League of Legends Wiki

Shinaliss

511 Edits since joining this wiki
January 16, 2013
0 Discussion posts

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

  • Shinaliss

    |alttype = |date = November 19th, 2014 |rangetype = melee |health = 4 |attack = 2 |spells = 7 |difficulty = 10 |hp = 405 (+80) |mana = 260 (+50) |damage= 48 (+3.5) |range = 125 |armor = 20 (+2.8) |magicresist = 30 (+1.25) |attackspeed = 0.628 (+3%) |healthregen = 7 (+1) |manaregen = 7 (+1) |speed = 340 }} Eikingbub, the Bubble Sorcerer is a custom champion in League of Legends.


    Eikingbub throws a bubble at the target direction. Travel speed decreases as the bubble travels. At the end the bubble remains in place for the full duration but can only capture creatures for the first 0.5 s. Bubble radius goes from 10 to 100 (at 1000 range), speed goes from 1200 to 0 linearly. The bubble can cross walls only if there is space within the first 500 un…
    Read more >
  • Shinaliss

    Dominion Revamp

    November 17, 2014 by Shinaliss

    Hi everyone, I shall be brief. Dominon is a nice mode, a nice map, but it lacks diversity. Different strategies are really limited (sneak to capture undefended points or go in group and capture them by force).

    In the last few months we have seen some new game modes with interesting features, in particular Ascension and URF. My proposal is to combine these games to enhance the dominion experience.

    Some exemples:

    • The central relic could give you an ascended buff
    • The Quest completion could give you some urf bonuses
    • Instead of just capture quests some relic or big boss fight or duel quest could appear

    I'll expand more on this, but I'd like to hear your thoughts about that.

    I also think Dominion should have its own competitive league, but not after it…

    Read more >
  • Shinaliss

    Ok, I ran some calculations and created two usefully helpful tables of cost per damage efficiency of AP/AD and penetrations.

    How to use them:

    On the X-axis you find the defensive stat of your opponent. Here you have to consider the effective armor/MR AFTER the OTHER reductions you already have, in order to decide whether you should buy AP/AD or penetration.

    On the Y-axis you find the scaling to current damage ratio. Remember to include all of the current damage to calculate the scaling-to-damage (StD) ratio. Exemple: I have 100+80%AP and I already have 15 AP. the ratio is 0.8/(100+0.8*15) =0.00714.

    Find your right square, check the scale and if the scale says 1 or more buy AP/AD, if less than 1 buy penetration.

    Ex: still with an StD of 0.00714,…

    Read more >

Also on Fandom

Random Wiki