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Armon, the Sealed Cataclysm

SirAston September 18, 2013 User blog:SirAston

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Stats

1 Growth 18 1 Growth 18
Health 421 (+90) Attack damage 50 (+3.5)
Health regen. 7.0 (+0.7) Attack speed 0.638 (+1.6%)
Mana 325 (+40) Armor 20 (+3.5)
Mana regen. 6.0 (+0.45) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Armon, the Sealed Cataclysm is a custom champion in League of Legends.

Abilities

Destructive Hunger
ChampionSquare

The seals on Armon have become weaker with the time, allowing him to absorb nearby life force, dealing magic damage to enemies within 400 range every second equal to 5 - 10 (based on level)  + 15% of his bonus AD. The damage won't reveal enemies, break enemy stealth or proc Spell Vamp.


Life Degrader
RANGE: 625
COST: 50 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: An arm made of twisted energy reaches out to the target location, pulling Armon to the first enemy hit and dealing physical damage to him over 4 seconds as long as the enemy stays near Armon.

Hitting an enemy minion will pull him to Armon instead.

  • Tether Break Radius: 400

  • Physical Damage per second: 10 / 20 / 30 / 40 / 50 (+ 20% bonus AD)
  • Total Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 80% bonus AD)


White & Black
COST: 10 / 15 / 20 / 25 / 30 mana per second
ChampionSquare

Toggle: Armon heals himself for 100% / 125% / 150% / 175% / 200% of the damage dealt to enemies with Destructive Hunger as long as White & Black is toggled on. If multiple enemies are affected by Destructive Hunger, only the highest damage dealt will be used as the heal for White & Black.


Metal Basher
RANGE: 400
COST: 80 mana
COOLDOWN: 22
ChampionSquare

Active: Armon violently pushes the first seal layer outwards before they encase him again, dealing physical damage to and knocking back nearby enemies.

Enemies knocked into terrain are stunned for 0.5 seconds.

  • Knockback Range: 450

  • Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 85% bonus AD)


Chaotic Blur
RANGE: 1200
COST: 120 / 135 / 150 mana
COOLDOWN: 130 / 105 / 80
ChampionSquare

Armon forces his surroundings to fuse with the Glade for a short time, affecting visible enemies within range with a random effect every 3 seconds. Random effects can be the following:

  • Snared for 1.5 second.
  • Feared for 1.5 seconds.
  • Silenced for 1.5 second.
  • Blinded for 1.5 seconds.

Enemies that are in Chaotic Blurs range when the duration ends receive physical damage which is enhanced by 5% of their current health each time the enemy has been affected by a random effect.

Enemies can't be affected by the same effect twice within one instance of Chaotic Blur.

  • Base Physical Damage: 350 / 475 / 600 (+ 120% bonus AD
  • Duration: 5 / 8 / 11


Lore

Follows

Other Custom Chumps

Please refer to my profile for more concepts and funcepts. They may be awesome. Or not. See for yourself!

Notes

First, I'm not that good with champion stats or ability range. I would be thankful for suggestions.

Second, please inform me if you find big mistakes in my wording. English is not my first language, but I'm trying my best.

Finally, a champion that has ties with the Glade, the same place where Lulu Lulu has gained her powers. Just with a very sinister twist, but the Glade doesn't look like the most friendly place in the Runeterra-verse anyway.

Also, Champion Stats in my custom champs? HOLY SPIT! XD

Changelog

  • September 18th, 2013: Released with no lore.

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