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User blog:SamuelKeller64/Blake, the Royal Reprobate


Blake, the Royal Reprobate

Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range N/A Move. speed N/A

Blake, the Royal Reprobate is a champion in League of Legends.


Filthy Rich

Whenever Blake kills a minion, champion, or turret, he gains a stack of Dunderson Notes. Blake can purchase from the store anywhere on the map, with each item he purchases costing an additional 15 Dunderson Notes. Each consecutive purchase within 3 minutes will cost 15 more Dunderson Notes per purchase.

Silver Dollars
COST: 50 mana

Passive: Guy's basic attacks reduce the cooldown of Silver Dollars by 0.25 seconds.

Active: Guy empowers his next auto-attack to deal bonus magic damage and blind the enemy hit for 1.75 seconds.

  • Bonus Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 75% AP)

Magic Trick
RANGE: 950
COST: 80 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16

Active: Blake throws out a slow-moving coin in a line, dealing magic damage to enemies hit. During this time, Blake can reactive the ability to teleport himself to the coin, immediately using a Silver Dollars-enhanced basic attack on the closest enemy. If Silver Dollars was active before casting the ability, Silver Dollars will proc first.

  • Magic Damage: 70 / 95 / 120 / 145 / 170
The Trick
COST: 0 mana

Active: Blake blinks to the current location of the coin. This also causes the coin to disappear.

Back Off
RANGE: 625
COST: 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Blake throws an extremely powerful coin in a line, dealing magic damage and knocking back the first enemy hit for 300 range. If the enemy contacts other enemies on the way, they deal physical damage to them.

  • Magic Damage: 120 / 140 / 160 / 180 / 200 (+ 90% AP)
  • Physical Damage: 60 / 75 / 90 / 105 / 120 (+ 50% bonus AD)

Break the Bank
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 110 / 100

Active: Blake gains max attack speed and bonus attack range for 9 seconds. Also, each attack will bounce to a new enemy through the initial one, continuing until there are no more enemies behind the target. This prioritizes champions.

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