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SciLd : Armada - AD Machine Type Champion Concept

Scild June 10, 2012 User blog:Scild
1 Growth 18 1 Growth 18
Health 0 Attack damage 0
Health regen. 0 Attack speed 0
Mana 0 Armor 0
Mana regen. 0 Magic resist. 0
Attack range 0 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Piercing System
(Innate): Every 12 Seconds He charge 1 ammunition to be used on one of his abilities to ignore a % of enemy defence.
Max of 8 Ammo and 1 Ammo is consumed per ability.
Ability Description Leveling up
Ability.jpg
Blast Cannon
Shoot and damages enemies in a line
  • Range: 600
  • Projectile Speed: 1700

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Cost: 60 / 90 / 120 / 150 / 180 mana

Damage: 75 / 125 / 175 / 225 / 275 (+0.4 per attack damage) + (+0.4 per ability power)

Blast Cannon is line skill shot that deals full damage on all enemies hit.
Ability.jpg
Flag Marker
(Active): Armada shoot at a location damaging enemies and leaving a flag which reveals the targeted area for 7 seconds.
  • If it hit champion he gains sight on that champion for 3 seconds.
  • Flag can be attacked and will be destroyed after 3 attacks

Cooldown: 15 / 13 / 12 / 11 / 10 seconds

Damage: 80 / 120 / 160 / 220 / 260 (+0.4 per attack damage and +0.4 per ability power)

NONE
Ability.jpg
Lock and Fire Command
(Active): Armada prepares for a special command.
  • When cast enters “Lock-in-Mode” for 1.5 second to Lock-in visible enemy champions inside the range of the skill and after completing the “Lock-in-mode” shoots the missile.
  • Cost: 150 mana
  • Range: 2500

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Physical Damage: 100 / 175 / 250 / 325 / 400 (+0.1 per bonus attack damage)

Distance damage reduction: (per 500 distance traveled)3%(Minimum of 400 damage when ultimate is activated)

The farther the enemy the less damage they receive.
  • During “lock in mode” when enemy enter a blind spot area,” lock-in-mode” then cancel that champion as target but when locked-in It will be followed and attacked by the missile.
Ability.jpg
Armada System
This is Armada's ultimate system.

(Passive) Every 5th basic attack he consumes 1 piercing ammo to ignore an % of enemy armor.

(Active) Adds additional effects on his other abilities and gives him bonus armor and magic resist.

  • Cannon Assault – For every enemy hit the next target receives 5% additional damage.
  • Flag Cannon – Enhances the area of effect and prolongs sight in that area.
  • Lock and Shoot! – Receives a global range.

Cooldown: 100 / 90 / 80 seconds

Armor and Magic Resist Bonus: {{{3}}} 30/40/50

NONE



References

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