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User blog:Samlt5/Steve the minion

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Steve the minion

Samlt5 April 24, 2013 User blog:Samlt5
1 Growth 18 1 Growth 18
Health 360 (+82) 1754 Attack damage 47 (+3.1) 99.7
Health regen. 5.5 (+0.6) 15.7 Attack speed 0.63 (+2.6%) 44.8%
Mana 260 (+60) 1280 Armor 9.3 (+3.8) 73.9
Mana regen. 6.5 (+0.68) 18.1 Magic resist. 30 (+0)
Attack range Ranged icon 550 Mov. speed 335

Steve, the Summoner Minion is a custom champion in League of Legends.

Abilities

Strength in Numbers

Triumphant Roar

For every nearby friendly unit (Minions, Champions and summons) Steve and his summons gain 2 armor and 1 magic resist.   

  

  

  

Don't you dare call us creeps RANGE: 450 COOLDOWN: 8 COST: 60 / 65 / 70 / 75 / 80 mana

Red Caster MinionSquare

ACTIVE: If cast on self, summons 3 caster minions that have 10% of his max health and deals 10/15/20/25/30 (+ 15% AP) . Pressing Q again allows Steve to give them orders. Minions will despawn after 90 seconds. Note: This ability cant be recast on self until all the summons despawn or are killed.

ACTIVE: If cast on ally increases their attack speed and attack damage.


  • ATTACK SPEED: 25% / 30% / 35% / 40% / 45%
  • ATTACK DAMAGE: 8 / 14 / 18 / 22 / 26


Always move forward RANGE: 600 COOLDOWN: 10 COST: 70 / 80 / 90 / 100 / 110 mana

Red Melee MinionSquare
ACTIVE: If cast on self, summons 3 melee minions that have 20% of his max health and deal 20/25/30/35/40 (+ 10% AP)  Pressing W again to allows Steve to give them orders. Minions will despawn after 90 seconds. Note: This ability cant be recast on self until all the summons despawn or are killed.

ACTIVE: If cast on ally Steve and the ally are healed.


  • HEAL: 40 / 60 / 80 / 100 / 120 (+ 25% AP)

Guardian  RANGE: 1000 COOLDOWN: 12 COST: 70 / 80 / 90 / 100 / 110 mana

Garrison
ACTIVE:
 Steve summons a Guard at the target location, granting vision of the nearby area for 60 seconds. The guard will wait at the location for a enemy to come within range before chasing for up to 3 seconds. When near an enemy the guard will explode slowing for 20% / 25% / 30% / 35% / 40% for 2 seconds and revealing enemies for 5 seconds. If it has been under 10 seconds since the guard was summoned he will also deal 50 / 80 / 130 / 160 / 210 (+ 60% AP) magic damage. A maximum of two guards can exist at once.

Promoted COOLDOWN: 10 COST: 20/25/30 mana per second

Red Siege MinionSquare
TOGGLE:
 Steve summons and mounts a cannon, becoming a seige minion. In this form his attacks can stun enemies for 1 second (can occur a maximum of once every 10 seconds). He also gains 30 / 60 / 90 attack damage and 20% / 40% / 60% attack speed. All summons remain in play and can still be controlled.