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Abilities[]

Polarized Goggles

Heimerdinger OriginalSquare

When Silus uses an ability his googles become empowered allowing him to have additional effects.

If Silus casts his Q he gains 20% attacks speed for 3 seconds. If Silus casts his W he gains 15 attack damage for 3 seconds. If Silus casts his E he gains 20 movement speed for 3 seconds

Info
  • No additional details.

Neutron Slash

Crystal Slash

Active: Claws enemies in front of him, slowing them.

Reduces the armor of enemies by 4 / 8 / 12 / 16 / 20% for 4 seconds.


  • Damage: 70 / 85 / 100 / 125 / 130 (+ 50% AD)


  • Slow: = 10 / 15 / 20 / 25 / 30% 

Info
  • No additional details.

Electron Turrets

Flame Chompers!

Passive: Passively grants magic resist 5/10/15/20/25 

  • Passive: 5 / 10 / 15 / 20 / 25

Active: Silus positions three robots (ranged, melee and ranged) [from left to right] that, after an arm time of 0.4 seconds deal magic damage per second. The traps last 5 seconds before breaking and going on cooldown.


  • Trap Length: = 400 

  • Active: 3 / 4 / 5 / 6 / 7 ranged 7 / 9 / 11 / 13 / 15 melee (+ 25% bonus health) melee (+ 10% max mana) ranged

Info
  • No additional details.

Proton Pulse

Feast

Active: Silus discharges positive energy knocking back enemies in an 80 degree cone in front of him, dealing magic damage.

  • Damage: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+30% bonus magic resist)

Electromagnetic Field

Acceleration Gate

Active: If Proton Pulse connects with a previously placed Electron Turret, they combine to create an Electromagnetic Field. This field stuns and slows enemies caught in between. The field lasts 7 seconds before breaking and making Electron Turrets go on cooldown.


  • Field Length: = 400 


Burrow

Dark Flight

Silus channels for 1.5 second before digging underground. Silus's Burrow can be canceled and put on cooldown if he is interrupted while he is channeling. Once Silus goes underground he can go under any unpassable terrain and is untargetable for 4.5 seconds. Silus's Burrow leaves a trail of displaced dirt until he resurfaces, and displaced dirt can be seen by enemies and allies. Displaced dirt does not impair movement.

After reactivation Silus resurfaces and knocks up enemies for 1 second.

Info
  • No additional details.

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