THE GRIMOIRE'S GUIDE
For each nearby ally champion SciLd gains bonus energy regeneration.
1 champion = 2.5 energy regeneration.
Can have a total of 10 energy regeneration for all 4 allied champion
Scild is not counted by her passive.
Q-ability - Clear / Blur
CLEAR (for targeted allied champion) Energy Cost: 40
Heals and removes crowd control on them. (if the target has crowd control on them energy cost is doubled)
(cannot be used on Scild while she is stunned ,silenced ,taunted and suppressed)
Heals for: 60/120/180/240/300
BLUR (for target enemy champion) Energy Cost :40
Damages and Blinds the target.
Blind Duration : 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
Cooldown: 8 Seconds
E-Ability –Escape Point / Capture Point
Mark a target champion. Marked champion also leaves a trail for 2.5 seconds.
Escape Point (for allied champion)
Energy Cost: 100
Marks an allied champion giving him bonus movement speed and leaves a white trail.
Enemies who walk over the trail are slowed, Enemies that stays on the trail are slowed and by leaving it will remove the slow.
Capture Point (for enemy champion)
Marks an enemy champion slowing them and leaves a black trail. Allies who walk over the trail receives a bonus movement speed buff. Allies that stay on the trail have the speed buff and by leaving the trail removes the buff.
E-ability - Cheer / Threaten
Scild shouts in front of her.
Energy Cost: 50
CHEER (for allies)
Empowers allies within the range giving them bonus Attack damage.
Bonus damage: 6/12/18/24/30
THREATEN (for enemy)
Damages and reduces enemy attack damage. (also fear minions)
Damage reduction: 5/10/15/20/25
Cooldown: 12 SecondsRange: 700
R-Ability – Sacrifice / Redemption
Marks the target champion.
Energy Cost: 75
SACRIFICE (for allies)
Gives the marked champion bonus Armor and Magic Resist.
All Damages received by that champion are transferred to Scild reduced by 10/15/20%.
Bonus Armor and Magic Resist: 30/40/50
REDEMPTION (for enemy)
Reduce the damage output given by the marked champion by 40/50/60%.
And also reduces it Armor and Magic Resist.
Reduced Armor and Magic Resist: 30/40/50
Cooldown: 120/110/100 Seconds
Health: 370(+72) Attack Damage: 48(+3)
Health Regen: 5(+.68) Attack Speed: 0.625(+2.5%)
Energy: 200 (manaless) Armor: 16(+3)
Energy Regen: 50 Magic Resist: 30(+0)
Range: 490 Movement Speed: 310