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Tristan, The Sweeper

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1 Growth 18 1 Growth 18
Health 621 (+78) 1947 Attack damage 57.53 (+3.5) 117
Health regen. 6.50 (+0.7) 18.4 Attack speed 0.650 (+2.3%) 39.8%
mana 372.48 (+64) 1460.5 Armor 26 (+3.7) 88.9
  Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 340

Abilities

Vigilance
STATIC COOLDOWN: 20 / 18 / 16s
Ability

Vigilant; Tristan has a 50% chance to block basic attacks aimed at friendly champions behind him in a 400 radius (200 for melee attacks). Tristan takes 50% of the damage the attack would have dealt. Every 12th attack Tristan blocks grants him a 30 / 50 / 70 / 90 / 120 (+ 15% Tristan's max health) strength shield for 4 seconds.

Ability Details
Vigilance is a self buff with a shield component.

Additional Information:

 


Fissure
RANGE: 425
COST: 40/50/60/70/80 mana
COOLDOWN: 17/15/13/11/9
Ability

Active: Tristan cleaves the ground in target direction dealing physical damage and creating a fissure in the line of cast. Enemies standing on the fissure are Slow icon slowed as long as they stay in it. If they stay more than 2 seconds in the fissure they will become Root icon trapped in the fissure for 2 seconds. (max. 300 health damage against minions and monsters)

  • Physical Damage: 60 / 80 / 100 / 120 / 140 (+ 40 / 45 / 50 / 55 / 60% AP) (+ 5 / 7.5 / 10 / 12.5 / 15% target's current health)
  • Slow Amount: 10 / 20 / 30 / 40 / 50%
  • Fissure duration: 3.1 / 3.2 / 3.3 / 3.4 / 3.5s
Ability Details
Fissure' is a linear area of effect ability.

Additional Information:

 


Resolve of the Vigilant
RANGE: 575
COST: 30 mana
COOLDOWN: 20/18.5/17/15.5/14
Ability

Unit Targeted: Tristan dashes to target friendly unit and sweeps his blade in a 80° cone (325 range) Airborne icon knocking back all enemy creatures hit and Slow icon slows them briefly (0.2s) by 10%

 

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 90% AD) (+ 75% AP)

Ground Targeted: Tristan dashes to target area Airborne icon knocking back all units encountered and all units in a 200 range area around target area. Tristan also deals physical damage to units encountered during either dash.

Ability Details
is a unit/ground targeted dash ability.

Additional Information:

 


Steel Resolution
RANGE: 500
COST: 70/75/80/85/90 mana
COOLDOWN: 15
Ability

Active: Tristan rallies granting nearby allies a shield for 5 seconds and dealing magic damage to all nearby enemies increased by the amount of movement speed they are missing (if they are Slow icon slowed by 20% damage is increased by 20% if Root icon immobilized damage is increased by 100%). If Tristan grants a shield to a champion with less than 40% of their max health the shield is increased by 1% for each 1% of health they are missing. 

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 75% bonus AD)
  • Maximum magic damage: 100 / 150 / 200 / 250 / 300 (+ 150% bonus AD)
  • shield strength: 25 / 50 / 75 / 100 / 125 (+ 5% of targets max health)
  • max shield strength: 50 / 100 / 150 / 200 / 250 (+ 10% of targets max health)
Ability Details
Steel Resolution is a point blank area of effect ability with an absorption shield component. 

Additional Information:

Steel Resolution does not grant Tristan the shield.


Stand Resolute
RANGE: 950
COST: 120 mana
COOLDOWN: 150/130/110
Ability

Active: Tristan leaps to target location Root icon impairing all enemy creatures in a 500 radius dealing physical damage to them. Additionally if there are any allied champions close to Tristan below 30% of their maximum health Tristan will Taunt icon taunt all enemy champions that are close to Tristan for 1.5 seconds.

  • Physical Damage: 100 / 150 / 200 (+ 50% AD) (+ 75% target's MR) (+ 75% target's armor)
  • Root Duration: 1 / 1.5 / 2s
Ability Details
Stand Resolute is a ground-targeted dash ability.

Additional Information:

Stand Resolute can be cast while cc'd if there is a friendly champion below 30% of their maximum health close to him.


Note

This concept is overpowered if I did my balance lessons right but I don't know what is op please tell me so I can fix it.

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