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Hecarim Ideas Rework Full

Statistics Edit
Health 600 – 2100 Attack damage 70 – 160
Health regen. 7.0 – 17.8 Attack speed <span style="cursor:help; border-bottom:1px dotted;" title="Unlike other statistics, attack speed gained per level is considered to be bonus attack speed rather than base attack speed.">[*]</span> 0.67 (+0% – 42.5%)
Mana 285 – 940 Armor 24.7 – 91.1
Mana regen. 5.1 – 15.7 Magic res. 32.1 – 49.7
Melee 185 Mov. speed 345


Abilities Edit

Ghost Run

Hecarim triple the movement speed of himself if he use 10 basic attacks and also remove negative effects last 3 seconds

  

Giant Cleave RANGE: 250COST: 37 / 40 / 43 / 45 / 47 ManaCOOLDOWN: 3

Active: Hecarim cleaves nearby enemies, dealing physical damage that is increased by 55% against monsters and champions.Enemies hit by Giant Cleave will become [1] blind for 3 seconds.

if it hits a champion it's reduce the cooldown of Giant Cleave by 2 seconds.

「 Physical Damage: 50 / 65/ 90 / 110 / 130 (+ 95% bonus AD) 」

  

Ghost Aspect/Spirit Power RANGE: 300COST: 55 / 65 / 75 / 85 / 95 ManaCOOLDOWN: 20 / 19 / 18 / 17 / 16

Active:(Ghost aspect) Hecarim gain 20 movement speed and 20 bonus AD for 3 seconds

Active:(Spirit power) after using the abillity (GHOST ASPECT).Hecarim deals magic damage to his enemies and granting him 45 '''' movement speed and 40' bonus AD for 2 seconds.[2]

「 Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 50% AP) 」

  

Dash Assassinate RANGE: 600COST: 75 ManaCOOLDOWN: 24 / 22 / 20 / 18 / 16

Active: Hecarim dashes to one single enemy and  [3] blinding them for 10 seconds. Hecarim also gain  '50' bonus AD  when he use an abillity after dashing last 3 seconds. 

Hecarim become invisible if he dashes to champions last 5 seconds

  

Onslaught of Shadows RANGE: 1200COST: 120 ManaCOOLDOWN: 120 / 100 / 80

Active: Hecarim summons spectral riders and dashes forth with them in a line, becoming immune to crowd control while charging and dealing magic damage to all enemies in their path. Enemies within range of where Hecarim stops also [4] flee from him for 2 second.

*Magic damage: 100 / 200 / 300 (+ 90% AP)
If Hecarim was in half of his health and use Onslaught of Shadows Hecarim gain

100 bonus AD  last 4 seconds

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