A mage with a distinctive 'windup' period and an ability to use his mana as a shield? Why not?

After the relative success of Lontar, the Emissary of the Future, I felt like I should show some love to the other two champions I previously designed. I still feel that I would enjoy seeing a champion involving their main concepts, and besides, I gotta' be fair, don't I? And I can take advantage of the shiny new layout for the ability tabs!

For those who don't want to go back and reread what I wrote before on the old blog, the main theme behind Arvice, the Wandering Psychic was to create a champion utilising a mana and energy hybrid resource. The inspiration for this was the Zoanthrope unit of Dawn of War II, who has the unique ability to use its own resource bar as a temporary shield. Of course, applied directly, this would never work for LoL - units in Dawn of War II use fast-regenerating energy, much like the four ninjas and Lee Sin, and have health in the low hundreds making this number very significant. The only resource to be on the same scale as health in LoL is mana - two interesting mechanics which combined to make this interesting champion.

For the rest of his abilities, I constructed him to be very similar to Ryze, but at the same time very different - he does not have much upfront burst, but once he starts landing those QWEs, he can start dealing enormous amounts of sustained damage as well as repeated crowd control, and at the same time be mightily hard to kill with his mana shield and ability to build full mana and CDR tank.

Champion Statistics

1 Growth 18 1 Growth 18
Health 400 (+72) Attack damage (+0)
Health regen. 4.5 (+0.6) Attack speed 0.631 (+2.65%)
Mana 400 (+70) Armor 15 (+3.0)
Mana regen. 5.0 (+1.0) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Arvice, the Wandering Psychic is a champion suggestion by Shaw Fujikawa.


Restorative Sorcery
Shaw Fujikawa Arvice 1

Arvice regenerates 5% of his maximum mana each second. Additionally, his basic abilities each reduce in mana cost by 3% of his maximum mana per successive cast within 4 seconds, down to a minimum of 5% of his maximum mana.

Arcane Blast
RANGE: 600
COST: 20% of max mana
Shaw Fujikawa Arvice2

Active: Arvice blasts a target enemy unit for magic damage. Each successive cast of Arcane Blast within 4 seconds increases the damage dealt by 20% of the previous cast.

The damage increase caps at 2.5x damage.

  • Magic damage: 50 / 90 / 130 / 170 / 210 (+ 50% AP)
  • Maximum magic damage: 125 / 225 / 325 / 425 / 525 (+ 125% AP)

Speed Siphon
RANGE: 550
COST: 20% of max mana
Shaw Fujikawa Arvice5

Active: Arvice blasts a target enemy unit for magic damage, granting himself 10 flat movement speed for 4 seconds. Each successive use of Speed Siphon within 4 seconds increases this boost by 10 and refreshes its duration.

The movement speed boost caps at +50 movement speed.

  • Magic damage: 40 / 70 / 100 / 130 / 160 (+ 35% AP)
  • Diameter of AoE: 200

Warp Lock
RANGE: 600
COST: 20% of max mana
Shaw Fujikawa Arvice3

Active: Arvice blasts a target enemy unit for magic damage, Slow icon slowing it for 1 second. Each successive cast of Warp Lock within 4 seconds increases the slow applied.

After 5 successive uses, Warp Lock will instead Stun icon stun targets hit for 1 second.

  • Magic damage: 50 / 60 / 70 / 80 / 90 (+ 30% AP)
  • Initial slow: 5% / 7.5% / 10% / 12.5% / 15%
  • Additional slow per cast: 3% / 5% / 7% / 9% / 11%

Mana Field
Shaw Fujikawa Arvice4

Toggle: Arvice surrounds himself in a powerful magical aura. During this time, Restorative Sorcery is not in effect, but all damage dealt to him is redirected towards his mana bar and his basic abilities restore mana equal to a percentage of the damage they deal.

  • Damage to mana ratio: 50% / 75% / 100%


Despite his relatively jovial and uplifting behaviour, something about Arvice still unnerves those who have ever engaged in conversation with him. Perhaps it is the too-wide grin ever-present on his face. Perhaps it is the disturbing flash of childish glee he shows whenever a person deigns to speak to him. Or perhaps it is the vast network of runic designs and drawings that traverse his every inch of body like a second skin.

Arvice himself is quite talkative, if somewhat nostalgic, about his younger days. He was a mere travelling antique goods salesman, making a modest living off the selling of old collectible items which he had gathered through his travels. Many of the tomes and scrolls that he had requisitioned from the older noble houses of the various city-states contained potent and interesting magical incantations, and before long Arvice himself was a competent, if unrefined, practitioner of the art. His findings of such old spells soon had him approached by a young mage named RyzeSquare Ryze, who himself also sought magical knowledge of all kinds. The duo soon entered an amusing friendship which saw them travel to various old ruins of civilizations long past in their quest for arcane wisdom, but this adventure proved to be short-lived - after Ryze found a lead to a previously-thought lost art known as thorn magic in the Howling Marsh, some catastrophic event occurred that drove a vicious wedge into the relationship between the two sorcerers, an event neither mage is willing to divulge. Arvice claims he now joins the League for the sole purpose of retrieving the scroll on Ryze's back, and will stop at nothing to see it reclaimed in his hands.

"I am not a being to pretend to care for the everyday drivel of flesh-cloaked mortals. But Arvice may yet pique my interests still."


Upon selection
  • "Yo."
  • "So where are they?"
  • "Never a dull moment."
  • "Patience, grasshopper!"
  • "Alright, alright."
  • "Getting a move on."
  • "Y'know, this ain't a clicking contest, right?"
  • "Heh, as ya wish."
  • "Do you perceive how I perceive?"
  • "Magic's vindicator and justicar."
  • "Now here comes the good part!"
  • "It's the thought that counts!"
  • "Come on, kids, let's see what you've got!"
  • "I'll try this one left handed."
  • "Boom!"
  • "Zap!"
  • "Lighten up a notch, kid."
  • "Still stuck in the old ways."
  • "Looks like somebody's compensating for something!"
  • "Still alive? Good, I ain't done with you either."
  • "Think this is bad? I'm just getting started."
  • "I'd tell you when you were gonna' die, but I have a patent on the word 'soon'."
  • "Voila! In view, a vindictive vilified veteran, vidarishly cast... wait. Vica... vidi... oh, never mind."

Patch Notes


  • Restorative Sorcery:
    • Condensed mana reduction on basic abilities into innate. Effect unchanged.
  • Warp Lock:
    • Slow no longer decays.


  • General
    • Mana per level decreased to 70 from 90.
    • Abilities now decrease in mana cost by 3% of his maximum mana per successive cast, down to a minimum of a 5% max mana cost.
  • Arcane Blast:
    • Ability now increments on Arvice's usage of the spell, not dependent on his target.
    • Ability power ratio increased to 50% from 30%.
    • Cost increased to 20% of max mana from 15%.
    • Grace period reduced to 4 from 5.
  • Speed Siphon:
    • Now no longer AoE.
    • Ability now increments on Arvice's usage of the spell, not dependent on his target.
    • Movement speed boost per successive use increased to 10 from 5.
    • Grace period reduced to 4 from 5.
  • Warp Strike renamed to Warp Lock:
    • Now afflicts targets hit with a 1 second decaying 5%/7.5%/10%/12.5%/15% slow from 0% at all ranks.
    • Successive uses no longer decrease the base cooldown but will increase the slow applied by 3%/5%/7%/9%/11%.
    • Stun duration at 5 successive uses increased to 1 second from 0.5.
    • Cooldown decreased to 3 from 5.
    • Grace period reduced to 4 from 8.
  • Mana Field:
    • Basic abilities are no longer free to cast while toggled on.
    • Now restores mana equal to 50%/75%/100% of damage dealt from 100% at all ranks.


  • General
    • Added ability icons.


  • General
    • Added lore entry and quotes.
    • Base speed reduced to 305 from 310.
  • Arcane Blast: Mana cost increased to 15% from 10%.
  • Speed Siphon: Mana cost increased to 20% from 15%.
  • Warp Strike: Mana cost increased to 20% from 10%.
  • Mana Field:
    • Now no longer drains mana while active.
    • Basic abilities now have no cost while active.

V1.0.0.1: Remake:

  • Restorative Sorcery (New passive): Arvice regenerates a large percentage of his maximum mana each second.
  • Arcane Blast: Arvice blasts an enemy unit for magic damage, dealing additional damage with consecutive hits.
  • Speed Siphon: Arvice blasts an area around an enemy unit to deal magic damage to all enemies hit, with consecutive hits on the same targets granting bonus movespeed.
  • Warp Strike: Arvice blasts an enemy unit for magic damage, with consecutive hits on the same target reducing the ability's base cooldown. Attacks on a target with five Stasis stacks will also be stunned.
  • Mana Field (Ultimate): Arvice shields himself with his stored mana, causing all damage to be instead dealt to his mana bar first and his basic abilities all restoring mana in exchange for a significant mana cost.

V1.0.0.0: Added August 27th

  • Mental Siphon (Innate): Arvice's damaging spells restore mana to him equal to the percentage of health he deals to opponents.
  • Life Leech: Arvice blasts a target area, dealing magic damage and applying a stacking debuff that halves healing on the target for each stack.
  • Mana Field: Arvice passively regenerates a portion of his maximum mana. On activation, he redirects all damage done to him to his mana bar, losing the regeneration while active.
  • Momentum Draw: Arvice blasts a target enemy unit. If the target enemy is a champion, he applies a stacking debuff that slows the opponent while also speeding him for the same amount.
  • Chain Reaction (Ultimate): Arvice greatly boosts his abilities, doubling the effects of his basic abilities and causing his next spell to apply a magic damage debuff. The debuff stacks and refreshes for as long as he continues to attack with his spells.