Active: Silus positions three robots (ranged, melee and ranged) [from left to right] that, after an arm time of 0.4 seconds deal magic damage per second. The traps last 5 seconds before breaking and going on cooldown.
Active: If Proton Pulse connects with a previously placed Electron Turret, they combine to create an Electromagnetic Field. This field stuns and slows enemies caught in between. The field lasts 7 seconds before breaking and making Electron Turrets go on cooldown.
Field Length: = 400
COST: 100 mana
Silus channels for 1.5 second before digging underground. Silus's Burrow can be canceled and put on cooldown if he is interrupted while he is channeling. Once Silus goes underground he can go under any unpassable terrain and is untargetable for 4.5 seconds. Silus's Burrow leaves a trail of displaced dirt until he resurfaces, and displaced dirt can be seen by enemies and allies. Displaced dirt does not impair movement.
After reactivation Silus resurfaces and knocks up enemies for 1 second.