1 Growth 18 1 Growth 18
Health 520 (+90) 2050 Attack damage 48 (+3.6) 109.2
Health regen. 8.25 (+0.55) 17.6 Attack speed 0.675 (+3.5%) 60.2%
Mana 350 (+30) 860 Armor 20 (+3.8) 84.6
Mana regen. 7.5 (+0.55) 16.9 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 325

Marko, the Commando is a custom champion in League of Legends. He is designed for Grrbear26's Concept Battle 1 competition.


No Man Left Behind
RANGE: 2500
Scudmarx DogTags

Marko refuses to leave behind a fallen comrade. Whenever an ally champion is killed nearby they drop a Dog Tag that lasts for 15 seconds, and Marko gains +10% Attack Damage, Armour and Magic Resistance, and reduces the duration of incoming crowd control effects by 10%. These effects last for 10 seconds and stack up to four times.

Marko can pick up a Dog Tag to heal for 25% of his missing health and gain 40% movement speed for 3s.

"NOOOOO!!!!" - Marko

Ability Details
No Man Left Behind is an innate passive.

Additional Information:

The stacking buff triggers when the ally dies, not when Marko collects their Dog Tag.

Hand Grenade
RANGE: 850
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Scudmarx Grenade

Active: Marko throws a grenade at the target location with a short fuse. The grenade will explode after its fuse burns out, dealing damage in a very wide area.

An enemy champion may prevent the area of effect damage by standing on top of the grenade. They will take 20% additional damage, but their allies will be unharmed.

"Catch!" - Marko

  • Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 80 / 90 / 100 / 110 / 120 % AD)
Ability Details
Hand Grenade is a Ground-Targeted, Area of Effect ability.

Gun Dummy
COST: 75 mana
COOLDOWN: 24 / 22.5 / 21 / 19.5 / 18
Scudmarx Dummy

Active: Marko slips away, gaining stealth for 1.5 seconds, and leaving a heavily armed dummy behind. The dummy will continue to attack enemies in range for 3 seconds, prioritising the last enemy Marko attacked.

The dummy's gun is the same as Marko's and can crit, but it does not trigger on-hit effects and deals less damage than the real thing.

If the dummy is destroyed before it runs out of ammo it will explode, dealing physical damage in an area.

The dummy starts with 30% of Marko's maximum health. It has no armour or magic resistance.

"HA, HA, HA... HA, HA, HA..." - Gun Dummy

  • Dummy Attack Damage: 30% / 37.5% / 45% / 52.5% / 60%
  • Explosion Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 60 / 70 / 80 / 90 / 100 % AD)
Ability Details
Gun Dummy is a self-targeted ability.
  • The Dummy's attacks do not trigger on-hit effects.

Additional Information:

The Gun Dummy is visually distinct from Marko and could not possibly be confused for him by sight.

Claymore Mine
RANGE: 125
COST: 30 / 40 / 50 / 60 / 70 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Scudmarx Claymore

Active: Marko places an explosive mine on the ground, which will arm when an enemy walks onto it, and detonate when they step off of it, dealing damage in a small area and revealing those hit for 1.5 seconds.

An enemy champion can disarm the mine by remaining on top of it for 2 seconds. Mines last for 60 seconds and grant vision of units that walk over them.

Placing a mine does not break stealth.

"Clear!" - Marko

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 80 / 100 / 120 / 140 / 160 % AD)
Ability Details
Claymore Mine is a Ground-Targeted ability that places a disarmable mine on the ground at Marko's feet.

Additional Information:

Enemy minions and neutral monsters can trigger the mine, but only if no champion is currently disarming it. Other enemy champions, however, can still detonate a mine that is being disarmed.

Who Dares Wins
RANGE: 1200
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Scudmarx WhoDaresWins

Active: Marko will lock on to a target enemy champion and channel for 3 seconds, firing a hail of devastating explosive-tipped rounds from his heavy battle rifle whilst moving 50% more slowly.

While firing, Marko gains true sight of the target and his shots will have unlimited range; but intervening units, including minions and neutral monsters, will intercept the shots.

The rounds deal damage across a small area, revealing those hit, and dealing 100% increased damage to minions.

"<Vigorous Chuckling>" - Marko

  • Physical Damage: 25 / 45 / 65 (+ 10 / 15 / 20 % AD) x12 Rounds
  • Total Damage: 300 / 540 / 780 (+ 120 / 180 / 240 % AD)
Ability Details
Who Dares Wins is a Unit-Targeted channeled ability that targets enemy champions.

Additional Information:

If the target dies while channeling, Marko will continue to fire his salvo towards their location, detonating there if not intercepted.


Marko is the toughest Commando in the toughest squad of Piltover's toughest armed forces. Heavily armed with assault rifles, grenades, heavy battle rifles and boxes upon boxes of high explosives, Marko is more than ready to do whatever it takes to annihilate his targets on the Fields of Justice.


Marko is a marksman who excels at zoning his enemies into vulnerable positions in which he can gun them down.

In the laning phase, look to his Claymore Mines to provide protection from ganks, and harass and CS with Hand Grenades.

In team fights, his comparative lack of mobility means that he needs to be proactive in positioning. Look to tie up melee with his Hand Grenade and his Claymore Mines, and reposition with Gun Dummy if he starts taking too much damage. When his allies start to fall, Marko is especially notable for his ability to re-engage and turn defeat into victory by picking up Dog Tags as his passive stacks, allowing him to clear up with a devastating blast of firepower from Who Dares Wins.

Recommended Builds

Starting Doran&#039;s Blade item Health Potion item Warding Totem item
Essential Berserker&#039;s Greaves item Infinity Edge item Phantom Dancer item
Offensive Last Whisper item The Bloodthirster item The Black Cleaver item
Defensive Guardian Angel item Banshee&#039;s Veil item Mercurial Scimitar item
Consumables Health Potion item Mana Potion item Stealth Ward (Item) item Vision Ward item Elixir of Wrath item


On Champion Selection:

  • "Lets' take the field."


  • "Lets' go!"
  • "Don't be scared..."
  • "You don't stand a chance."
  • vs GarenSquare Garen: "Swords? Come on..."
  • vs TeemoSquare Teemo: "There you are... Stop hiding and fight!"
  • vs ZiggsSquare Ziggs: "Bombs? I got those."
  • vs CaitlynSquare Caitlyn or ViSquare Vi: "This is no place for a civilian."
  • vs CaitlynSquare Caitlyn: "Semi-auto? Come on..."
  • vs GravesSquare Graves: "Nice gun. Can't wait to get my hands on it."
  • vs Miss FortuneSquare Miss Fortune: "Hey baby, nice guns."

On Move Order:

  • "Moving."
  • "Moving out."
  • "Roger, wilco."

On Attack Order:

  • "Engaging."
  • "They don't stand a chance."
  • "He's mine."
  • "Roger, wilco."

On Death:

  • "Man... down..."
  • Killed by GarenSquare Garen or TeemoSquare Teemo: "Nice... work..."

When an enemy stands on top of a Hand Grenade, preventing the AoE:

  • "Such heroism."
  • "So brave."
  • "What a hero."

If he breaks stealth by attacking whilst Gun Dummy is still active:

  • "There were... two of them..."

On Collecting a Dog Tag:

  • "We honour your sacrifice."
  • "Thank you, brother..."
  • "Never in vain."
  • "I'll take it from here."
  • From GarenSquare Garen: "Demacia honours you, friend."
  • From GarenSquare Garen: "Always second best..."
  • From TeemoSquare Teemo: "Rest now my little friend."
  • From CaitlynSquare Caitlyn or ViSquare Vi: "Officer down."
  • From JayceSquare Jayce: "Public Affairs aren't gonna like this."
  • From OriannaSquare Orianna: "We can rebuild you."
  • From ZacSquare Zac: "Ugh, gross."
  • From KalistaSquare Kalista if Marko is The Black Spear item Oathsworn: "I swear... I'll avenge you."