I decided to do another one of these in light of RiotRepertoir's Nidalee rework and looking at what he has I liked some of what he had in his rework but ultimately it looks like he missed the reason why she needed to be reworked. Maybe I do to but I'll leave that for you guys to decide. Take a look at what I have here and tell me what you think. I have additional ideas listed at the bottom of this blog that some may like more than the ones I decided to stick with. Feedback is very much appreciated!
Nidalee– The Bestial Huntress
Secondary Bar ManaAuthorauthor missingLatest RevisionDecember 17, 2009
Prowl: Moving through brush allows Nidalee to ignore unit collisions and increases her Movement Speed by 10% for 2 seconds, which increases to 30% if she is moving toward a visible enemy champion within 5500 range.
Predator: Hitting enemy champions or large monsters with Javelin Toss or Bushwhack will mark them as Prey for 4 seconds. Nidalee gains vision of all enemies marked as "Prey" and the full effect of her movementspeed bonuses when chasing "Prey" regardless of there being Brush. All of Nidalee's cougar abilities will have one empowered effect each against enemies marked as "Prey".
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active: Nidalee enchants her Javelin to strike down her prey and tosses it as hard as she can, gaining damage but losing velocity as it travels. On impact the Javelin deals magical damage and staggers struck enemies, marking them as "Prey".
Active: Nidalee sets a poison laced trap that deals magic damage plus a percent of the targets current health over 2 seconds and latches on to the target tethering to them to the traps initial location. Tethered enemies are revealed for 5 seconds or until they walk out of tether range.
Passive: Nidalee calls on the primal power of the Cougar healing herself based on a percent of the damage she deals and increasing her attackspeed each time she attacks, up to a maximum of 5 times, and lasting for 4 seconds.
Passive Percent of damage to Health restored: 2 / 3 / 4 / 5 / 6%
Predator Bonus: The cooldown on Swipe is reset if it strikes "Prey".
Passive: Nidalee calls on the primal power of the Cougar healing herself based on a percent of the damage she deals and increasing her attackspeed each time she attacks, up to a maximum of 6 times, and lasting for 4 seconds. The healing factor is halved if she hits multiple targets in the same instance.
Aspect of the Cougar
COST: No cost
Active: Nidalee transforms herself into a vicious cougar with unrivaled speed and agility, gaining a new set of abilities, and melee attacks (125 range).
Active: Nidalee transforms back into her human form.
Each rank in Aspect of the Cougar increases the ranks of all of Nidalee's cougar abilities.
Bonus Armor and Magic Resist per stack: 2 / 3 / 4 / 5%
Max Passive Bonus Armor and Magic Resist: 6 / 9 / 12 / 15%
Nidalee begins the game with one rank in Aspect of the Cougar and can increase it at levels 6, 11, and 16.
This is the culmination of all the other reworks. I like this one the most and it seems much like it has more room for improvement without drastic changes outside of numbers. Most problems on this one can be simply solved by number tweaks.
Stagger means basically an interrupt equal to a 0.1 seconds stun. Meant only for interrupting.
a few abilities apply both on hit and ability effects and this is intended so Nidalee can utilize numerous items effects she previously didn't have access to. Item slows, spellvamp, lifesteal, etc.
Other skills have had their already present utility adjusted in various ways to either remove excessive power, make the ability more reliable, or both.
Prowling Predator: This is a rework of Prowl that is aimed at both patient hunters and aggressive in your face play styles. Nidalee will not get the full effect of prowl upon simply entering brush. She will have to utilize her other abilities and play aggressively to fully utilize her passive. All her damaging abilities gain utility amplifications when utilizing the Predator-"Prey" effect which has been added to Javelin Toss and Bushwhack. I strayed away from RiotRepertoir's damage amping idea as much as possible because it honestly doesn't make sense to to have more than one damage amp on takedown nor does it make sense to have two amps that essentially effect one ability(pounce) or have two reset methods(pounce again) I instead opted to have a bit higher cooldowns in cougar to allow damaging abilities and basic attacks to lower cooldowns and a full rotation to essentially do the same thing as the resets but require more commitment.
Javelin Toss has had its high poke damage vastly reduced in exchange for utility and reliability. Damage from Javelin Toss was moved to Nidalee's Innate, it's had its base damage and distance scaling reduced, and now staggers enemies and applies on-hit effects. This means ap Nidalee still benefits greatly from Javelin Toss especially if she utilizes Lichbane and/or Nashors Tooth but this will be more of a late game ability rather than a early to mid game ability. AD Nidalee will rely on Javelin Toss or primal surge earlier for damage while AP Nidalee will now rely on Primal Surge plus her innate for damage instead of Javelin Toss only. Javelins will be easier to land close to mid range but harder once they reach max range due to projectile speed starting faster but decaying to a slower speed.
This Javelin Toss hits significantly less hard than even the one on RiotRepertoirs rework but it's added utility gives players access to many more strategies and play styles. Nidalee will be able to poke really big with certain builds but nowhere near what she was able to do before.
Bushwack has been re-geared to work for Nidalee more than it did before but some of its power has been toned down to compensate. It has a flat mana cost, cooldowns per level, lower base damage and cooldowns. The shred has been removed and base damage lowered to make room for HP shred and the Predator mechanic. Traps will now tether to enemies that step on them and reveal them for 5 seconds or until they break the tether. The sight effect has been reduced to 5 seconds so long as a target is tethered to the trap but is extended to 4 additional seconds by Predator. This will hopefully allow this ability to be a strong punishing utility spell without it being ridiculous like it used to be.
Primal Surge Changes:
Primal Surge has been re-geared to fit Nidalee's pushing power and geared to make her more of an aggressive sustain laner. Nidalee can no longer heal allies and now heals based on damage dealt. She still gains attackspeed but in a ragebladesque manner. As Nidalee attacks or uses abilities she increases her attackspeed and if she activates it this effect doubles for 7 seconds. This makes her a momentum based damage dealer when relying on basic attacks and allows enemies to nullify her attackspeed by using crowd control or denying her attacks.
Aspect of the Cougar (R) Changes:
Aspect of the Cougar increases Nidalee defensive stats when she hits "Prey" with pounce, Swipe, and Takedown by 2/3/4/5% per skill stacking to up to 3 times for 3 seconds. This should allow Nidalee to get into the thick of things without blowing up granted she still builds some defense.
She also reduces her cooldown every time she lands damaging abilities or basic attacks in cougar form and deals a percent of her AP as magic damage on basic attacks. Marking targets as hunted will instantly reset the cooldown on aspect of the cougar allowing her to act on hunted targets fluidly.
Takedown has been changed to magic damage but still works with on-hit effects such as lifesteal. The base damage has been reduced but an additional AP ratio has been added to benefit AP Nidalee and make AD Nidalee hard to build against. Additionally Takedown ignores the defensive stats of "Prey" and acts as the execute it was meant to be.
Pounce has several changes to it's functionality. The base damage has been reduced since it is now available at level 1, the cooldown has been increased and predator functionality has been added. Nidalee will now leap twice as far when targets marked as "Prey" are highlighted by the cursor. Killing units with pounce will also allow players to reset pounce cooldown to a minimum of 0.5(Meant to prevent abuse).
Swipe works nearly the same as it did before but it will now lock onto highlighted enemies within range otherwise it swipes in the direction of the cursor. Additionally it has had it's base damage reduced, AD ratios added, and now has it's cooldown reset upon hitting "Prey". This ability is intended to only deal damage so it should be able to function well in that regard for both bruiser and AP Nidalee.
Change Log 8:
Base HP increased to 380 from 370
Base Armor increased to 18 from 13
Base Armor per level reduced to 3.0 from 3.5
Attack damage per level reduced to 3.0 from 3.5
Base movementspeed in Human increased to 340 from 335.
Reworked into Prowling Predator!
Bonus movement speed given reduced to 10% from 15%.
Now gains an additional 20% movementspeed (Total of 30%) when facing enemy champions.
Added Predator mechanic which applies when enemies are struck by bushwhack or Javelin Toss and lasts for 4 seconds.
Ignores Unit collisions when in brush or chasing "Prey".
Being marked as "Prey" amplifies all damaging abilities with additional utility and allows Nidalee to reap the full benefits of her movespeed passive anywhere as long as she is facing "Prey".
Javelin Toss: (Active)
Base Damage has been reduced from 55/95/140/185/230 to 60/90/120/150/180 damage.
Damage amp has been reverted to start from Nidalee instead of after leaving her attack range.
Now has a 100% AD ratio.
AP ratio reduced from 65% to 25%.
Mana cost changed to 80 from 50/60/70/80/90.
Cooldown changed to 9/8/7/6/5 seconds from 6 seconds.
Projectile speed increased to 1800 but now decays down to 1000 from 1300 flat.
Marks enemies as "Prey".
Damage Multiplier increased to 200% from 250%.
Takedown cannot be applied by Javelin Toss.
Bushwhack (Reworked): (Active)
Traps now tether to the first enemy champion to step on them. While tethered enemy champions are marked as prey, and revealed for 5 seconds or until they break the tether.
Marks enemies as "Prey". "Prey lasts for 4 seconds after the initial 5 second tether or after the target breaks the tether for a total of 9~ seconds of vision or a minimum of 4~.
Base Damage reduced from 80/125/170/215/260 to 20/40/60/80/100.
Flat damage AP ratio reduced to 20% of AP from 40% of AP
Mana Cost Reduced from 60/75/90/105/120 to 40/45/50/55/60 at all ranks.
Cooldown changed from 18 seconds to 13/12/11/10/9 seconds.
Shreds 10/12/14/16/18% of the targets current health plus 1% per 50 AP.
Traps are single target and no longer trigger on minions.
Base Heal removed.
No longer has an AP ratio.
Primal Surge is now a passively stacking attackspeed self buff(similar to rage blade). The active doubles the effect.
Attackspeed changed from 20/30/40/50/60% flat to a 4/5/6/7/8% stacking buff. Stacks 5 times and lasts 4 seconds.
Now passively restores hp in cougar and human equal to 2/3/4/5/6% of the damage Nidalee deals(this ignores damage type).
On activation the passive and attackspeed and healing factor are doubled for 8 seconds.
Mana cost reduced from 60/80/100/120/140 to 60/70/80/90/100.
Cooldown increased to 16 seconds from 10 seconds.
Aspect of the Cougar:
Now available at level 1 with 4 ranks.
Basic attacks now passively deal 5/10/15/20 plus 25% of Nidalee AP as bonus magic damage.
Nidalee's basic attacks and damaging abilities reduce her cooldowns by 1 second each time she hits enemies(AOE can only reduce her cooldowns by 1 second no matter the number of units hit).
Aspect of the Cougar increases Nidalee defensive stats when she hits "Prey" with pounce, Swipe, and Takedown by 3/4/5/6% per skill stacking to up to 3 times for 3 seconds.
Nidalee has immensely decreased turn speed allowing her to almost instantly switch to attacking different targets.
Now has 4 ranks.
Damage type changed to Magical but still works with on-hit effects such as lifesteal.
AP ratio of minimum of 35% added with a max of 105%.
Base damage reduced from 40/70/100 to 15/30/45/60.
Now deals true damage if the target is marked as "Prey".
Cooldown increased from 5 to 9/8/7/6 seconds.
Now has 4 ranks.
Nidalee leaps towards the cursor when the cursor is within it's range indicator and not highlighting a target.
Nidalee now leaps directly at targets within range highlighted by the cursor.
Base Damage reduced from 125/175/225 to 50/100/150/200.
Cooldown increased from 3.5 seconds to 5 seconds.
While enemies are marked as "Prey" Nidalee leaps twice as far at them when highlighted.
Now has 4 ranks.
Cooldown increased to 7 seconds from 6 seconds.
Base damage reduced from 150/225/300 to 75/110/145/180.
Now has a Bonus AD ratio of 100%.
AP ratio reduced from 60% to 50%.
Hitting "Prey" resets the cooldown once.
Passively grants an 10/12/14/16% stacking attackspeed buff that stacks 5 times and lasts 4 seconds.
Now passively restores hp in cougar and human equal to 3/6/9/12% of the damage Nidalee deals(this ignores damage type). This effect is halved if she hits multiple targets in the same instance.
Prowling Predator(Prowl) gains speed based on % of enemies missing hp. The lower the targets hp the faster Nidalee moves but only when chasing. Enemies that take damage from Nidalee also leave a trail of blood giving vision of them when Nidalee is on the trail.(Trap vision would be removed with this idea)
Prowling Predator(Prowl) speed stacks up over time while in brush but loses stacks on taking damage.
Prowling predator innately gives Nidalee a new turn animation and essentially removes her turn speed.
Nidalee gains less speed when fleeing but more when chasing.
Nidalee innately deals a percent of her ability power as bonus magic damage on basic attacks.
landing attacks makes Nidalee move faster as well as moving through brush. doing both grants even more speed.
Predator effect - Enemies are marked by Javelin Toss, bushwhack, and landing consecutive basic attacks(maybe with use of primal surge). Marked enemies empower Nidalee cougar abilities used against them.
Aspect of the Cougar(R) Ideas:
Cougar is available at level 1 with altered base values.
Aspect of the Cougar reduces damage from a single attack or all attacks for 1 second after transforming.
Hitting targets with cougar skills gives a stacking defensive buff that stacks up to 3 times. Flat or percent based bonuses.
Isolation damage and speed bonuses? Basically something akin to Kha'Zix since a cougar is a predatory animal that wants to attack isolated targets.
Dripping wound debuff from beta Nidalee re-implemented. Basic attacks and abilities apply it in varying amounts and it amplifies cougar damage. This is how Darius kinda works now.
Kit synergy! Human form abilities amplify cougar abilities and cougar abilities amplify human abilities.
Cougar form damage is based on a combination of ranks in basic abilities and cougar form. For Example: Current swipe scales off of R rank only at 150/225/300. This change would result in this R gives 50/100/150 and E gives 30/60/90/120/150 for a total of 300. (can be applied to Jayce and Elise.
Cougar gains damage reduction for 1 second after transforming.
Cougar passive damage reduction while in motion rather than when swapping forms.
Nidalee's basic attacks deal bonus magic damage equal to a percent of her ability power.
Hunt - Nidalee gains defensive stats based on how many hunted targets are nearby(Not a feasible idea)
Hunt - Nidalee gains defensive stats when attacking a hunted target in cougar. Flat or percentage based and stacking or a single lump of stats.
Hunt - Aspect of the cougar's cooldown is reset if a target is marked as "Prey".
Massive changes to bushwhack and its mechanics. Bushwhack tethers to single targets that step on them and slows them until they move out of tether range. Targets are either revealed while tethered or they are revealed for a longer duration but only when Nidalee is within a certain range and this range is determined by a flat amount plus a percent increase based on how low the targets hp is. The shred remains as a stacking % shred as a passive that is fully applied when a trap is set off. traps have a lower cooldown and mana cost and deal less damage allowing them to be placed around an area and offer zone control. Targets cannot set off additional traps while tethered.
Move Shred to basic attacks but at a reduced value and add a stacking component so they don't get full effect immediately.
Lower damage, cooldown, vision duration, and mana costs on traps significantly plus removing the DOT component to allow players to lay hug trap minefields that deal small damage when hitting them but huge damage when hitting many of them.
Removing current damage and resist shred from traps and making them deal a percent of max hp as true damage over time(Traps only - no passive effects).