Basic attacks make enemies bleed for 3 seconds, dealing 6 + (7 × level) dmg over-time. It stacks to 3. Abilities deal 10% more dmg per each stack of bleeding.
COST: 7% current health
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Active: Spins with his blade, dealing dmg to all enemies around him. He gains movement speed 30% for 1.5 seconds, if he hits and enemy champion. The bonus movement speed diminishes over time. Ultimately, he drains health for 10% of the dmg dealt (5% for minions).
Damage: 15 / 30 / 45 / 60 / 75 (+ 105% AD)
COST: 10% current health
Active: Channels 0.2 seconds to thrust his sword forward, dealing dmg to all enemies hit, and slowing them. It will leave a mark of blood on the ground, slowing everyone that walks past it, for 1 second. He drains 3% of their max health.
FIRST CAST: He begins channeling, decreasing movement speed by 40%. He can move, but he can't attack or use any abilities. He can channel for 5 seconds, but the max movement speed will be ready at 2 seconds. Additionally, if he gets hit by an enemy champion while channeling this, the channel time is reduced mby 1 sec.
1st second movement speed: 100 / 115 / 130 / 145 / 160%
SECOND CAST: He gains a burst of movement speed for 3 seconds that decays to 20% over the first 2 seconds.
last second movement speed: 20%
COST: 20% health
COOLDOWN: 100 / 85 / 70
Channels 0.5 sec to launch a great whirlwind of blood in a line in front of him, Dealing dmg, slowing them for 3 sec and applying the lethal bleeding debuff. Each time it hits an enemy champion, it grows in size by 10%. Auto-attacking an enemy with lethal bleeding restores health and deals bonus dmg.