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Thorum - The Fabled Miner

Seretax October 25, 2014 User blog:Seretax

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

Thorum, the Fabled Miner is a champion in League of Legends.

Abilities

{{Ability|P |name = Striking Lucky (Default - Slugger) Bomb Infusion (Rock Blaster) Tunnel Collapse (Cart Mode)

|icon = |description = Striking Lucky - Upon last hitting a minion Thorum has a percentage chance of gaining bonus gold. Bomb Infusion - After using a spell in Rock Blaster all of Thorum's auto attacks deal additional health damage for 2 seconds. Tunnel Collapse - When Thorum is below 25% health while in Cart mode his movement speed increases greatly

Pick Slog/Destructive Blast/Derail
RANGE: 625
COST: 25 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Pick Slog - Swipes his Pick infront of him, applying a brief stun/slow depending where they are in the hitbox

Destructive Blast - Plants a bomb in the target location which lasts up to 30 seconds, or until Thorum Detonates the Bomb. Upon detonation Thorum and enemies in a certain radius take damage, howver Thorum takes half of the damage.

Derail - Thorums Cart goes of course and flies into a specific direction. Upon collision with an enemy champion or the end of the spell cast it deals damage around the point of impact thorum is swaped back to his default slugger stance.

  • Damage: 1 / 2 / 3 / 4 / 5 (+ 10% AD)
  • Heal: 5 / 4 / 3 / 2 / 1 (+ 10% AP)


The Miners Power
COST: 100 mana
COOLDOWN: 20
ChampionSquare

Thorum Calls upo

  • Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5

Active: This is the decription for W's active ability with bonus health scaling and mana scaling.

  • Active: 10 / 20 / 30 / 40 / 50 (+ 10% bonus health) (+ 10% max mana)


1st Ability with Multiple Effects
RANGE: 1500
COST: 140 mana
COOLDOWN: 8
ChampionSquare

Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)
2nd Ability with Multiple Effects
RANGE: 0
COST: 0 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.


Ultimate
ChampionSquare

This is a blank example.


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