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Kurtis, the Special Agent

1 Growth 18 1 Growth 18
Health 370 (+80) Attack damage 48 (+3)
Health regen. 5 (+0.6) Attack speed 0.625 (+1.2%)
Mana 180 (+30) Armor 12 (+3.2)
Mana regen. 5.5 (+0.6) Magic resist. 30 (+0)
Attack range 500 Mov. speed N/A


Firearm Specialist

Kurtis counts down from 6 with every basic attack. When he reaches 0, he resets his count and switches weapons He gains bonus effects depending on which weapon he is currently using, and some of his abilities change.

Heavy Revolver – Kurtis gains 10 / 25 / 55 / 70% bonus attack speed and 5 / 15 / 20 / 30 movement speed

Longbarrel Rifle – Kurtis gains 55 / 100 / 155 / 200 bonus attack range and 6 / 12 / 18 / 24% critical strike chance

Roll Bounce
RANGE: 300
COST: 45 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5

Heavy Revolver - Active: Kurtis dives and rolls in the direction of the cursor. He is invulnerable to damage for 0.25 seconds during the roll, and gains a brief burst of movement speed afterwards for 2 seconds that decays over the duration

  • Movement Speed: 20 / 25 / 30 / 35 / 40%
RANGE: 650
Rapid Fire

Longbarrel Rifle- Active: Kurtis puts a bullet right between a target enemy’s eyes, dealing physical damage and stunning them for 0.75 seconds.

  • Physical Damage: 50 / 90 / 130 / 170 / 210 (+ 70 / 80 / 90 / 100 / 110% AD)

COST: 30 mana
COOLDOWN: 6 / 5.5 / 4 / 4.5 / 3
Noxian Corrosive Charge

Active: Kurtis resets his attack counter to 6, retaining whatever weapon he is currently using. Additionally, he resets the cd of his other abilities by 1 second.

Deft Hands
COST: 30 Mana
COOLDOWN: 6 / 5.5 / 4 / 4.5 / 3
Stacked Deck

Kurtis instantly switches out to his other weapon and resets his attack counter. His next basic attack catches his enemy off guard, slowing them by 30% for 5 seconds.

Hail Mary
RANGE: 400
COST: 100 mana
COOLDOWN: 100 / 85 / 70
The Culling

Heavy Revolver - Active: Kurtis unloads a full round of bullets into a nearby target enemy, striking the enemy a number of times equal to the remaining count from Firearm Specialist’s attack counter. Each bullet can critically strike, though critical strikes with this ability deal only 125% of the damage. Using this ability causes Kurtis to automatically reset his attack counter and switch out to his rifle. This ability shares its cooldown with Punisher.

  • Physical Damage per Bullet: 42.5 / 87.5 / 132.5 (+ 25% Bonus AD)
  • Maximum Physical Damage (6 Bullets): 255 / 525 / 795 (+150% Bonus AD
COST: 100 mana
COOLDOWN: 100 / 85 / 70
Ace in the Hole

Longbarrel Rifle - Active:Kurtis overheats the powder for the next round in his rifle. His next basic attack has double the bonus range from Firearm Specialist, deals bonus physical damage, and reduces their armor for 5 seconds. The bonus damage and armor reduction increases for each count missing from Firearm Specialist’s attack counter. Using this ability causes Kurtis to reset his attack count and switch out to his Revolver. This ability shares its cooldown with Hail Mary. Using Relaod after activating this ability but before using the on-hit bonus causes Kurtis to lose the bonus and put this ability on a 20 second cooldown.

  • Minimum bonus Physical Damage: 45 / 90 / 135 (+50% Bonus AD)
  • minimum armor reduction: 5 / 10 / 15%
  • Maximum Bonus Physical Damage: 90 / 180 / 270 (+100% Bonus AD
  • Maximum Armor Reduction: 15 / 30 / 45%



Kurtis is first and foremost an agent of Undisclosed Specialty Task Force (USTF). He completes all his missions with speed, finesse, thoroughness, and most of all discretion. He is the man they send to handle combat-centric missions, as Kurtis has combined his natural talent with firearms with the USTF’s rigorous special training. Kurtis has no shortage of confidence, knowing he has the skills to back it up. While he tries to conduct himself professionally, he has the occasional slip that lets through his snarky, self-assured attitude.

Piltover is in pandemonium with its newest resident making short work of structures and police force alike. The populace is beginning to question whether Piltover’s Finest Duo can ever bring the rogue demolitionist into line. Even Caityln was beginning to lose her usual poise, growing increasingly frustrated as all her attempts at capture have resulted in failure. She needs to think of something big, something that Jinx would never see coming.

And this thing came in a form that either Caitlyn or Vi was unsure she was happy about. A man one day just strolled into HQ and handed them a sealed envelope. On it was printed the letterhead of the USTF. Neither of them had heard of such a thing. Both were immediately suspicious. The letter inside explained nothing of the nature of USTF, only that it was sending one of their agents to resolve the problem that was Jinx. It stated that the Piltover police were to give their full co-operation to this agent. Both Vi and Caityln turned from the letter to look at the man that had delivered it, who was undoubtedly this agent.

The man was idly looking around in the office, hands in the pockets of his long coat. There was a rifle slung across his back, and Caityln spotted a revolver holstered to his waist underneath the coat. As he noticed he had their attention, he cracked a smile.

“Well, ladies, have any questions I can deny the answers the to?”


Upon selection

“When Piltover’s Finest isn’t enough.”


-“Moving out.”

-“Roger that.”

-“Closing in, cover me.”

Special Movement-When using Revolver

-“Time to roll.”


-“This is why I’m a specialist.”

-“Going in hot.”

-“Engaging with hostiles.”

Special Attacking – When using Rifle

-“Light is Green.”

Special Attacking – against enemy Jinx

-“Objective sighted, moving in for capture.”


-“Hostile spotted. Threat level: kitten.”

-“Oh you’re on my objective list. Right under my dry cleaning.”

Special Taunt – enemy Caityln

-“With some more practice, maybe one day you could be my spotter.”

Special Taunt – enemy Jinx

-“Leave it to a kid to throw a tantrum this big.”

-“All of those guns, and you barely know how to use them.”

-“Surrender yourself, Jinx, you can’t run forever.”

Special Taunt – enemy Vi

-“Time to step back and let the real professionals handle things.”

-“How are the little leagues going for you?”


-“It’s hard carrying all these bullets. Mind holding some for me?”

-“Trench coats are always in style.

Special Joke – ally Zilean

-“You know what time it is? Bullet Time.”

Special joke – Jinx

-“How about a duel: your belts against my coat.”

Special – Using Deadeye on enemy Caityln

-“Now THAT’S a Headshot.”

Special-Using Roll-Bounce near enemy Vi

-“Those big gloves weighing you down?”

Special – Scoring Kill on enemy Jinx

“Kurtis reporting in. Primary Objective has been Neutralized.”


Apr 514 Added Quotes and Lore! Shiny! :P

Fixed the name template bug thing, as well as some minor errors. For those interested, the paramater you enter is "disp_name" and not just "name".

Also shortened the CD on the ult (I think 2 minutes is pretty long). The damage on both versions of the ult was peeled back accordingly.

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