Strength in Numbers
For every nearby friendly unit (Minions, Champions and summons) Steve and his summons gain 2 armor and 1 magic resist.
Don't you dare call us creeps RANGE: 450 COOLDOWN: 8 COST: 60 / 65 / 70 / 75 / 80 mana
ACTIVE: If cast on self, summons 3 caster minions that have 10% of his max health and deals 10/15/20/25/30 (+ 15% AP) . Pressing Q again allows Steve to give them orders. Minions will despawn after 90 seconds. Note: This ability cant be recast on self until all the summons despawn or are killed.
ACTIVE: If cast on ally increases their attack speed and attack damage.
- ATTACK SPEED: 25% / 30% / 35% / 40% / 45%
- ATTACK DAMAGE: 8 / 14 / 18 / 22 / 26
Always move forward RANGE: 600 COOLDOWN: 10 COST: 70 / 80 / 90 / 100 / 110 mana
ACTIVE: If cast on self, summons 3 melee minions that have 20% of his max health and deal 20/25/30/35/40 (+ 10% AP) Pressing W again to allows Steve to give them orders. Minions will despawn after 90 seconds. Note: This ability cant be recast on self until all the summons despawn or are killed.
ACTIVE: If cast on ally Steve and the ally are healed.
- HEAL: 40 / 60 / 80 / 100 / 120 (+ 25% AP)
Guardian RANGE: 1000 COOLDOWN: 12 COST: 70 / 80 / 90 / 100 / 110 manaACTIVE: Steve summons a Guard at the target location, granting vision of the nearby area for 60 seconds. The guard will wait at the location for a enemy to come within range before chasing for up to 3 seconds. When near an enemy the guard will explode slowing for 20% / 25% / 30% / 35% / 40% for 2 seconds and revealing enemies for 5 seconds. If it has been under 10 seconds since the guard was summoned he will also deal 50 / 80 / 130 / 160 / 210 (+ 60% AP) magic damage. A maximum of two guards can exist at once.
Promoted COOLDOWN: 10 COST: 20/25/30 mana per secondTOGGLE: Steve summons and mounts a cannon, becoming a seige minion. In this form his attacks can stun enemies for 1 second (can occur a maximum of once every 10 seconds). He also gains 30 / 60 / 90 attack damage and 20% / 40% / 60% attack speed. All summons remain in play and can still be controlled.