Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Charon uses his scythe and a ghostly blade in tandem to scar the ground in line, starting away from him and ending at his location. Enemies hit by the ghostly blade are damaged, and the scarred ground slows enemies who try to pass over it.
Enemies close enough to Charon to be struck with the scythe itself take more damage and are stunned for one second.
Inevitability – The sweetspot size increases, and enemies hit by it are pulled into Charon.
|leveling = |cooldown = |cost = |costtype = Current Health |range = 700/200 |Ability2 |targeting = Ripping Jack is a ground-targeted area of effect |damagetype = Physical |projectile = false |spelleffects = true |spelleffects-type= area of effect |onhiteffects = |spellshield = Will…
Read more >
Every second basic attack Inazi generates a Shadow Knife, up to a maximum of 5.
Inazi throws a Shadow Knife with every basic attack, striking her primary target twice. The Shadow knife can critically strike and applies most on-hit effects; hits with Shadow Knife do not count towards generating counts of her other abilities.
Shadow Knife is automatically toggled off when Inazi expends all her Shadow Knives. |leveling = AD}} |cooldown = 0.5 Seconds |cost = 1 Shadow Knife per attack |Ability2 |targeting = Shadow Knife is a toggled self-buff ability. |damagetype= |spelleffects= |onhiteffects= Shadow knives will trigger on-hit effects and can critically strike as normal.
- Shadow Knive’s damage will not be applied if Inazi is blinded or if her…
Read more >
So I've done a bit of reading up on the four champions whose icons have been altered to tease the upcoming champion (assumabley). These champs are, if you don't know, Garen, Sona, Vi, and Zed.. These champions all have had shimmering overlay effects added to their icons - Garen has leaves, Sona has birds, Zed has petals, and Vi has Smoke. Additionally, each champion's expression is change to of repose. Except for Zed, who simply lacks the glowing red eyes.
It's hard to find a true connection betweens these characters. Sona, Vi, and Zed are all orphans that grew up without their birth parents, though Garen's official lore makes no mention of whether his parents are living or deceased.
All of them do command some role of authority or awe. Gare…Read more >
Read more >
So below is a list of abilities for a champion specifically designed to play around with vision. I want to say that, while there are very specific abilities and numbers put down, I don’t feel satisfied that this is a ‘finished’ concept. The main issue I’m having is trying to figure what role best suits this kind of champion. Jungling would be the ideal role for a champion who’s core is to roam around the map and track down enemies, but the problem is that in order to put in mechanics and attributes to make him a viable jungler (sustain, ganking tools, clearing power) would likely mean taking away from the vision aspects of the kit to keep him from getting bloated mechanically. The same goes for other potential roles – adding damage/cc/kit…
Kindred will either be so strong and safe in the jungle that she would likely make just as good of a pick – if not better – as a laner (solo or bot), and so will not see much action in the jungle (where people will put a more conventional pick to round out a team comp better); or the aspects of her kit that could be abused as a laner are too weak, and so she will be segreted mostly to the jungle where she will reside as a weak fit that struggles with the current meta.
A lot of this is opinion, and is not saying that Kindred is objectively going to be bad, overpowered, or unbalanced. Kindred definitely boasts some really interesting mechanics, has a really cool theme and looks fun to play. I am really eager to see the finished product on liv…Read more >