Contents
Abilities[]
Polarized Goggles
When Silus uses an ability his googles become empowered allowing him to have additional effects.
If Silus casts his Q he gains 20% attacks speed for 3 seconds. If Silus casts his W he gains 15 attack damage for 3 seconds. If Silus casts his E he gains 20 movement speed for 3 seconds
Neutron Slash
Active: Claws enemies in front of him, slowing them.
Reduces the armor of enemies by 4 / 8 / 12 / 16 / 20% for 4 seconds.
- Damage: 70 / 85 / 100 / 125 / 130 (+ 50% AD)
- Slow: = 10 / 15 / 20 / 25 / 30%
Electron Turrets
Passive: Passively grants magic resist 5/10/15/20/25
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Active: Silus positions three robots (ranged, melee and ranged) [from left to right] that, after an arm time of 0.4 seconds deal magic damage per second. The traps last 5 seconds before breaking and going on cooldown.
- Trap Length: = 400
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Proton Pulse
Active: Silus discharges positive energy knocking back enemies in an 80 degree cone in front of him, dealing magic damage.
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Electromagnetic Field
Active: If Proton Pulse connects with a previously placed Electron Turret, they combine to create an Electromagnetic Field. This field stuns and slows enemies caught in between. The field lasts 7 seconds before breaking and making Electron Turrets go on cooldown.
- Field Length: = 400
Burrow
Silus channels for 1.5 second before digging underground. Silus's Burrow can be canceled and put on cooldown if he is interrupted while he is channeling. Once Silus goes underground he can go under any unpassable terrain and is untargetable for 4.5 seconds. Silus's Burrow leaves a trail of displaced dirt until he resurfaces, and displaced dirt can be seen by enemies and allies. Displaced dirt does not impair movement.
After reactivation Silus resurfaces and knocks up enemies for 1 second.