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Chernok, the Creature of the Marsh

ShmenonPie September 8, 2013 User blog:ShmenonPie

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1 Growth 18 1 Growth 18
Health 447 (+93) Attack damage 53.8 (+3.5)
Health regen. 6.8 (+0.75) Attack speed 0.68 (+1.5%)
Mana 224 (+48) Armor 17 (+3.65)
Mana regen. 6.2 (+0.58) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Chernok, the Creature of the Marsh is a custom champion in League of Legends.

Abilities

Toxic Vapour
ChampionSquare

Fumes from the swamp surround Chernok. Enemies within 400 units of him take 6 - 22 (based on level) / 24 - 40 (based on level) magic damage per second from contact with the gas.


Ink Shot
RANGE: 575
COST: 40 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Chernok shoots a blob of viscous black ink at the target enemy, dealing damage and blinding it for a short duration.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+60% AP)
  • Blind Duration:  / 1.1 / 1.2 / 1.3 / 1.4 / 1.5


Submerge
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 36 / 32 / 28 / 24 / 20
ChampionSquare

Active: After 0.75 seconds, Chernok descends into the mire, becoming untargetable and stealthed for a short duration.

  • Stealth / Invulnerability Duration: 1.3 / 1.6 / 1.9 / 2.2 / 2.5


Sucker Grasp
RANGE: 520
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 18
ChampionSquare

Active: Chernok extends a tentacle in a line that will latch onto the first enemy champion it comes into contact with, linking Chernok to this champion, dealing damage and slowing it by 40%. Whilst the tether is active, Chernok will stay within at least 520 units of the target by being dragged along with it, following dashes, blinks and teleports if necessary. The tether can be broken by reactivating the ability, or hard crowd control effects.

  • Magic Damage: 60 / 85 / 110 / 135 / 160 (+50% AP)
  • Tether Duration: 1.5 / 1.7 / 2.0 / 2.2 / 2.5


Swirling Depths
COST: 150 mana
COOLDOWN: 150 / 125 / 100
ChampionSquare

Active: Chernok rises from the waters, creating a mighty whirlpool in a 400-unit radius around him. Enemies caught in the whirlpool may move within it but may not exit it by any means. Chernok may drag enemies with him by moving during the duration of this ability, but may not use any special means of movement such as flash or Thresh's lantern, or Submerge. Chernok gains bonus armour and magic resist during the use of this ability.

  • Bonus Armour / Magic Resist: 40 / 60 / 80
  • Duration: 2 / 2.25 / 2.5


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