a team buff that acts kind of like a Wota/Zeke's Herald.

Ask questions and I will try to answer them.

Base StatsEdit

1 Growth 18 1 Growth 18
Health 380 (+90) Attack damage (+0)
Health regen. 5.0 (+0.6) Attack speed 0.672 (+3.22%)
Mana 220 (+45) Armor 13 (+3.5)
Mana regen. 7.0 (+0.5) Magic resist. 30 (+0.75)
Attack range 575 (125 - cougar) Mov. speed N/A


Ability SuggestionsEdit

Patch Unknown
(Innate): Nidalee ignores unit collisions and Moving through brush increases Nidalee's movement speed by 15% for 3 seconds

Ability Description Leveling up
Javelin Toss
(Active): Nidalee tosses her javelin as hard as she can, staggering enemies and dealing magic damage on impact that increases depending on the distance between Nidalee and the target at the time it is hit. The multiplier caps at 3.0.
  • Cooldown: 6 seconds
  • Range: 1,500
  • Projectile Speed: 1600

Cost: 55 / 60 / 65 / 70 / 75 mana

Minimum Damage: 60 / 80 / 100 / 120 / 140 (+0.5 per bonus attack damage) (+0.7 per ability power)

Maximum Damage: 180 / 240 / 300 / 360 / 420 (+1.5 per bonus attack damage) (+2.1 per ability power)

(Active): Nidalee's next attack will be enhanced to stagger her target and deal additional physical damage plus increased damage based on how low her opponents health is to a maximum of 300% physical damage.
  • No cost
  • Cooldown: 5 seconds

Minimum Damage: 40 / 70 / 100 (+1.0 per attack damage)

Maximum Damage: 120 / 210 / 300 (+3.0 per attack damage)

(Active): Nidalee sets a poison laced trap that deals magic damage when triggered and additional damage over 2 seconds and reveals the target for 12 seconds.
  • Traps last for 4 minutes.
  • Range: 900
  • Radius of Activation AoE:200 (estimate)
  • Cost: 60 mana

Trigger Magic Damage: 40 / 60 / 80 / 100 / 120 (+0.2 per ability power)

Magic Damage over time: 40 / 60 / 80 / 100 / 120 (+0.2 per ability power)

Cooldown: 20 / 17 / 14 / 11 / 8 seconds

(Active): Nidalee lunges forward, dealing magic damage to enemies around her landing area.
  • No cost
  • Cooldown: 3.5 seconds
  • Jump Range: 375 (estimate)
  • Radius of AoE: 150 (estimate)
Magic Damage: 60 / 120 / 180 (+0.5 per attack damage) (+0.5 per ability power)
Primal Surge
(Passive):Nidalee regains health equal to a percent of the damage she deals and gains a permanent attack speed increase. (Passive is active during aspect of the Cougar)

(Active): Nidalee empowers nearby allies granting her passive effect to nearby allies and double the effect to herself for 8 seconds disabling the passive effect for the duration.

  • Cooldown: 12 seconds
  • Radius: 600

Cost: 50 / 55 / 60 / 65 / 70 mana

Damage to health restored: 2 / 4 / 6 / 8 / 10 %

Attack Speed: 15 / 20 / 25 / 30 / 35 %

(Active): Nidalee claws at enemies in a cone in front of her, dealing physical damage and shredding the enemies armor and magic resist by 10% stacking up to 5 times. Additionally every time Nidalee lands a basic attack or uses an ability the cooldown is reduced by 1 second.
  • No cost
  • Cooldown: 3 seconds
  • Range: 300 (estimate)
  • Cone Width: 180 degrees (estimate)
Physical Damage: 80 / 140 / 200 (+0.8 per attack damage) (+0.6 per ability power)
Aspect of the Cougar
(Toggle): Nidalee transforms herself into a cougar, and in the process gaining a new set of abilities, bonus armor, magic resistance and 20 extra movement speed.

Nidalee loses 450 range while using this ability.

  • This move is usable when stunned, silenced and suppressed.
  • No cost
  • Cooldown: 4 seconds

Bonus Armor & Magic Resistance: 10 / 20 / 30

Each additional rank increases the effectiveness of Nidalee's cougar abilities.


  • Stagger means basically an interrupt equal to a 0.1 seconds stun
  • Swipe has received the shred debuff that bushwhack used to have at a smaller percent but this shred stacks up 5 times allowing longer engages to fall into Nidalee's favor.
  • This is further assisted by reducing the base damage in exchange of a 3 second cooldown and lower base damage with Attack Damage scaling and physical damage type.
  • Additionally Swipe has its cooldown reduced by 1 second anytime it hits an enemy champion. This allows Nidalee to chain together multiple swipes and get the full effect of the shred on nearby targets quickly and reliably.
  • Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.
  • Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.

Change Log:Edit

June 16 2012 Bushwhack

  • Removed the stacking slow effect.

June 8 2012 Javelin Toss

  • AP ratio increased from 0.6 to 0.7
  • AD ratio decreased from 0.6 to 0.5
  • Range decreased back to 1500 from 1800
  • Projectile Speed increased from 1300 to 1600

Aspect of the Cougar

  • Movement speed bonus reduced from 10/20/30 to 20 at all ranks


  • AD ratio decreased from 1.0 to 0.8

May 28 2012 Bushwhack

  • added the cooldown to it(forgot)
  • Bushwhack Cooldown is now 20/17/14/11/8 from 18 at all levels
  • increased the sight duration back to 12 seconds

May 08 2012

  • Base Hp increased from 370 to 380
  • Base Attack Range(Human) increased from 525 to 575
  • Base Attack Range(Cougar) increased from 100 to 125
  • Base Armor increased from 11 to 13
  • Prowl now allows Nidalee to ignore unit collisions at all times
  • Prowl Duration increased from 2 seconds to 3 seconds
  • Javelin Toss Reworked!
  • Primal Surge Reworked!
  • Bushwhack Reworked!
  • Aspect of the cougar is now usable while under the effects of crowd control
  • Aspect of the Cougar movespeed gains changed to 10/20/30 from 20 at all ranks
  • Pounce base damage reduced from 75/150/225 to 60/120/180
  • Pounce AP ratio increased from 0.4 to 0.5
  • Pounce now has an AD ratio of 0.5 per attack damage
  • Swipe Reworked!