League of Legends Wiki

Sir.chloroplast

59 Edits since joining this wiki
October 22, 2012
0 Discussion posts
  • I live in In a dark room
  • I was born on September 14
  • My occupation is The internet
  • I am Male

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  • Sir.chloroplast

    A crazy Champ idea

    August 12, 2013 by Sir.chloroplast

    Treboadas, the Storm's Herald is a custom champion for League of Legends


    Treboadas gains 2/2.5/3% health regeneration and 2/2.5/3% mana regeneration per 5 seconds every time he hits an ability. This does not stack with itself.

    }} The point of this innate was to allow Treboadas to sustain himself in lane by poking. It was based on the idea that a storm, as it gets bigger, throws out more and more thunder and lightning. I simply reversed the idea, making him into a champ that gets tougher to wipe out the more he casts abilities.

    Treboadas hurls a bolt of lightning as a skill shot and if it strikes any enemy they take magic damage and are slowed by 20/30/45% for 0.75/1/1.25/1.5/1.75 seconds. If it hits, nearby enemies take %35 as splash damage a…
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  • Sir.chloroplast

    Some skin ideas

    November 20, 2012 by Sir.chloroplast

    Ok, here are some skin ideas I had.

    Boiled lobster Skarner - Bright red, shiny lobster. Also, is French and has voiceover reworks.

    Monsters Inc Annie - Annie is Boo in her monster suit and Tibbers is James Sullivan

    Mr Waternoose Urgot - Because logic

    Hippie Lux - With dreadlocks, a rainbow beanie, all of her abilities rainbowfied, and her voice overs changed to stuff like "Woah man" "Rainbows..." etc.

    What do you think?

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  • Sir.chloroplast

    Those games...

    November 4, 2012 by Sir.chloroplast

    Have people ever had games where a). they feel a champion is overpowered because they are fed etc. or b). wonder how teamates can possibly be that dumb?

    I just have.


    My forst game, i played Ashe bot, and did pretty well, but it was the top laner on their team that was the problem. It was a Sion, who didnt get particularly fed until after the laning phase.

    Long story short, he became very tanky, and if i had to guess his max health, i would have put it at around 9,000,000, but I have been known to exaggerate. This would have been bad even if his Attack damage wasnt through the roof as well. He could tank turrets for an length of time, and once he got a bloodthirster he could 1v5 us and win. It got to the point where he could dive our Obelisk t…


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  • Sir.chloroplast

    Pokemon League

    October 27, 2012 by Sir.chloroplast

    Spawn - Pokeball design

    Turrets - Rydon Statues ~ https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTdmLq1KevYSYmDA8yFYIVdxHn5-Ug5wggEwx6VUihrdnfzkTTbAA

    Inhibitors - Gyms?

    Shop - Pokemart

    Brush - Long grass

    Nexus - Elite 4 stage?


    Wolves - Houndor and Houndoom, or Poocheyena and Mightyena

    Wraiths - Haunter and Ghastly or Misdreavus and Mismagius, or even Shuppet.

    Young Lizards - Larvitar

    Ancient Golem - Claydol

    Elder Lizard - Tyrannitar, Krookodile

    Dragon - Druddigon, Hydreigon

    Baron Nashor - Red Gyarados, Giratina, or Diglett

    Other Golems - Sudowoodo, boldore, or gigalith


    Spawning - The red Pokeball light?


    Health pots etc would be the pokemon equivalent, e.g. health potions. not all items would be changed, obviusly. maybe just some of the basic one…





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  • Sir.chloroplast

    Darius Fix

    October 25, 2012 by Sir.chloroplast



    Darius the Hand of Noxus





    HEALTH


    426 (+160)


    ATTACK DAMAGE


    50 (+12)


    HEALTH REGEN.


    8.25 (+5)


    ATTACK SPEED


    0.679 (+7.8%)


    MANA


    200 (+88)


    ARMOR


    20 (+15)


    MANA REGEN.


    6 (+5)


    MAGIC RES.


    30 (+7)


    RANGE


    190


    MOV. SPEED


    800|}


    Darius, the Hand of Noxus is a champion in League of Legends.[1]

    Abilities'

    Hemorrhage

    Darius' basic attacks and damaging abilities cause enemies to bleed for 32 / 65 / 98 / 121 / 154 / 187 / 210 / 243 / 276 (+ 80% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.

    Darius gains 50% movement speed for each bleeding enemy champion.




    Decimate

    § RANGE: 425

    § COOLDOWN: 9 / 8 / 7 / 6 / 5

    § COST: 40 Mana

    ACTIVE: Darius deals physical damage to all nearby enemies in a circle around him.

    § RADIUS OF SHAFT: 230

    § SHAFT PHYSICAL DAMAGE: 130 / 195 / 240 / 305 / 360 (+ 105% Bonus AD)

    Champions i…












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