Role(s) | |
Fighter, Mage |
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Abilities
Lore
What is Kyalith? This queer creature has been spotted roaming the wilds, eyes glinting with the hint of human intelligence. Most observers remark that, despite his alien appearance, his behavior is reserved, docile, and largely uninterested in the passerbies. However, there is a different story told by practitioners of magic. By crafters or possessors of magical artifacts. By those with even thin associations with the arcane. They tell of a creature with no fear of human presence. A creature lunges without warning in attack. Even after fleeing, they say they can still feel the predatory foosteps stalking them. And when they close their eyes, they see the eyes glaring ravenous at them. No one seems to know from whence Kyalith has come, but as always there are rumors…
A lab in Piltover, deep into unknown territory with its exploration of counter-arcane technology. What was originally a simple experiment to attach a permanent mana sink to a living creature. It first appeared to be successful, but further observation proved the opposite. Instead of dispersing spell energies to protect the animal from magic, the sink was instead feeding those energies into its host, empowering and warping it beyond the limits of nature.
Now it has escaped, and is still hungry to continue feeding its appetite for magic.
Additional/ Post Script
Edit 3/22: Fixed some poor phrasing and editting mistakes. Q now says "pick up" rather than "walk over" to make it more clear that the Crystals are consumed (And only restore mana once per cast). E was supposed to be an active, but it still said "Toggle" when i published: is now fixed.
As noted in the title, this champion is an entry for Concept Battle 1. The theme was to create a champion whose abilities are altered, restricted, etc, by decisions made by your opponents. The goal with Kyalith was to pose a question to his opponent whenever he used an ability (Do I try to deny Kyalith the mana, steal it for myself, or use it to draw him into an engage?) and create opportunities for both players to counter-play their opponents. Other than that, I'll try to let the champion speak for itself. There is some lore for fun, but no quotes (I imagined something similar to Rek'Sai, with no actual speech).
I know why the red "ref error" tag is there: I'm using the contemporary champion template as opposed to the one for custom champions (which uses the old stat notations). I was too lazy to put the numbers back into the old template, so it's there for now. If anyone has a contemporary template that also doesn't get the reference error, that would be much appreciated.