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Nidalee changes I would like feedback on

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This is an idea I have for reworking Nidalee to be more consistent damage wise and to reward chain comboing people. This also adds AD scaling to most of her damaging skills and buff terrible AP scaling on her skills. This also reworks the skill Takedown and fixes the problem with it doing less damage if it crits (which I blame on there being two damage multipliers on this skill causing the problems) and just making it an automatic crit that will scale with crit damage and also gain crit damage on that one charge based on how low the enemies hp is.

Anyway if you have any questions on the abilities ask me and If you think something is too strong let me know and tell what you think could be done to make it right.

Key Terms:

Interrupt:

  • This is equal to a 0.1 second silence or stun and its purpose is to stop channel spells.

Base Attack Damage (Base AD):

  • A champions starting Damage and damage gained from leveling up excluding damage gained from runes, masteries, auras, buffs, and items.

Bonus Attack Damage (Bonus AD):

  • A champions damage gained from runes, masteries, auras, buffs, and items excluding Base AD.

Total Attack Damage (Total AD):

  • A champions combined Base and Bonus AD

Base stats

hp = 370 (+90)
mana = 265 (+45)
damage = 49 (+3.5)
attackspeed = 0.67 (+3.22%)
range = 575 (125 in cougar)
armor = 17 (+3.5)
magicresist = 30 (+0.75)
healthregen = 6.0 (+0.8)
manaregen = 4.5 (+0.3)
speed = 310 (320/330/340 in cougar)

Abilities Suggestions:

Prowling Predator (innate):

Moving through brush increases Nidalee's movement speed by 15% for 3 seconds. Additionally all of Nidalee’s Damaging abilities apply dripping wound that deals 1/2/3/4/5/6 damage per second for 5 seconds and stacks up to 6 times.

  • (Additional ability attacks refresh the tick timer on dripping wound)


Javelin Toss:

Nidalee tosses her javelin as hard as she can, dealing 60/80/100/120/140 (+0.6 AP) and (+0.8 Bonus AD) magic damage on impact (deals up to 250% damage the further away the target is) and stops any current actions they may be taking. (Interrupt)

  • Additional Ranks of this grants 12/24/36/48/60 extra damage to Takedown.
  • Applies 1-3 stacks of dripping wound based on distance away from the target
  • Cost: 55/60/65/70/75 mana
  • Cooldown: 8/7/6/5/4 Seconds
  • Range: 1800
  • Missile Speed: +75% faster


Bushwhack:

  • Nidalee lays a trap that deals 80/125/170/215/260 (+0.4 AP) magic damage, reveals the target, and reduces their armor and magic resistance by 20/25/30/35/40% for 12 seconds.
  • Traps last for 4 minutes.
  • Additional Ranks of this grants 20/40/60/80/100 extra damage to Pounce.
  • Applies 2 stacks of dripping wound.
  • Cost: 60/70/80/90/100 mana
  • Cooldown: 18/16/14/12/10 Seconds


Primal Surge:

  • Nidalee infuses herself or an ally with the primal surge of her cougar kin granting double the lifesteal, spellvamp, and attack speed of her passive effect for 7 seconds.(removes the pasive effect if cast on herself until the active effect wears off)
  • Additional Ranks of this grants 30/60/90/120/150 extra damage to swipe.
  • Cost: 50/55/60/65/70 mana
  • Cooldown: 10 Seconds

Passive:

  • Nidalee permanently gains 10/14/18/22/26% Lifesteal (+1% per 20 Bonus Attack damage) and Spellvamp(+1% per 20 ability power) and 10/15/20/25/30% attack speed. (Passive is active during aspect of the Cougar)


Aspect of the Cougar:

Nidalee transforms herself into a cougar, gaining new abilities and increased Base Stats.

  • Nidalee transforms into a vicious cougar, gaining 10/20/30 movement speed, 10% dodge, 10/20/30 armor and magic resist, and a new set of abilities.
  • This move is usable when stunned, silenced and suppressed.
  • Cooldown: 4 Seconds
  • Cost: No cost


Takedown:

Nidalee’s Next attack gains 12/24/36 extra damage and is a guaranteed critical strike and gains 10% critical damage per stack of dripping wound (Critical damage bonus's are applied at the same time) on the target and stops any current actions they may be taking. (Interrupt)

  • This ability is not affected by blind and cannot be dodged.
  • Applies 1 stack of dripping wound per 15% of enemy hp missing
  • Cooldown: 5 Seconds
  • Cost: No cost


Pounce:

Nidalee lunges toward the target location, dealing 40/65/90(+0.7 Bonus AD) and (0.5 AP) damage to surrounding enemies.

  • Applies 1 stack of dripping wound
  • Cooldown: 3 seconds (static)
  • Cost: No Cost


Swipe:


Nidalee claws at enemies in front of her dealing 75/100/125(+1.0 Bonus AD) and (+0.8 AP) magic damage. All enemies hit have all damage sources reduced by 5% per stack of dripping wound.

  • Applies 2 stacks of dripping wound.
  • Cooldown: 6 seconds
  • Cost: No cost

Change Log:

July 08 2011

HP regen increased to 6.0 from 5.0

HP regen per level increased to 0.8 from 0.6 per level. May 19 2011

now have base stats listed

  • Attack Ranged Increased from 525 to 575
  • increased base armor from 14 to 17

Primal Surge

  • Removed the burst heal effect and reworked the ability again completely.
  • Modified the passive effect from 10/15/20/25/30% lifeteal, spellvamp, and attack speed to 10/14/18/22/26% spellvamp and lifesteal and 10/15/20/25/30% attack speed.

April 27 2011

Prowling Predator

  • Dripping wound now scales to 1/2/3/4/5/6 true damage per second per stack from 1/2/3/4/5 true damage per stack.

Javelin Toss

  • Damage reduced from 60/95/130/165/200 to 60/80/100/120/140 Magic Damage
  • AP scaling reduced from 0.75 to 0.6
  • Bonus AD Scaling Increased from 0.55 to 0.8
  • Mana Cost reduced from 60/75/90/105/120 to 55/60/65/70/75
  • Cooldown Changed from 7 seconds at all levels to 8/7/6/5/4 seconds
  • Range Increased from 1500 to 1800
  • Missile Speed increased by 75%
  • Additional damage on take down modified from 6/12/18/24/30 to 12/24/36/48/60

Bushwhack

  • Additional damage on pounce modified from 15/30/45/60/75 to 20/40/60/80/100


Primal Surge

  • reduced Base Heal from 60/90/120/150/180 to 30/60/90/120/150
  • reduced Heal AP ratio from1.25 to 1.0
  • Reduced attack speed buff from 20/30/40/50/60% to 20/25/30/35/40%
  • Mana cost reduced from 70/75/80/85/90 to 50/55/60/65/70
  • Primal surge now has a passive effect.
  • Passive gives 10/15/20/25/30% Lifesteal, Spellvamp, and attack speed.
  • Additional damage on swipe modified from 20/40/60/80/100 to 30/60/90/120/150

Takedown

  • Base damage changed from 20/40/60 to 12/24/36

Pounce

  • Base Damage changed from 55/80/105 to 40/65/90

Swipe

  • Base damage changed from 55/105/155 to 75/100/125

March 24 2011

Bushwhack

  • Damage gains for Pounce increased from 10/20/30/40/50 to 15/30/45/60/75

Swipe

  • Damage gains from Primal Surge increased from 15/30/45/60/75 to 20/40/60/80/100

Pounce

  • Base damage reduced from 80/105/130 to 55/80/105

Swipe

  • Base damage reduced from 80/130/180 to 55/105/155

March 17 2011

Javelin Toss

  • Base damage changed from 55/95/140/185/230 to 60/95/130/165/200
  • AP scaling increased from 0.65 to 0.75
  • Bonus Attack damage Scaling increased from 0.45 to 0.55

Pounce

  • Base damage changed from 100/125/150 to 80/105/130
  • AP scaling increased from 0.4 to 0.5
  • Bonus Attack Damage Scaling increased from 0.6 to 0.7
  • Base damage gains from Bushwhack rank decreased from 15/30/45/60/75 to 10/20/30/40/50

Swipe

  • Base damage changed from 100/150/200 to 80/130/180
  • AP Scaling increased from 0.6 to 0.8
  • Bonus Attack damage Scaling increased from 0.8 to 1.0
  • Base Damage gains from Primal Surge rank decreased from 20/40/60/80/100 to 15/30/45/60/75

March 15 2011

Prowling Predator

  • Reduced movement speed boost from 20% back to 15%

Javelin Toss

  • Reduced Bonus Attack damage Ratio from 0.85 to 0.45

Takedown

  • Updated tooltip to properly reflect how takedown's power increased based on enemy hp percent remaining.

March 08 2011

Javelin toss

  • applies more dripping wound stacks depending on how far away the target is up from 1 to 1-3 stacks

Bushwhack

  • Damage is done up front in a single burst on contact instead of over 2 seconds

Primal Surge

  • Primal surge heal is now only applied to one target instead of Nidalee and her target.
  • Primal surge now heals the target for 100% of its amount instead of 50/50 split between Nidalee and the target.

Swipe

  • Swipe now has an additional effect.
  • Swipe Reduces the damage of all targets hit by 5% per stack of dripping wound applied to he target.

March 04 2011

added ability costs and cooldowns to all spells and skills

Bushwhack:

  • cooldown reduced from 18/18/18/18/18 to 18/16/14/12/10
  • mana cost reduced from 60/75/90/105/120 to 60/70/80/90/100
  • Trap duration reduced back to 4 minutes from 6 minutes.

Primal Surge

  • Ability power ratio reverted from 1.0 back to 1.25
  • Mana Cost increased from 65/70/75/80/85 to 70/75/80/85/90
  • Primal Surge Attack speed buff is now applied to both Nidalee and the target when cast instead of just the target.
  • When Nidalee heals an ally she now receives 50% of the heal but only gives 50% of the heal to the ally as well.

Feb. 23 2011

Changed the ability layout

Primal Surge:

  • Reduced AP Ratio from 1.25 to 1.0

Feb. 22 2011

Javelin Toss:

  • Reduced Bonus AD scaling from 0.9 to 0.85

Pounce:

  • Scales off of Bonus AD instead of total AD.

Swipe:

  • Scales off of Bonus AD instead of Total AD.

Feb. 20 2011

Prowling Predator:

  • Corrected the description to properly state how long Dripping Wound lasted.

Aspect of the Cougar:

  • Reworded some of the ability description to better state that you could change forms while CC'd but the CC effect kept you from doing anything else like casting other spells or moving while stunned, etc.

Takedown:

  • Added in text to state that it cannot be dodged or blocked by the blind status.
  • The amount of Dripping Wound Stacks applied are now based on how low the targets hp is applying up to Max stacks on low hp targets.
  • Dripping wound stacks crit damage bonus is calculated into the crit upon being applied not after they were applied.

Feb. 19 2011

  • Added Change Log for viewers to see what changed.

Prowling Predator:

  • Reduced Passive speed duration from 4 seconds to 3 seconds.
  • Dripping wound stacks no longer expire independently but instead applies a stack and refreshes the duration every time an ability connects with an afflicted enemy.

Javelin Toss:

  • Damage gains on Takedown per rank increased from 5/10/15/20/25 to 6/12/18/24/30
  • Removed Attack speed Missile speed scaling

Bushwhack:

  • Corrected description to properly describe how the ability works.

Aspect of the Cougar:

  • Reduce Cougar armor and magic resist gains from 20/30/40 to 10/20/30
  • Fixed a typo that made it seem like Aspect of the cougar gave CC immunity.

Takedown:

  • Extra Bonus Damage has been reduced from 25/50/70 to 20/40/60
  • Crit damage now scales based on how many stacks of dripping wound an enemy has.
  • Takedown gains 10% crit damage per stack of Dripping wound applied to the target.
  • The amount of stacks of dripping wound takedown can apply is based on how low the targets hp is.

Feb. 18 2011

Prowling Predator:

  • Reduced passive speed boot from 25% to 20%

Javelin Toss:

  • Reduced Bonus AD scaling from 1 per AD to 0.9 per AD
  • Reduced Dripping wound Stacks from 2 to 1

Bushwhack:

  • Increased Dripping wound Stacks from 1 to 2
  • Changed Scaling from total AD to Bonus AD

Takedown:

  • Reduced Crit Damage bonus from 30/60/90% to 20/35/50%
  • Reduced Dripping wound Stacks from 2 to 1

Pounce:

  • Reduced AD scaling from 0.8 per Bonus AD to 0.6 per total AD
  • Reduced AP scaling from 0.6 to 0.4
  • Reduced Dripping wound Stacks from 2 to 1

Swipe:

  • Reduced AD scaling from 1 per Bonus AD to 0.8 per total AD

Feb. 17 2011

Prowl:

  • increased speed gains while in brush to 25% from 15%
  • increased duration from 2 seconds to 4 seconds
  • re-added dripping wound as an additional passive effect that adds a damage over time effect to all of Nidalee's damaging skills that deals 1/2/3/4/5 damage per tick and stacks up to 6 times.
  • changed name to Prowling predator to further reflect changes

Javelin Toss:

  • Added an attack damage ratio alongside the AP ratio of 1 damage per 1 bonus attack damage
  • This skill now applies a Interrupt in the form of a 0.1 seconds silence.
  • Missile speed can now be slightly increased based on bonus attack speed.
  • applies 2 stacks of Dripping wound on hit.
  • Removed 25 damage from Takedown and allowed javelin toss to add 5 extra damage per rank to Takedown totaling at 25 at rank 5.

Bushwhack:

  • Added an attack damage ratio alongside the AP ratio of 0.6 damage per 1 bonus attack damage.
  • Applies 1 stack of Dripping wound.
  • Removed 75 damage from Pounce and allowed Bushwhack to add 15 extra damage per rank to Pounce totaling at 75 at rank 5.

Primal Surge:

  • Removed 100 damage from Swipe and allowed Bushwhack to add 20 extra damage per rank to Swipe totaling at 100 at rank 5.

Aspect of the cougar:

  • now grants 10/20/30 extra movement speed from 20/20/20
  • now grants 20/30/40 additional armor and magic resist
  • Can now be used while CC'd

Takedown:

  • Reworked:
  • Reduced base damage gained from aspect of the cougar from 40/70/100 to 25/50/75 but an additional 5 damage per rank can be gained from Javelin toss totaling at an additional 25.
  • 200% damage multiplier has been removed and this skill is now a guaranteed critical strike that works similar to Parley.
  • 200% damage multiplier has been replaced with 30/60/90% crit damage based on how low the targets HP is.
  • This skill now applies a Interrupt in the form of a 0.1 seconds silence.
  • Applies 2 stacks of Dripping wound

Pounce:

  • Reduced base damage gained from aspect of the cougar from 125/175/225 to 100/125/150 damage but an additional 15 damage per rank can be gained from Bushwhack totaling at an additional 75.
  • Increased AP ratio from 0.4 to 0.6
  • Added an attack damage ratio alongside the AP ratio of 0.8 damage per 1 Bonus attack damage.
  • Applies 2 stacks of Dripping wound
  • pounces toward the cursors location

Swipe:

  • Reduced base damage gained from aspect of the cougar from 150/225/300 to 100/150/200 damage but an additional 20 damage per rank can be gained from Primal Surge totaling at an additional 100.
  • Increased AP ratio from 0.2 to 0.6
  • Added an attack damage ratio alongside the AP ratio of 1 damage per 1 bonus attack damage.
  • Applies 2 stacks of Dripping wound.

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