1 Growth 18 1 Growth 18
Health 405 (+95) 2020 Attack damage 51 (+0)
Health regen. 6 (+.5) 14.5 Attack speed 0.625 (+1.36%) 23.7%
Mana 240 (+65) 1345 Armor 12 (+3.2) 66.4
Mana regen. 6.1 (+.6) 16.3 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed N/A

Vision Distortion
Senvious LyrP

Lyr distorts the vision of whoever he hits with his abilities. When an enemy is hit, Lyr becomes stealthed to that enemy for 1 second. Multiple enemies can be under this effect at the same time.

Ability Details
Vision Distortion is a self-buff ability.

Additional Information:

  • Eye of Memory's memorized spells will not activate Vision Distortion.
  • Projectiles reflected by Reflection will not activate Vision Distortion.
  • Wards and revealing items/spells do not allow those inflicted with Vision Distortion to see Lyr.



Implosion
RANGE: 700
COST: 25 / 30 / 35 / 40 / 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Senvious LyrQ

Active: Lyr focuses on a small area in front of him and causes it to implode, dealing magic damage in a 75-radius.

  • Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 60% AP)
Ability Details
Implosion is a ground-targeted area of effect ability.

Additional Information:

Implosion against a single target applies spell effects as a single target ability.



Pressured Field
RANGE: 650
COST: 90/100/110/120/125 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Senvious LyrW

Active: Lyr creates immense pressure on a focused area. Deals magic damage and greatly reduces movement speed in a 300-radius for 3 seconds.

  • Magic Damage: 55 / 95 / 135 / 180 / 230 (+ 55% AP)
  • Max Movement Speed Slow: 50% / 60% / 70% / 80% / 90%
Ability Details
Pressured Field is a ground targeted area of effect that applies a persistent slow until walked out of or it ends.

Additional Information:

  • Pressured Field grants sight while on the ground.
  • The slow does not linger after leaving the area of effect.
  • If Lyr dies while Pressured Field is on the field, it will disappear instantly.


Reflection
RANGE: 350
COST: 80 / 95 / 110 / 125 / 140 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Senvious LyrE

Active: Lyr causes an immediate implosion in front of himself that produces a shockwave. The shockwave knockbacks champions and projectiles.

  • Magic Damage of shockwave: 60 / 105 / 150 / 195 / 240 (+ 40% AP)
Ability Details
Reflection is a conic area of effect spell.

Additional Information:

  • The distance of the knockback for champions increases depending on how close the affected units are to Lyr upon cast.
  • Reflected projectiles get refreshed traveling distance. (As if it was casted again from where it was reflected)
    • Reflected projectiles damage is halved.
    • Targeted projectiles are returned to the caster.
    • Projectiles reflected with CC or any on-hit effect will activate if it hits.


Eye of Memory
COOLDOWN: 200% / 170% / 150% of memorized skill
Senvious LyrR

Passive: Upon successfully reflecting a spell projectile, Lyr memorizes the moment it is sent back from the shockwave to replicate it for himself.

  • True Damage: 30% / 40% / 50% of the memorized skill's base damage

Active: Lyr uses the replicated skill. Damage of the spell is converted to true damage of the memorized skill's base damage. Cooldown for the memorized skill is increased.

Ability Details
Eye of Memory will cast a replicated spell, copying its targeting and effect parameters.

Additional Information:

  • The replicated spell will retain the stats at the level it was memorized. Even if the enemy levels their spell that you memorized, yours will stay the level that you memorized it from them. This includes projectile speed and cooldown.
  • You can only memorize one spell at a time. You cannot memorize a 2nd spell if the replicated spell is on cooldown. If you memorize a spell while using a channeling spell(ex.Piercing Arrow) it will be cancelled and you will have the new spell.
  • Replicated spells' original CC and on-hit effects are retained.
  • You cannot memorize basic attacks or ultimates.


Champion Spotlight

Recommended Items

Summoner's Rift
Starting Health Potion item3 Doran's Ring item
Early Boots of Speed item Catalyst of Aeons item
Essential Rod of Ages item Rylai's Crystal Scepter item
Aggressive Luden's Echo item Void Staff item Rabadon's Deathcap item
Defensive Hextech Protobelt-01 item Zhonya's Hourglass item Abyssal Scepter item
Consumables Health Potion item Elixir of Sorcery item Vision Ward item
Twisted Treeline
Starting Health Potion item3 Doran's Ring item
Early Boots of Speed item Catalyst of Aeons item
Essential Sorcerer's Shoes item Athene's Unholy Grail item Wooglet's Witchcap item Lich Bane item
Aggressive Void Staff item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Banshee's Veil item
Consumables Health Potion item
Howling Abyss
Starting Boots of Speed item Chalice of Harmony item Health Potion item5
Essential Sorcerer's Shoes item Athene's Unholy Grail item Lich Bane item
Aggressive Void Staff item Rabadon's Deathcap item
Defensive Zhonya's Hourglass item Rylai's Crystal Scepter item Banshee's Veil item
Consumables Health Potion item
The Crystal Scar
Starting Boots of Speed item Chalice of Harmony item Health Potion item3
Essential Sorcerer's Shoes item Athene's Unholy Grail item Lich Bane item
Offensive Void Staff item Wooglet's Witchcap item Blackfire Torch item
Defensive Rylai's Crystal Scepter item Odyn's Veil item
Consumables Health Potion item Mana Potion item

Tips

Playing As Lyr
Playing Against Lyr

Tricks

Ability Usage
Mastery Usage
Item Usage
Countering


"The real wonders of the world are hidden." - Lyr

Lyr is human, imbued with a magical eye, that currently resides in Tempest Flats. He is the last known human that is able to see Icathia as well as enter the original city. His left eye received distortion magic from his father and it is also the reason that he is able to see and enter Icathia. He spends a lot of time reading ancient texts that he finds in Icathia. When he isn't spending him time in Icathia, he ventures down to the Voodoo Lands to take care of Annie and Tibbers.

Lore

(IS SUBJECT TO CHANGE AND BE CORRECTED) (MANY IDEAS PRESENT) (SIMPLY A RUSHED FIRST DRAFT)

Many believe Icathia is simply a myth. A lost civilization...however there is one who remains in Runeterra that is from Icathia, Lyr. Lyr's earliest memory was living with his mother in the Tempest Flats. She lived with him for several years in a simple cabin. Around the time he became a young adult, his mother became ill. As there was no help nearby, he had no idea what to do as the days passed. He did whatever he could to ease her pain, until she told him to stop and listen to her.

She began to explain about their family and history. He learned that upon being born, Lyr's father transferred the magic from his eye to Lyr's. After the transfer was complete, his father slowly felt his life leave him. Transferring such magic took a huge strain on a person's life. However, it was required to enter the actual city of Icathia and see it how it really is. She told him that he should visit Icathia, which was directly east, as he was the only one left that would be able to enter it and keep it safe. She then asked him to fetch her some water. When he returned, he found that his mother had passed away. He carried her with tears in his eyes all the way to Icathia and found a suitable resting place to bury her.

After burying her, he stayed in Icathia for a day to learn what he could about the history and the magic in his eye. He learned some magic that his eye was capable of using from ancient texts that he found in what appeared to be a library. However, he could not find nothing about the history of Icathia. He eventually returned to the cabin in the Tempest Flats and continued to live there.

Every week he made a trek to Icathia and spent that day lost in records of magic and fragments of Runeterra history. Some of the more interesting pieces of history he found were of a place called 'The Void'. According to some of the texts, there was a supposed entrance somewhere in the area. Eventually, Lyr had found it and watched as a Cho'GathSquarecreature emerged from it. Lyr watched it with a sense of fear, but that lessened as he realized that the creature could not sense or see him. He assumed it was the fact that the creature did not possess an Icathia magic imbued eye. Therefore, he could not see Lyr nor the actual city and only a desert and some ruins. Lyr simply watched as it trudged away further out into the desert.

Lyr had seen some nomads that were living on the Tempest Flats, but never dared to make contact with them. He was glad that his cabin was at the north end right against the mountains, so it was completely unnoticed. The first contact of sorts that Lyr made was with a child. On his way to Icathia, crossing the Voodoo Lands, he noticed a ferocious TibbersSquaregiant bear and a mere AnnieSquarechild. The bear was destroying what looked like a settlement of sorts while the child was behind it. When it turned around to face the child, it caught a glimpse of Lyr behind her. Lyr activated the magic of his left eye as he stared straight into the bear's eyes which left it paralyzed. Suddenly to his surprise the bear transformed into a stuffed teddy bear and fell to the ground. Lyr walked over to the teddy bear and looked at it closely. The bear appeared to be giving off a magical aura. Lyr didn't say anything as he walked over and gave the stuffed teddy bear to the child. Lyr then decided to venture down into the destroyed village. A grim sight appeared before him. Dozens of corpses that were ripped and mauled were scattered about.

After becoming completely accustom to his eye and Icathia, he began to sense when things entered the city's radius. The first case of this was a KassadinSquarehuman that came stumbling around the ruins. Lyr followed the human around as he read various fragments of text from the false city. The human began freaking out and came too close to the entrance of the Void. He started taking in powers of the Void before finally calming down. Lyr continued to watch as the human retreated from the area.

The next MalzaharSquarehuman that came by was different. Lyr felt like he was somewhat similar to himself, but still could not see Lyr or the actual city. The human wandered in at night and fell in front of one of the obelisks. Lyr watched as the human took in powers from the Void and stood back up. He was shaking and whispered 'League of Legends', before walking off.

Not long after, Lyr watched as another Kog'MawSquarecreature from the Void came out. This time Lyr decided to follow it. Lyr kept quite a long distance from it while following it and watching everything it did. This one seemed very different. It appeared like it was interested in eating everything in sight. Lyr confirmed this as it entered the Tempest Flats and devoured all the nomads that were living there. After watching the gruesome spectacle, Lyr decided to stop trailing the monster.

The next Kha'ZixSquarecreature that emerged wasted no time lingering around. Lyr followed it as best as he could watching it attack any living thing it came across. Lyr noticed that the creature was slowly evolving as it killed things. At one point around in Kumungu, Lyr saw something else large moving near the creature. It pounced on the void creature with no fear and fought with it for hours. They both ended up retreating to tend to their wounds. Lyr returned home after they left.

The most recent Vel'KozSquarecreature that Lyr come out was a huge eyeball with tentacles. However, this time it didn't come alone...several came with it. Lyr felt it would be too dangerous to follow them this time, after seeing them reduce multiple things to dust. Vel'KozSquareOne of them seemed to be smarter than the rest. It didn't destroy everything in its sight. Only several...interesting looking things. Lyr watched as they destroyed a few of the false city ruined before departing over the desert.

Lyr felt that things were only going to get worse as time went on. He decided that he needed more knowledge. He remembered what the one MalzaharSquarehuman had said "League of Legends". Lyr had looked up about it back and learned about The Institute of War. He felt he could learn more by going there. With that mindset he set off.

(PLACEHOLDER ENDING UNTIL SOMETHING BETTER IS THOUGHT OF)

Upon selection
  • You have a nice eye to pick me.
Movement
  • I'm going.
  • I can see where you want me to go.
  • Moving.
  • Got it.
  • (Lyr sighs)
Attacking
Taunt
  • I can see right through you.
  • Better keep an eye on me.


Taunting Aatrox Aatrox
  • A Darkin weapon? Must be the weakest.
Taunting Ahri Ahri
  • You're almost human. Almost.
Taunting Akali Akali
  • If I win, we got a date.
Taunting Alistar Alistar
  • I bet those horns would sell nicely.
Taunting Amumu Amumu
  • You won't find friends here.
Taunting Anivia Anivia
  • Do you...melt?
Taunting Annie Annie
  • Can't help you this time.
Taunting Ashe Ashe
  • An archer needs good eyes.
Taunting Aurelion Sol Aurelion Sol
  • You would only be of interest to children.
Taunting Azir Azir
  • You Ascended are just a bunch of animals.
Taunting Bard Bard
  • You are not the only truth of the universe.
Taunting Blitzcrank Blitzcrank
  • I know you have a heart of gold.
Taunting Brand Brand
  • Chill.
Taunting Braum Braum
  • You can't shield from what you can't see.
Taunting Caitlyn Caitlyn
  • I would like to see a hat trick.
Taunting Camille Camille
  • A shame. You are here because you denied your heart.
Taunting Cassiopeia Cassiopeia
  • You're a snake. Literally and figuratively.
Taunting Cho'Gath Cho'Gath
  • What won't you eat?
Taunting Corki Corki
  • Mayday!
Taunting Darius Darius
  • You will regret opposing me.
Taunting Diana Diana
  • The moon is beautiful. And I mean the moon.
Taunting Dr. Mundo Dr. Mundo
  • I also go where I please.
Taunting Draven Draven
  • Welcome to the league of not Draven.
Taunting Ekko Ekko
  • Even you are trapped by what is called time.
Taunting Elise Elise
  • Ugh...please don't come any closer.
Taunting Evelynn Evelynn
  • They may not see you coming, but I do.
Taunting Ezreal Ezreal
  • You definitely don't seem tough.
Taunting Fiddlesticks Fiddlesticks
  • I saw your family guarding crops.
Taunting Fiora Fiora
  • Would you like to duel? As in a card game.
Taunting Fizz Fizz
  • Don't let things get to that big head of yours.
Taunting Galio Galio
  • I don't even need to see to know you're coming.
Taunting Gangplank Gangplank
  • Better keep your eyes in lane.
Taunting Garen Garen
  • For...Icathia? Ugh...
Taunting Gnar Gnar
  • Aww..aren't you just ador-oh my god.
Taunting Gragas Gragas
  • Sorry, I'm not a good drinking partner.
Taunting Graves Graves
  • Try a lollipop.
Taunting Hecarim Hecarim
  • Ah, a remnant of the Iron Order. Disappear.
Taunting Heimerdinger Heimerdinger
  • Not all knowledge should be shared.
Taunting Illaoi Illaoi
  • Prove to me that your god exists.
Taunting Irelia Irelia
  • You would be better as a dancer.
Taunting Ivern Ivern
  • Blue buff...red buff...you...green buff?
Taunting Janna Janna
  • Such a relaxing breeze.
Taunting Jarvan IV Jarvan IV
  • I know who you really are...
Taunting Jax Jax
  • Even if you did have a real weapon, it wouldn't save you.
Taunting Jayce Jayce
  • You say there's nothing you can't fix...how about yourself?
Taunting Jhin Jhin
  • I will drop the curtain on your performance.
Taunting Jinx Jinx
  • You are more of a child than Annie.
Taunting Kalista Kalista
  • Betrayal...it surrounds you even now.
Taunting Karma Karma
  • Just how old are you?
Taunting Karthus Karthus
  • I got a bone to pick with you.
Taunting Kassadin Kassadin
  • You get your powers from the void. Pathetic.
Taunting Katarina Katarina
  • You could learn from Akali.
Taunting Kayle Kayle
  • An eye for an eye? Ha.
Taunting Kennen Kennen
  • My favorite yordle. For now.
Taunting Kha'Zix Kha'Zix
  • I already dislike bugs. There's no way I don't hate you.
Taunting Kindred Kindred
  • I know of you. You cannot take me yet.
Taunting Kled Kled
  • You are nothing without your lizard.
Taunting Kog'Maw Kog'Maw
  • Disgusting...
Taunting LeBlanc LeBlanc
  • I can see through your deception.
Taunting Lee Sin Lee Sin
  • Let's play Spot the Difference.
Taunting Leona Leona
  • Praise the sun?
Taunting Lissandra Lissandra
  • That's quite the icy stare...oh wait...
Taunting Lucian Lucian
  • I will let you see your wife soon.
Taunting Lulu Lulu
  • Down you go!
Taunting Lux Lux
  • God, you're annoying.
Taunting Malphite Malphite
  • I wonder how many times I can skip you across the water.
Taunting Malzahar Malzahar
  • You get your powers from the void. Pathetic.
Taunting Maokai Maokai
  • I would be scared of you if you had an axe.
Taunting Master Yi Master Yi
  • Your blade will be mine.
Taunting Miss Fortune Miss Fortune
  • It seems fortune doesn't favor you.
Taunting Mordekaiser Mordekaiser
  • You had your time. Disappear.
Taunting Morgana Morgana
  • I see you have fallen. And I don't mean for me.
Taunting Nami Nami
  • Sorry, but the tides are in my favor.
Taunting Nasus Nasus
  • You Ascended are just a bunch of animals.
Taunting Nautilus Nautilus
Taunting Renekton Renekton
  • You Ascended are just a bunch of animals.
Taunting Vel'Koz Vel'Koz
  • Your entire existence is nothing before my eye.


Joke
  • They won't see it coming.
Upon seeing Annie Annie summon Tibbers Tibbers
  • That bear...
Laugh

}}

WIP

07/27/2017 - Revived concept

Base:

  • Humanoid.
    • Slightly tanned skin

Hair:

  • White
    • Possibly ice blue tips
    • Hair accessory on right side

Face:

  • Mid 20s.
  • Ice blue eyes
    • Magic pattern on/in left eye
    • Possibly tattoo near left eye.

Body:

  • Slightly athletic
    • Mostly slim/slender

Clothing:

  • White undershirt.
    • Light brown open vest
  • White pants
    • Light brown external pockets/belts
  • Light brown boots.
  • White scarf
    • White sash

  • Originally from Icathia.
    • Only one able to see the actual city of Icathia.
  • Currently resides at Tempest Flats.
  • All abilities are casted from Lyr's left eye.
  • Helped Annie Annie ensorcell Tibbers Tibbers without her knowledge.
  • Witnessed various events related to the void.