Active: Z'Arch dashes to target unit dealing full physical damage to it and 40% to all enemy units behind it in a 45° cone (225 range). For 2 seconds after the initial cast Z'Arch may reactivate Shadow Swipe to dash back to his initial position.
Life steal is reduced to 33% effectiveness. Shadow Swipe can be used to cross unpathable terrain if there is a target across.
Veil off Darkness
COST: 40/35/30/25/20 ENERGY
Active: Z'Arch blinks to target location becoming invisible for 3.5 seconds. Dealing damage ends stealth prematurely. Z'Arch also enhances his next basic attack within 6 seconds making it deal bonus physical damage, restore 40/42.5/45/47.5/50 energy and slows the target for 1.5 seconds. After emerging from stealth Z'Arch takes 50% increased damage from all sources for 5 seconds.
Veil of Darkness does not amplify recoil damage from his abilities.
COST: 75 ENERGY
Active: Z'Arch lashes out with his sword dealing heavy physical damage and marking the target for 3.5 seconds. But he takes 75% of the damage dealt as recoil, reduced by 0.5% for each 1% of health Z'Arch is missing. Successfully executing a basic attack at a marked unit consumes the mark stunning it for 0.5 seconds, deals 25% of your movement speed as magic damage and reduces all of Z'Arch's cooldowns by 1 second.
Death's Call can not deal fatal damage to Z'Arch. Damage reduction by missing health is a flat reduction, meaning the lowest damage taken is 25% of the damage dealt at ~100% missing health. Death's Call can critically stike but critical chance is reduced by 50% (ex.20% crit chance = 10%) and deals 100% AD as critical damage.
Cull of the Shadows
Active: Z'Arch dashes to target enemy champion making both untargetable for 1.5 seconds while suppressing the target. After Z'Arch dashes to target champion he slashes it 9 times dealing heavy physical damage to it over 1.5 seconds. Z'Arch takes 10% of the damage dealt by this ability. Cooldown is halved if Z'Arch kills the target. While Z'Arch is "channeling" Cull of the Shadows the enemy team loses vision of target champion unless they have vision over that area.
Physical Damage per slash: 30 / 45 / 60 10 / 11 / 12% AD(+ 5% movement speed)
Total Physical Damage: 270 / 405 / 540 90 / 99 / 108% AD(+ 45% movement speed)