League of Legends Wiki

SirAston

aka That Masked Guy

Chat Moderator
788 Edits since joining this wiki
July 25, 2013
0 Discussion posts
  • I live in Germany
  • I was born on February 26
  • My occupation is Gaming beneath the surface of Neptune
  • I am Male

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  • SirAston

    In case you are unable to read a title or read at all, this topic is about Gnar. Not about my experiences with him on PBE (don't have access) or ranting about his gameplay (I'll leave that to the vocal minority that always screams OP at ability previews). No, I'm talking about the recent shift of style Riot has done with new champion lore. And how Gnar became the pinnacle of "backstory doesn't matter anymore in lore" for now.


    I think I don't need to adress the fact that Riot becoming a huge empire of video gaming needed some sacrifices, which are in this case meaningful lore. The Judgements are long dead, the Journal has been scrapped for quite some time now and the more and more uninspired and not-too-well-thought-through lore of recent mo…



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  • SirAston

    Shela, the Patroness of Curses is a custom champion in League of Legends.

    It's also made for the CCC2, check it out!


    Shela's abilities have no cost related to them and their use is limited only by cooldowns.

    Hex stacks and loses one stack every 4 seconds when out of combat for 8 seconds.

    }}

    A black, fiery ball of decay is being shot, dealing magic damage to the first enemy hit over the next 3 seconds.

    |description2 = Shela discharges a sinister wave, damaging nearby enemy over the next 3 seconds.

    • AoE Radius: 625

    |leveling = |cooldown = 9 |range = 1200 }}

    A field of madness is created at the target location for 5 seconds, instantly slowing enemies inside and silencing them within 2 seconds until they leave said field.

    |description2 = The field …



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  • SirAston

    No time to explain, grab a blogpost!

    Herculeon, the Shining Lion is a custom champion in League of Legends build for the CCC1 (Link to the CCC1 is above).


    seconds. Casting abilities reduces the cooldown by 1 second.
    • Area Diameter: 225

    }}

    Herculeon swings his chained ball overhead so that it smashes into the targeted ground within a second, dealing physical damage to enemies in the impact zone. The ball then stays on the position for up to 6 seconds, acts as a small temporary terrain and Herculeon gains bonus movement speed as long as he doesn't retract the ball.

    |description2 = Casting Lion's Fang again or moving too far away from the ball , dealing physical damage and enemies on the way. |leveling =

    |leveling2= |cooldown = 8 |cost = |cost…



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  • SirAston

    Greetings, Citizens of the Internet!

    Yesterday, I played ARAM with 2 friends after a long time. Nothing too unusual on our comp, I rolled an Evelynn and the rest was Annie, Alistar, Nasus and someone I forgot. Not the best for ARAM, but it was a team that could stand on it own merits.

    Then I saw the enemy team: Ashe, Nidalee, Katarina, Lux, Vayne. Poke City, folks. As you can imagine, we couldn't stand a chance and lost rather quickly. And I immediately deduced that the enemy team might be a team of ARAM-twinks, secondary accounts that focuses on a small champion pool to optimize their performance for ARAM.

    But it's not a whine-post. It's something based on my observations with Evelynn: As soon as the Inhibitor was down and they were in the b…

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  • SirAston

    Greetings, Citizens of the Internet!

    This blog post will be a bit different than my other ones, since it attempts to be a cooperative piece of work with you swell guys and gals. And with that, I'll get straight to the point:

    ULTRA RAPID FIRE!

    It's awesome, we all know. But for those who are interested in the abilities and limitations of the game engine itself, this also provides a once-in-a-lifetime opportunity to push the limits and observe possible whacky interactions. Because 80% CD means that many abilities can overlap.

    Luckily, U.R.F. is avaible for Custom Games, so it's not hard to check these for yourself, folks!

    My general assumption for the following to-do list is that buffs/debuffs from the same source will not stack unless specified ot…

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