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User blog:Samrau/Chrudus, the Hemoblade

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Chrudus, the Hemoblade

Samrau June 19, 2014 User blog:Samrau
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

Champion, the Title is a champion idea in League of Legends wiki.

Hemoplague

Basic attacks make enemies bleed for 3 seconds, dealing 6 + (7 × level) dmg over-time. It stacks to 3. Abilities deal 10% more dmg per each stack of bleeding.


Bloody Spin
RANGE: 300
COST: 7% current health
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3

Active: Spins with his blade, dealing dmg to all enemies around him. He gains movement speed 30% for 1.5 seconds, if he hits and enemy champion. The bonus movement speed diminishes over time. Ultimately, he drains health for 10% of the dmg dealt (5% for minions).

  • Damage: 15 / 30 / 45 / 60 / 75 (+ 105% AD)


Lethal Stab
RANGE: 450
COST: 10% current health
COOLDOWN: 7

Active: Channels 0.2 seconds to thrust his sword forward, dealing dmg to all enemies hit, and slowing them. It will leave a mark of blood on the ground, slowing everyone that walks past it, for 1 second. He drains 3% of their max health.

  • Damage: 70 / 105 / 150 / 195 / 240 (+ 60% AP) (+ 65% bonus AD)
  • Slow: 40 / 50 / 60 / 70 / 80%


Blood Sprint
COST: no cost
COOLDOWN: 20 / 18 / 16 / 14 / 12

FIRST CAST: He begins channeling, decreasing movement speed by 40%. He can move, but he can't attack or use any abilities. He can channel for 5 seconds, but the max movement speed will be ready at 2 seconds. Additionally, if he gets hit by an enemy champion while channeling this, the channel time is reduced mby 1 sec.

  • 1st second movement speed: 100 / 115 / 130 / 145 / 160%

SECOND CAST: He gains a burst of movement speed for 3 seconds that decays to 20% during the second sec.

  • last second movement speed: 20%


Sanguine Storm
RANGE: 2500/3000/3500
COST: 20% health
COOLDOWN: 100 / 85 / 70

Channels 0.5 sec to launch a great whirlwind of blood in a line in front of him, Dealing dmg, slowing them for 3 sec and applying the lethal bleeding debuff. Each time it hits an enemy champion, it grows in size by 10%. Auto-attacking an enemy with lethal bleeding restores health and deals bonus dmg.

  • Damage: 200 / 400 / 600 (+ 100% bonus AD) (+ 60% AP)
  • Slow: 40 / 50 / 60%
  • Damage on debuffed targets per hit: 40 / 50 / 60 (+ 20% bonus AD)
  • Heal from debuffed targets per hit: 25 / 40 / 55 (+ 20% AP)


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