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muramasa: every auto attack will store 10% of the dmg dealt, up to 3 autoattacks. she can consume the charges to deal additional dmg when she uses an ability, or heal her if she uses an autoattack
Q - hydra 8-16-24-32-40 (+25% AD)
A toggled ability that increases her range by 150 and causes her auto attack to hit all enemies in a cone in front of her. main target takes full dmg and other affected enemies takes 40% of the dmg dealt. the bonus dmg can critically strike.
W - python - something like swain's nevermove, but root the target for 1.5 sec only and give her a speed boost (20/30/40/50/60 movement speed) for 1sec. range 800. deals magic damage (70% ap ratio + ? base dmg)
E - cobra - she stomps the ground …
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