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Xin'Jin, the Void-Child

Scudmarx October 16, 2014 User blog:Scudmarx
1 Growth 18 1 Growth 18
Health 385 (+70) 1575 Attack damage 44.5 (+3.5) 104
Health regen. 7 (+0.75) 19.8 Attack speed 0.625 (+3.2%) 55%
Mana 250 (+50) 1100 Armor 20 (+3.2) 74.4
Mana regen. 7 (+0.55) 16.4 Magic resist. 30 (+1.25) 51.3
Attack range 125 Mov. speed 345

Xin'Jin, the Void-Child is a custom champion in League of Legends.


Scudmarx Annihilation

Teleportation: Chaos Portals and Void Portals are linked, causing the first champion or champion's projectile that enters either to be teleported to the other. Portals dissapear after teleporting an object, or if Xin'Jin is too far away.

  • Maximum Portal Distance: 3000

Annihilation: Placing a Chaos Portal and a Void Portal within 250 units of eachother will cause the portals to annihilate eachother, triggering a void explosion which deals damage to nearby enemies, slowing them and reducing their armour and magic resistance for 3 seconds.

  • Magic Damage: 50 + (10  × level) (+75% AP)
Ability Details
Annihilation is an innate passive. The triggered explosions are a Ground-Targeted Area of Effect centered half-way between the two portals.

Additional Information:

The slow amount and the armour and magic resistance debuff are equal to those effects from her Void Portal and Chaos Portal respectively, and will be increased by leveling up those abilities.

Chaos Portal
RANGE: 450
COST: 50 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Scudmarx ChaosPortal

Active: Places a portal at the target location which activates soon after and lasts for 5 seconds, dealing magic damage to nearby enemies every second and reducing their Armour and Magic Resistance for 3 seconds. Only one Chaos Portal may be active at a time.

  • Magic Damage per Second: 15 / 30 / 45 / 60 / 75 (+7% / 14% / 21% / 28% / 35% AP)
  • Armor and Magic Resistance Reduction: 10 / 15 / 20 / 25 / 30 (+5% AP)

Passive: Annihilation damage is increased.

  • Annihilation Damage Bonus: +10% / 20% / 30% / 40% / 50%
Ability Details
Chaos Portal is a Ground-Targeted, Directional ability that creates a portal at the target location facing in the chosen direction.

Additional Information:

Quick-casting Chaos Portal automatically points the portal away from Xin'Jin.

COST: 25 / 40 / 55 / 70 / 85 mana
COOLDOWN: 30 (2 Charges)
Scudmarx Stability

Active: The next Void Portal or Chaos Portal created within 5 seconds will have increased stability, lasting 5 seconds longer and teleporting additional objects before dissipating. If Annihilation consumes any stable portals, its damage and radius are both increased by 10% for each remaining charge consumed.

  • Additional Teleport Charges: 1 / 2 / 3 / 4 / 5

Passive: Every attack with Xin'Jin's left hand deals bonus magic damage. Every attack with her right hand restores Mana.

  • Magic Damage: 18 / 36 / 54 / 72 / 90 (+10 / 20 / 30 / 40 / 50% AP)
  • Mana Restored: 10 / 15 / 20 / 25 / 30 (+5% of Missing Mana)
Ability Details
Stability is a self-targeted buff.

It is also a Passive Ability granting a chance to restore mana or deal additional damage on hit.

Additional Information:

Xin'Jin's attacks alternate between left and right handed strikes, starting with her left (bonus damage). Not attacking for 3 seconds resets the strike count; her next hit will be with her left again.

Void Portal
RANGE: 950
COST: 50 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Scudmarx VoidPortal

Active: Places a portal at the target location that activates soon after and lasts for 5 seconds. Enemies nearby will be slowed for 3s, fading over the duration. Only one Void Portal may be active at a time.

  • Slow: 30% / 35% / 40% / 45% / 50%

Passive: Void Portals and Chaos Portals will remain active longer.

  • Portal Duration Bonus: 1 / 2 / 3 / 4 / 5 seconds
Ability Details
Void Portal is a Ground-Targeted, Directional ability that creates a portal at the target location facing in the chosen direction.

Additional Information:

Quick-casting Void Portal automatically points the portal towards Xin'Jin.

RANGE: 4000 / 5000 / 6000
COST: 120 Mana
COOLDOWN: 180 / 150 / 120
Scudmarx Wormhole

Active: After a 3s cast time, Xin'Jin channels for up to 10 seconds, creating a portal directly in front of her and another one at any target location within range. One ally within 200 units of either portal may click on it to be teleported to the other, ending the spell. Xin'Jin can reactivate this ability whilst channeling to enter the portal herself.

Ability Details
Wormhole is a Ground-Targeted ability.


Only two have ever travelled to the lost city of Icathia and returned. But they are not the only ones to have emerged from that dark and dangerous place. Xin'Jin stepped out of the city soon after Malzahar left it.

There are no records of any explorers there foolish enough to take their children with them. That anybody could have survived for long in that place, especially at such a young age, is beyond belief. If her parents do remain within - if indeed she ever had any - none can say.

The Void has allowed this child to walk Runeterra. And that can only mean she is part of some greater, deadly scheme.


Xin'Jin is a powerful mage and melee fighter whose deadly portals can be used in many potent ways. She can go to the jungle and build as a melee assassin who can use her portals to gank enemies and her slows to secure the kill before portalling away. Or she can build as a long-range mage, using her Annihilation to nuke enemy lines from far away, and harrassing with her portals. Her teleportation and Wormhole can make her a powerful support that can keep her teammates safe from harm, and she can use them aggressively to peel.

In the laning phase as a mage or support, Xin'Jin can combine her two portals from level 2 to peel or nuke, becoming a dominating lane bully. Don't be afraid to take the fight to your enemy, but be careful of the long early cooldowns on her portals should you need to escape in a hurry.

In team fights, try to peel with her portals, or poke using Annihilation. Keeping portals handy for protecting your carry may be useful, or she can use them to engage on the enemy backline herself, or enable her allies to do so.

With Xin'Jin, the options are endless!

Recommended Builds

Starting Spellthief's Edge item Health Potion item Warding Totem item
Essential Nashor's Tooth item Rabadon's Deathcap item Abyssal Scepter item
Offensive Trinity Force item Liandry's Torment item Guinsoo's Rageblade item
Defensive Rod of Ages item Frozen Heart item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Sorcery item

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