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Akachi, the Spirit Eater

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Okay, so this champion concept is based on another game I used to play, and I still love that game, especially the underlying principles of the main character, whose intruder (to say it with a nice word) I based this new champion on. By the way, any copyrights for the original "intruder", Akachi, are Atari property (Blend word?). Okay here we go.

Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 175 Move. speed N/A


Akachi, the Spirit Eater is a custom champion in League of Legends.

Abilities

Craving
ChampionSquare

Akachi doesn’t have mana, instead he uses Spirit Energy as a secondary resource. Spirit Energy caps at 250 (+50/lvl), for a maximum of 2100, and decreases with 0.1% per 5 seconds per stack of Craving. While his Spirit Energy is greater than 50%, he also gains 50 movements speed. However, if his spirit energy is equal to 0, he loses health equal to the Spirit Energy he would have lost. This damage cannot leave him under 1 hp.
Akachi also receives stacks of craving when using his abilities, but when he has not cast any spell in the last 5 seconds, he loses 1 stacks per second. Stacks cap at 200 (leaving you with a 20% decrease in spirit energy every 5 seconds). He spawns with 0 spirit energy.


Devour Spirit
RANGE: 650
COST: none {{{costtype}}}
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
ChampionSquare

Passive: You can eat the souls of the dead minions on the fields of justice, and you gain natural spirit energy regeneration.

  • Spirit Energy per 5: 3 / 5 / 7 / 9 / 11

Active: Akachi leashes out to the target enemy, eating his soul and dealing damage. This damage is then added to Akachi’s Spirit energy. Casting this ability adds 7 stacks of Craving.

  • Magical Damage: 60 / 115 / 170 / 225 / 280 (+ 100% AP)


Bestow Life
COST: 2% / 2.5% / 3% / 3.5% / 4% (+ 1% per 50 AP) {{{costtype}}}
COOLDOWN: 8
ChampionSquare

Toggle: Akachi reverses his hunger and redirects his energy outside. Every second, he consumes a percentage of his current spirit energy every tick to heal himself equal to half the amount of energy he consumed. This skill removes stacks of craving equal to 1/10th of the amount healed per second.

  • amount healed per 5 seconds: 1% / 1.25% / 1.5% / 1.75% / 2% (+ 1% per 100 AP)


Suppress
ChampionSquare

Toggle off: The amount of Spirit Energy consumed per stack of Craving is reduced by a percentage.

  • Reduction: 5% / 10% / 15% / 20% / 25%


Satiate
RANGE: 550
COST: none {{{costtype}}}
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
ChampionSquare

Toggle on: After a 0.625 delay, Akachi summons a foul spirit he ate last night which roots enemies caught in the area of effect for 1 second and slows them by 50% afterwards. This adds 20 stacks of Craving

  • Magical Damage: 75 / 125 / 175 / 225 / 275 (+ 50% AP)
  • Slow duration after root: 0.75 / 1 / 1.25 / 1.5 / 1.75


Ravenous Incarnation
COOLDOWN: 150 / 140 / 130
ChampionSquare

Passive: You gain bonus magic penetration per stack of craving. This passive is lost while Ravenous Incarnation is on cooldown.

  • magic penetration: 0.1 / 0.15 / 0.2

Active: Akachi calls upon his hunger to take over his body, and becomes a vessel of destruction. He instantly gains maximal stacks of craving, and does not lose them for the duration, but he also does not lose spirit energy during the ultimate. Using his ultimate unlocks spiritual evisceration. He also gains 25 / 30 / 35% bonus ap and bonus health.

  • bonus health: 100 / 150 / 200 (+ 100% AP)
  • duration: 15 / 20 / 25


Spiritual Evisceration
RANGE: 800
ChampionSquare

Second cast: Akachi regains control of his body and uses the remaining energy to condemn an enemy to death. The enemy gets damaged every second for a total duration of five seconds, and during that duration, half of the damage dealt by anyone (even baron) to that enemy is converted to spirit energy, 5 / 10 / 15% of the damage is removed as stacks of craving, and if the target dies, Akachi gains maximum spirit energy and removes all his craving stacks.

  • damage per second:: 75 / 115 / 165 (+ 25 / 35 / 45 AP)


Introspection

Ok, so this is my first custom champion, and I still have tons of ideas to convert into champions, so no worries that I'll run dry. I hope you like it, and if not, leave constructive feedback in the comment section.

Have a nice day!

PS numbers can be tweaked.

PPS the ultimate's second part can also be completely rewritten.

PPPS in theory the whole champion concept can be rewritten, but I wouldn't like that.

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