League of Legends Wiki

Comments2

Cecil, The Paladin's Light

Sebaut October 1, 2014 User blog:Sebaut

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 390 (+100) Attack damage 42 (+4)
Health regen. 10 (+0.8) Attack speed 0.625 (+2.2%)
mana 200 (+80) Armor 21 (+2.0)
  Magic resist. 30 (+1.25)
Attack range 175 Mov. speed N/A

Cecil, The Paladin's Light is a custom champion in League of Legends.

Abilities

Protect the Freedom!
ChampionSquare

Innate: When Cecil uses a ability in a allied champion, them grants a shield that absorbs incoming damage equal to 50 / 100 / 150 / 200 / 250 (+ 4 / 7 / 10 / 13% of maximum health) for 2.5 seconds.


Release the Light!
RANGE: 800
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
ChampionSquare

Active: Cecil uses his mace for launch a light's shine in a zone. Allies gain health and enemies will take magic damage and slow them by 45% for 1.5 seconds.

  • Heal: 30 / 60 / 90 / 120 / 150 (+ 30% AP) (+ 10% current health).
  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 25% AP) (+ 5% current health).


Defenses Already!
COST: 50 Mana
COOLDOWN: 15
ChampionSquare

Active: Cecil pray of their gods for more resistances, increasing his armor & magic resist for 6 seconds.

  • Armor / Magic Resist: 35 / 50 / 65 / 80 / 95 (+ 15% bonus armor) (+ 10% bonus magic resistance)

Aura: Cecil emits a aura in a 500-range that increasing his Attack Damage & Ability Power (duration is limited for the active)

  • Aura AD & AP Bonus: 30 / 35 / 40 / 45 / 50 (+ 20% AP)


Help Them!
RANGE: 1000
COST: 60 Mana
COOLDOWN: 10
ChampionSquare

Active: Cecil shots a light orb in a line, dealing magic damage and stunning the first enemy unit it hits for a duration.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 35% AP)
  • Stun Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75

Aura: If the orb collides with a enemy champion, creates a 350-range aura and increasing his and allied champions movement speed for 2 seconds.

  • Movement Speed: 4% / 6% / 8% / 10% / 12% (+ 1% per 100 AP)


Brace yourselfes!
RANGE: Global
COST: 100 Mana
COOLDOWN: 200 / 180 / 160
ChampionSquare

Active: After channeling for 4 seconds, Cecil grants all allied champions on the map bonus health for 12 seconds.

  • Bonus Health: 300 / 400 / 500 (+ 40% AP (+ 10% of this maximum health)


Also on Fandom

Random Wiki