Role(s) | |
Mage |
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Sparkle, the Everlasting Hope is a champion concept in League of Legends.
Abilities[]
Patch Concept | ||
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Last-ditch Blow |
(Innate): Upon dying, Sparkle gains an ability to adjust the direction he is facing. After 0.5 seconds, Sparkle turns into a large cone of fire, dealing magic damage to all enemies in front of him before he blows out.
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Ability | Description | Leveling up |
Fire of Destruction |
(Active): Sparkle throws the target a tongue of magical red flame, dealing magic damage and marks the target for 3 seconds. Targets marked by Fire of Weakness take extra physical damage.
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Cost: 60 / 70 / 80 / 90 / 100 mana Magic Damage: 100 / 125 / 150 / 175 / 200 (+0.45 per ability power) (+3.5% of max health) (+2.5% of max mana) Extra Physical Damage: 50 / 60 / 70 / 80 / 90 (+0.5 per attack damage) Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds |
Fire of Weakness |
(Passive): Sparkle casts a random crowd control among blind, fear, silence, slow or stun within every 15th basic attack. | Crowd Control Duration: 0.5 / 1 / 1.5 / 2 / 2.5 seconds |
(Active): Sparkle throws the target a tongue of magical blue flame, dealing mana damage (physical damage to manaless champions, minions or monsters) and marks the target for 3 seconds. Targets marked by Fire of Destruction take extra physical damage.
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Cost: 150 / 175 / 200 / 225 / 250 mana Mana Damage: 100 / 150 / 200 / 250 / 300 (+1.5% max mana) Physical Damage: 50 / 70 / 90 / 110 / 130 (+0.5 per attack damage) Extra Physical Damage: 50 / 60 / 70 / 80 / 90 (+0.5 per attack damage) Cooldown: 10 / 9 / 8 / 7 / 6 seconds | |
Fire of Vitality |
(Active): Sparkle throws an allied champion (including himself) a tongue of magical green flame, healing the target in 10 seconds, removing all debuffs when hits.
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Cost: 75 / 100 / 125 / 150 / 175 mana Health healed in total: 100 / 125 / 150 / 175 / 200 (+1 per ability power) (+1.5% max health) Cooldown: 20 / 17.5 / 15 / 12.5 / 10 seconds |
Fire of Bond |
(Active): Sparkle freezes an allied champion, gains invulnerability for both the target and himself. After 1 second, Sparkle binds to the target, adding 50 / 62.5 / 75% of his attack damage / ability power / armor / magic resistance to the target for 10 / 17.5 / 25 seconds, refreshing cooldowns of all abilities except ultimate of the target. At the end of duration, Sparkle separates from the target, losing 70% of his current health. If the target gets killed, Sparkle will die instead of the target, granting the target 40 / 55 / 70% of max health and mana / energy / fury. Enhancements from binding end with separation or Sparkle's death.
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Cost: 300 / 450 / 600 mana Cooldown: 160 / 140 / 120 seconds |