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Andriel, the Bringer of Light

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1 Growth 18 1 Growth 18
Health 413 (+86) Attack damage 51 (+3.5)
Health regen. 4.7 (+0.6) Attack speed 0.625 (+2.14%)
Mana 295 (+45) Armor 17 (+3.8)
Mana regen. 6.8 (+0.65) Magic resist. 30 (+0)
Attack range 475 Mov. speed N/A

Andriel, the Bringer of Light is a champion in League of Legends.

Abilities

Daybreak
ChampionSquare

Andriel radiates light around him revealing all invisible units and items. All enemies and items revealed stays visible for a few seconds or until destroyed. Light emits every 40 / 30 / 20 seconds and lasts for 5 / 7 / 10 seconds.


Binding Lights
RANGE: 1200
COST: 35 / 40 / 45 / 50 / 55 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Andriel blasts a ray of light at an enemy, causing magic damage to the enemy and slowing them by 15%. If Binding Lights passes through an ally champion it will deal additional magic damage and stun the enemy champion instead for 1.5 seconds.

  • Magical Damage: 80 / 130 / 175 / 250 / 325 (+ 80% AP)
  • Additional magic damage: 25 / 50 / 75 / 100 / 125 (+ 40% AP)


Pillar of Justice
RANGE: 550
COST: 50 mana
COOLDOWN: 20
ChampionSquare

Active: Andriel slams his rod to the ground, causing a pillar to emerge from under the target, knocking up the enemy.

  • Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 20% AD) (+ 50% AP)


Blessings And Curses
RANGE: 600
COST: 40 / 60 / 80 / 100 / 120 mana
COOLDOWN: 12
ChampionSquare

Active-On Ally Cast: Andriel blesses an ally, increasing attack speed for 6 seconds and healing them.

  • Attack speed: 30% / 35% / 40% / 45% / 50%

Active-On Enemy Cast: Andriel curses an enemy champion, causing them to receive 10% enhanced damage from auto attacks for 6 seconds and healing himself by the same amount of enhanced damage done.

  • Heal: 60 / 95 / 130 / 175 / 210 (+ 40% AP)


Alter Call
RANGE: 1400
COST: 80 / 120 / 160 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Andriel channels for 2 seconds, forcing all enemy champions around him to walk harmlessly towards him, having their movement slowed and incapable of attacking or casting any abilities for a further 1 second. After channeling he will teleport to the furthest friendly unit within that range.

  • Movement slow: 40% / 50% / 60%


Ability notes

Anything stealthed that was detected will not refresh Daybreak's duration, but will only last for the remaining seconds until Daybreak reactivates again.

Blessings and Curses can be self-cast to increase own attack speed and heal.

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